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Everything posted by CCCP84
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1. Players still can sell Tanyas and other allied units for making money. Solution: [TANY] Soylent=500 etc 2. YuriPrime still can capture 10 units Solution: [SuperMindControl] Damage=1 3. There is no animation for the V3 elite rocket explosions and elite dreadnought rockets explosions. So, the missiles simply disappear without any visible animation. Needed to add the MININUKE animation to art.ini. Same thing with the Libyan kamikaze truck. All this things easy to do. Will somebody solve this? @Grant @RaVaGe @dkeeton
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Thanks Image file is big. But i found out that maximum size of map file which can be transmitted in cncnet is 896KB
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- - - BLACK SEA - - - Great little map with elements of politics and diplomacy. For games in 2v2v2v2 format. It's hard to believe, but its size is slightly smaller than the Tsunami map. The battles on this map are always intense and interesting. And not as long as on the Oceania map. A protected fortress in the corner of each island gives you the opportunity to take refuge there when your main territory is occupied by the enemy. Do not play this map in 4v4 or 2v2 format. The concept of this map is in a 2v2v2v2 game, politics and balance of power. Vertical Proection: Black Sea (v5.6) is included in CNCNET client. You can find Black Sea (Author's Mod) (v5.6) in "Mod Maps" section in CNCNET client. [8] Black Sea (Author's Mod) v5.6.map- lightly modified version to optimize the game. Some game bugs removed. Most players will not notice any changes. ( included in CNCNET client ) [8] Black Sea v5.6.map- Clear version without mods. ( included in CNCNET client ) The above pond is contested by the following sides: In the lower left corner there is a totalitarian mordor, the embodiment of universal evil and the bloody devourers of children - damned communists: In the neighborhood there are simple guys, lovers of bavarian(*i mean beer)) and sausages with stewed cabbage: Above right is a shining empire of kindness and justice, which carries the rays of democracy and love to the rest of the unenlightened world: In the topleft - Greenpeace : In the center of events - Crimea, which with by easy movement of the artist’s hand turns from a peninsula into an island ) Speсial thanks to McPwny
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Is it possible to make unit to get into IFV by himself when game starts?
CCCP84 replied to CCCP84's topic in RA2/YR Maps
Thanks! -
Is it possible to make unit to get into IFV by himself when game starts?
CCCP84 replied to CCCP84's topic in RA2/YR Maps
Do you know, how to make unit to get into IFV by himself when game starts? -
Is it possible to make unit to get into IFV by himself when game starts?
CCCP84 replied to CCCP84's topic in RA2/YR Maps
Thanks a lot. Problem was in my fa2. Other version works good. I did it ) -
Is it possible to make unit to get into IFV by himself when game starts?
CCCP84 replied to CCCP84's topic in RA2/YR Maps
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Now I see that the D button is very necessary. It is very convenient to lay stones behind the rocks. How I used to live without it ...
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Thank you friend. I really put a lot of work into my maps. All details and rocks are always made by hand without automatic tools that work poorly. Of course, my most laborious map is Oceania. An absolutely insane amount of labor was invested there. Although Australia contains more labor, as this is Oceania + additionally a lot of work. Oceania is a very interesting map for the game. There war episodes are played out in separate sections of the map.Now I do not want to play anything else but this. I dont know what is with slopes. Maybe it damaged in my FinalAlert? i have version 1.0.0.2 But all slopes work good. I tested all.
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what does the d button do? dont press it. We played this map. All works ok. No problems. Played long game with 8 players. Rocks are there to prevent landing there paratroopers. Its very hard to deploy base there, but its possible )
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What the images are these? In my map, all the slopes are normal. Maybe you opened the map with the wrong editor? I don’t know anything about slave miners. I play red alert 2
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- - - DIAMOND QUARRY - - - [8] Diamond Quarry (Author's Mod) v2.2.map- lightly modified version to optimize the game. Some game bugs removed. Most players will not notice any changes. [8] Diamond Quarry v2.2.map - Clear version without mods. Diamond Quarry v1 is very different, so i will leave file here, but i dont recommend to use it: [8] Diamond Quarry v1.1 (CCCP84).map Diamont Quarry is inspired by Rush2 map. [4] Rush2 (Shivp).map This is a very good map. It was more popular than Tour of Egypt on the Russian server. Unfortunately it has some slope problems. Strange, but on CNCNET it is completely unknown. Although, in my opinion, it deserves to be official.
