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CCCP84

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Everything posted by CCCP84

  1. Now its the final version. Admins can include map in next cnc update..
  2. I found mistake in ra2 mode. Yuri prime can capture 10 units. Its wrong. He can capture on a huge distance. And in combination whith a 10 units, its no chance... In original RA2 prime can capture only 1. MCV, captured by yuri, cant be deployed! Its a problem. (In original RA2 it can) And will you solve problem whith selling people ic clonator?(tanya for example) It must not bring extra money! Its bug. But some people use it. Its a problem! Solve this plz. In original RA2 helicopter can be repared on reparing plant. on cnc - only by IFV+engineer. (but its not a big problem) Big problem found. And not only in RA2 mode. Freezing Oil rafinery by chrono-legioner for a second, stops it bringing money. So oil refinery can be killed by freezing on a second... Its a very big problem, i think..
  3. - - - S T O R M - - - Excellent naval map for 2v2v2v2 or 1v1v1v1 games. The disputed islands do not allow players to sit at the base, but immediately provoke a military clash. Storm (v5.6) is included in CNCNET client. You can find Storm (Author's Mod) (v5.6) in "Mod Maps" section in CNCNET client. [8] Storm (Author's Mod) v5.6.map- Modified version. I recommend using this with RA2 mode. Below is a detailed table of changes. ( included in CNCNET client ) [8] Storm v5.6.map - Clear version without mods. ( included in CNCNET client ) ______________________________________________________________________________________________________ About Storm (Author's Mod) : No new features or weapons. Just changed unit parameters such as range (e.g. V3 rocket), armor and speed (Kirov), in order to accommodate units for long distances on a large map. Some changes (costs etc) have been made to improve the balance between the Soviets and the Alliance. For example, the alliance will be able to build dolphins immediately, and the destroyers after the construction of the laboratory, because the Soviets cannot resist the destroyers in the early stages of the game, they also cannot protect the oil derricks from the attack of the destroyers in the early stages. Despite a large number of changes, the game has not changed much. Changes will usually be invisible to players. I also fixed some bugs. They mainly concern the RA2 mode. List of significant changes in Storm (Author's Mod) v5.6 (compared to original values) : green - improvement of the parameter, red - deterioration of the parameter, blue - original parameter. Parentheses indicate the original value. [ Map value (original value) ] Infantry: Sniper ------------ Range 25 (14) ; Cost 1800 (600) Desolator --------- Range 8 (6) ; Damage 200 (125) ; Elite Range 9 (8) ; Elite Damage 300 (200) (The damage is related to the shot, not the radiation effect) Spy -------------- Cost 2000 (1000) Yuri Prime (RA2) - Range 25 (30) ; Cost 4000 (2000) ; Required Soviet Lab+PsySensor+barracks (only barracks required) Cuban Terrorist -- !!! Can disguise like a spy !!! ; Damage 300 (225) + Radiation ; Cost 600 (200) Vehicles: Russian Tesla Tank ----- Range 7 (4) ; Elite Range 8 (6) ; Cost 1400 (1200) German Tank -----------Range 10 (5) ; Elite Range 11 (6.75) ; Cost 1800 (900) V3 Launcher ----------- Range 40 (18); Cost 1600 (800) Desolator IFV ---------- Range 8 (7) ; Damage 300 (175) All other variants of IFV-Range 8 Libyan DemolishTruck - Damage 800 (300); Cost 2000 (1500) Aircrafts: Black Eagle ---- Missile Launch Range 9 (6) ; Elite Missile Launch Range 12 (9) ; Armor 300 (200) Intruder ------- Missile Launch Range 8 (6) ; Elite Missile Launch Range 10 (9) ; Armor 250 (150) Kirov----------- Armor 2500 (2000) ; Speed 8 (5) ; can auto-attack units below (can't) Fleet: Carrier ------- Cost 3000 (2000) Dreadnaught - Cost 2500 (2000) Scorpion ----- Cost 1000 (600) Dolphin ------ no lab needed (need lab) Destroer ----- laboratory required (no lab needed) Squid --------Damage(fighting) 95 (50) ; Enemy Submarine Unit Detection Radius 12 (4) Buildings: Grand Cannon ---- Range 17 (15) ; Cost 3000 (2000) Prism Tower -------Range 9 (8) Tesla Coil --------- Range 8 (7) | TC + Tesla Trooper - Range 10 (8) Psychic Sensor -- Radius 20 (15) | + Mobile Submarine Detector(new unit) - Detection Radius 18 (15 for Psychic Sensor in original, not CNCNET RA2) Gap Generator --- Cost 1500 (1000) Patriot ------------ Cost 1200 (1000) ; CellSpread 1.4 (0.3) (Increasing this parameter causes damage not only to the unit that the missle hits, but also to units near it. This solves the problem of huge concentrations of rocketers very well. However, it does not deal more damage to a single unit, such as a Kirov. This is a very good solution.) SuperWeapons: ChronoSphere ----- Cost 12000 (2500) ; Recharge time 20 (7) Weather Controller - Cost 15000 (5000) ; Recharge time 30 (10) Iron Curtain -------- Cost 8000 (2500) ; Recharge time 15 (5) Nuclear