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CCCP84

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Everything posted by CCCP84

  1. Try "Owner=-1 RequiredHouses =-1" I dont know if it will work, but try...
  2. Иди в чан.. We was playing on my map. Oceania. I definitely did not include in it the opportunity to sell other people's buildings and build pillboxes on other people's bases ...
  3. What made you laugh, friend? Yesterday I met the same cheater again. Now under the nickname KG. Again, a characteristic feature was the specific growling-popping sounds from his base (the death of some unit (animal?) In the cloning vats? Perhaps due to the mechanism of obtaining money?) This time, in addition to endless money and the simultaneous construction of Soviet and Alliance units, he distinguished by building pillboxes on other players bases, and when all the players united against him, he simply started selling buildings of other players. Then he left the game by disconnecting and the game gave an error. Among other things, his dreadnoughts were different from ordinary ones. They had a non-standard white nose. This becomes a problem ... If the method of this cheat becomes widely known, it will kill the game on CNCnet.
  4. Yesterday we played on a Black SEA map, a player, under the nickname IBM, was discovered, who undoubtedly used cheats. He had endless money and could build Soviet buildings by playing with an alliance. Nevertheless, he began to lose and there was a reconnection error. He probably arranged it on purpose. Until yesterday, I was convinced that cheats are impossible on CNCNet and lead to an error, because for several years of playing on CNCnet, I have never encountered such a thing. However, yesterday I was convinced of the opposite. An interesting feature was that from this player's territory, which was covered by a gap generator, strange popping sounds emanated in the first half of the game, which I had not heard in Red Alert before. Maybe this will be the key to understanding the mechanism of this cheat? How is this possible? And can you do anything to exclude the possibility of using such cheats?
  5. I am wondering that a reconnection error can occur when many destroyer ships are in combat. Maybe we can fix this problem? In any case, watch such situations to have some statictics.
  6. Released ver 1.8 Solved problem with reconnection error bacause of gap generator in corner. Made wider slopes on bottom islands.
  7. Added new map files. Eliminated the reason for the reconnection error.
  8. Thank. But we just tested this with my friend. I found a solution for my maps. I added 4 tiles of grass on each side of my map beyond the boundaries of visibility and this solved the problem. Now I have to improve my maps, on which the generator can be placed close to the edge. But for all other maps, this is still an urgent problem.
  9. I made a very significant discovery. If you build a gap generator in the upper left corner, and then sell or destroy it, or turn off the energy, this causes an error. Provided that any other player has a satellite. This is true for any map. Other edges of the map are also at risk. At least I was getting an error in a specific area at the bottom left. But there the effect was unstable. More research is needed to clarify the problem areas. At the top left, the effect is stable! Friends, this bug spoiled a lot of games, we need to give up all efforts to solve it.
  10. Key-word is launcher Fighter looks like carriers hornet
  11. Updated all versions of oceania. Fixed various mistakes. Added map files to the header.
  12. Here is version 1.6. Here I solved the problem with the dreadnought, whose rockets flew too low and could not reach the buildings on the central island, crashing into the rock. I increased the flight altitude of the missiles.
  13. Sometimes this happens on all maps. With some players this happens more often.
  14. Not all people see the game that I created. I have noticed this repeatedly. Sometimes I agree to play with a friend, and he tells me on the phone that he does not see my game. Sometimes other people write in a chat that the game I created is not visible in the lobby. However, some other people see the game and join it. There is some kind of problem. You need to think about it.
  15. if such a building is unique on the map, write it in the map file [your building] SpySat=yes
  16. Released v3.0 Made impossible to earn money by making and selling units in RA2 mode. Added new better-quality preview. At the request of the working class, made an additional version with a satellite and some improvements to some units.
  17. Thank you colleague! Nice to hear compliments )
  18. Its because of weak cpu. i have same problem. when there is more than 4000 online, my cpu is loaded on 100% and i cant press any button. Game becomes to lag too. I have to kill cncnet client process after game started to play normal. Cncnet client loads cpu too much. Something wrong in its code, i think. Maybe possible to make it better. Maybe need to make, that client will refresh list of games 1 time in 20 seconds. Now it refreshes every second. I think thats the problem. And it have to stop refreshing at all when game started. I think, the same is with players list.
  19. P.S. The wishes with the wall on the slope are taken into account. But it must be understood that the slopes located back to the observer have a bandwidth of 1 tile, and those located in the front to the observer have 2 tiles. This is the reason why I use the slopes of my own design. But here in the corners, because of the bunkers, I did not use my slopes and they have a bandwidth of 1 tile. Therefore, the slopes on top islands are wider.
  20. - - - BLACK SEA - - - Great little map with elements of politics and diplomacy. For games in 2v2v2v2 format. It's hard to believe, but its size is slightly smaller than the Tsunami map. The battles on this map are always intense and interesting. And not as long as on the Oceania map. A protected fortress in the corner of each island gives you the opportunity to take refuge there when your main territory is occupied by the enemy. Do not play this map in 4v4 or 2v2 format. The concept of this map is in a 2v2v2v2 game, politics and balance of power. LINK : - - - BLACK SEA - - - The above pond is contested by the following sides: In the lower left corner there is a totalitarian mordor, the embodiment of universal evil and the bloody devourers of children - damned communists: In the neighborhood there are simple guys, lovers of bavarian(*i mean beer)) and sausages with stewed cabbage: Above right is a shining empire of kindness and justice, which carries the rays of democracy and love to the rest of the unenlightened world: In the topleft - Greenpeace : In the center of events - Crimea, which with by easy movement of the artist’s hand turns from a peninsula into an island ) Speсial thanks to McPwny
  21. Made all good ) v.1.5 added One more special thanks to McPwny )
  22. thanks! OccupyPip=(color) and Pip=(color) solved the problem. There is a link to the description of this bug: https://www.modenc.renegadeprojects.com/Pip_Distortion_Bug
  23. I ran into a problem. When changing any infantry parameter, the infantryman is not displayed correctly in the vehicle or building. When in the building instead of a miniature of a little man, a small square is displayed. In a helicopter, a spy is displayed on the contrary as a miniature of a man. These properties differ for the YR and RA2 modes(different colors and types). But everywhere is wrong. At the same time, for same unit, pips colors are different for different vehicles or buildings. Complete nonsense. Has anyone come across this? Is it solvable? The Pip=(color) parameter does not work.
  24. Made mod of Oceania. All soviets can make 2 Satan rocket launchers with a huge range and speed. Cost 3000 All players can make Antisatan Fighters (soviets can if have allied airfield). Fighter effective only against Satan rocket launcher. Range increased x4.2 compared to other planes. Cost 2000 Range of V3 launcher increased x2. Cost 1200 Patriot missle(building) range increased x1.65 All allies can build 2 French cannons(cost 3000, need lab)(France can make it as regular, cost 2000 no limits) The above parameters significantly change the game. -------------------------- Range of French cannon increased x1.4 Snipers range increased x1.8 Russian Tesla tank range increased x1.5 Germans Tank Destroyer range increased x1.6 Flak cannon(building) range increased x1.15 Kirov Airship armor increased x1.25 speed increased x1.4 These parameters slightly change the game due to the huge size of the map and can be undetected by players. ---------------------------------- [8] Oceania v3.8AM (CCCP84).map I highly recommend playing this version in RA2 mode. You can test new weapons on the test map. (you need to select position 4) TEST MAP oceania satan rocket (cccp84).map
  25. Thanks. Now i got it ) Later i will return IFV to its fire position )
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