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Big problem with CNCNET's RA2 / YR ore grow algorithm.
CCCP84 replied to CCCP84's topic in Red Alert 2
It spreads to 3 cells very rarely. In 95% of cases, it spreads no further than 1 cell. -
Big problem with CNCNET's RA2 / YR ore grow algorithm.
CCCP84 replied to CCCP84's topic in Red Alert 2
gold does not accumulate and does not spread. before it used to work fine and online too. -
Big problem with CNCNET's RA2 / YR ore grow algorithm.
CCCP84 replied to CCCP84's topic in Red Alert 2
Everything is very fair and everything is in equal conditions, only the game does not work as it was intended. It's broken. And this creates a lot of inconvenience. For example, as I already wrote, gold does not accumulate on an abandoned island. The value of the island does not grow with time. it is uninteresting and wrong. Previously, the game worked as it should. Someone broke it. If you like the whole game of poking miners, this is your problem. I want to play. And I pay attention to this CNC team. Although, it seems, everyone does not care .. -
Big problem with CNCNET's RA2 / YR ore grow algorithm.
CCCP84 replied to CCCP84's topic in Red Alert 2
The problem is that the player will have to check every 2 minutes to see if the miners have collected all the gold, and if they have stopped. Otherwise, the gold begins to be lost while other players collect it, every 2 minutes again sending miners to collect it. Do not keep an eye on miners = lose money = lose in game. And keeping eye on miners all the time is not interesting. Instead, I want to play, and not waste time on stupid, regular, monotonous actions. The problem is very unpleasant. -
Big problem with CNCNET's RA2 / YR ore grow algorithm.
CCCP84 replied to CCCP84's topic in Red Alert 2
seems and sure these are 2 big differenses, as we say in Odessa ... How? -
Big problem with CNCNET's RA2 / YR ore grow algorithm.
CCCP84 replied to CCCP84's topic in Red Alert 2
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Big problem with CNCNET's RA2 / YR ore grow algorithm.
CCCP84 replied to CCCP84's topic in Red Alert 2
thanks Are you sure? What version of game do you use? Does it work the same in multiplayer? -
Big problem with CNCNET's RA2 / YR ore grow algorithm.
CCCP84 replied to CCCP84's topic in Red Alert 2
Why you call RA2 "Vanilla"?? Why vanilla? -
Big problem with CNCNET's RA2 / YR ore grow algorithm.
CCCP84 replied to CCCP84's topic in Red Alert 2
I remember very well how before the ore was accumulated in the quantity in which it was mined by drill. Individual pieces of ore became larger with time. The ore field grew larger and could become huge. Now this is not. Pieces of ore now never increase. And the ore rarely spreads far beyond a radius of 1 cell. There are very rare exceptions, it can spread to 2 or 3 cells, but at the same time the ore layer remains thin and pieces of gold are not enlarged. Obviously, something is broken here. -
Big problem with CNCNET's RA2 / YR ore grow algorithm.
CCCP84 replied to CCCP84's topic in Red Alert 2
Based on these notes, the developers(or modders) themselves did not fully understand how it all works : ; This may also be ore - DB ; This might be ore, I'm not certain - DB -
Big problem with CNCNET's RA2 / YR ore grow algorithm.
CCCP84 replied to CCCP84's topic in Red Alert 2
I don't know anything about programming at all. But changing all these parameters, I found that nothing changes in the game. I just found how to increase the speed of ore mining. But it still does not extend beyond 1 cell. If you have tested it, say, which of this is gold from RA2/YR? 0=Riparius 1=Cruentus 2=Vinifera 3=Aboreus ?