Missle ----- Cost 15000 (5000) ; Recharge time 30 (10) Fixing bugs and unwanted effects: - Fixed sale price of alliance infantry in cloning vats in ra2 mode. Thus, it is now impossible to make a profit. - Fixed a bug with the Flak Trooper that caused the Elite Flak Trooper to become less powerful than the regular Flak Trooper. - Fixed a bug where Yuri Prime in RA2 mode could capture 10 units at the same time. Now it can capture 1, just like it did in the original RA2. - Fixed a feature where ground and air units, as well as the dreadnoughts and aircraft carriers, could not attack underwater units visible to the player. Now underwater units can be attacked on command, or automatically when they are visible. - MCV cannot be spawned from a crate. (This gave too much advantage to the player who found second base.) - Soviets can't build Allied MCV; Allies can't build Soviet MCV. Possible only capture MCV from enemy, but impossible to make another. - I have restored the Psi Sensor feature that worked in the original Red Alert 2 but was lost in RA2 mode on CNCNET, namely submarine unit detection. I did this with a new unit (Submarine Detector) that spawns with the Psi Sensor. Unfortunately, I was not able to restore the function of the Psi Sensor to unmask spies and mirages. - As an Easter egg, a howitzer can spawn from the crate. It is equivalent to the Grand Cannon in terms of power and range.
  4. - - - S T O R M - - - Excellent naval map for 2v2v2v2 or 1v1v1v1 games. The disputed islands do not allow players to sit out at the base, but immediately provoke a military clash. LINK : - - - S T O R M - - -
  5. I made some changes. Put ore mines on little islands in conors. Added some small islands.
  6. I'll think... Any other opinions?
  7. thats why sat is not a problem
  8. No, this is too much... I removed reactor. But sat is needed. Otherwise, playing for soviets will be impossible. Map is extremly big. Besides. when I play against soviet, i kill Sat immediately with planes or tanya. It is not difficult. Or the Soviet must spend a lot on satellite defense. Map is huge. Thats the problem.
  9. I renewed map, added sounds. (wawes, wind, birds, etc.) I guess, this is the only not official map whith sounds.. And added more gems on main islands. Download it from the first post in topic.(i renewed) Vote for my map in this topic: CnCNet Custom Maps - submit yours! to make it official. Hey, admins, when my map will be made official? This is the better naval map ever. Its obviously. What you waiting for?! I have one more good map. But i wait for the desision about this one.
  10. I removed reactor. And put a little additional gems on top-left. I put gems on some other islands. And put more gems on top contested island. I took into account all the wishes of the people.
  11. Decorated rekoooool version (fast). Besides, curlicues don't allow harvesters to travel far. +cows )) Looks very nice. [6] recoooool fast(cccp84 mod).map
  12. I think, cnc must make games in RA2 mode, to be marked with the RA2 emblem, not yuri. Like that: (Look screenshot.)
  13. How to write there my name?(look screenshot) I didnt find in FinalAlert how to do this. And how to fill better preview?
  14. Vote for this map in topic :CnCNet Custom Maps - submit yours!
  15. Top left have to spend a lot of money to make defence of entrance to the island. others can protect entrances easy. We played this map a lot of times, and i desided to put reactor later. after playing expirience. Very big square of the map, huge distances make playing for soviet whithout sat impossible. But, as practice shows, sat is very vulnerable to air strikes.
  16. Sat can be destroyed by planes. Soviets should spend a lot on its defense. Map is very big. Sat needed. Alies has gap-generators. Have to use it. More ore, or reactor.. What the difference? It is easier to reach the base on this island by howercrafts. Island needs some compensation. And i gave it. Reactor is easy reachable to carriers. And often it destroyed by paratroopers from higher ground. It needs additional defense. It is not a very big advantage. its a small compensation. Its needed. This map is balanced.
  17. spysats have all players. If no spysat, than it will be hard to play for soviets. in first versions of the map, there was no reactor. but, when we played this map, we could see, that top-left island is weaker then others. Then i desided to put reactor to make this island balansed with others.
  18. I know english bad. Bunkers are reachable to carriers and dreadnaughts. Its not a problem. Vote my map to make it official in neibour topic.
  19. [4] Storm Red Alert 2 map. The best naval map ever. Enjoy. [4] storm(cccp84).map
  20. Red Alert 2 map. [4] - - - S T O R M - - - The best naval map ever. Enjoy. Vote for this map in topic : CnCNet Custom Maps - submit yours! to make it official. Download last fixed version whith a new good-quality preview: 22.02.2019 [4] storm(cccp84).map
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