bkmod Posted April 7, 2020 Share Posted April 7, 2020 This is Singleplayer map brought into multiplayer (coop) style. As we all know players including me myselfe more and more enjoy cooperation expecially when it comes vs AI. Although I don't claim any credit of this map and I found that my skills of creating a new map are aweful; instead of starting a new modification of existing map. I would really appreciate your thoughts of reconstructing this outstanding map for multiplayer use before I start my jorney of hard work. Some tips and notes made by concept of how this possible be made of. Map preview from Final Sun editor. Early peek from Final Sun editor. Moders who I would like to shout out a big Thank You for their work and keeping my entuziasm still going: Agrathore, EliteGI, Holland, Wtf_ovo and thous who ask me if there will be new maps: HK10THFC, Computer. Am hopefully thinking I didn't missed out anyone. ? ✌️ Also thanks to HeadRush and ChrisCord on Discord. 1 Link to comment Share on other sites More sharing options...
Hungry Mike Posted April 7, 2020 Share Posted April 7, 2020 This looks nice . A nice interesting co op is always a nice thing for the morning to wake up 1 Link to comment Share on other sites More sharing options...
Holland Posted April 7, 2020 Share Posted April 7, 2020 Awesome man! Thaha wooow i love the pole u copied from the tunnelside ! Great find! 1 Link to comment Share on other sites More sharing options...
bkmod Posted April 8, 2020 Author Share Posted April 8, 2020 23 hours ago, Hungry Mike said: This looks nice . A nice interesting co op is always a nice thing for the morning to wake up This map will definitely wake you up in a morning and it's full of Arnolds I mean it! Sure am not going to send you the pictures of final base lol but you might be interested of flame throwers they are capable to use now. Link to comment Share on other sites More sharing options...
bkmod Posted April 8, 2020 Author Share Posted April 8, 2020 16 hours ago, Holland said: '' ... i love the pole u copied ... '' Thous things were hard to find aren't they look like lamp posts? Now thanks to you I have lots of new stuff to play with ? Link to comment Share on other sites More sharing options...
Hungry Mike Posted April 8, 2020 Share Posted April 8, 2020 5 hours ago, bk57 said: it's full of Arnolds I mean it! Heaven is real! 1 Link to comment Share on other sites More sharing options...
bkmod Posted April 8, 2020 Author Share Posted April 8, 2020 (edited) Early Beta test Available. ACT I - complete! ? Edited April 26, 2020 by bk57 1 1 Link to comment Share on other sites More sharing options...
Hungry Mike Posted April 9, 2020 Share Posted April 9, 2020 7 hours ago, bk57 said: Early Beta test Available. ACT I - complete! ? Player Start positions - 1;2;3 Team AAI - Start 6;7 Team B (Both AI should be added)aTemple_of_TS_MP.map < Download Flaming Arnolds, so nice what an idea! : D 2 Link to comment Share on other sites More sharing options...
Messiah Posted April 9, 2020 Share Posted April 9, 2020 On 4/7/2020 at 4:53 PM, bk57 said: Ha, this is the third map from my Discovert Operations campaign. Awesome that you want to make a coop map from this. ? Here is the thread: On 4/7/2020 at 4:53 PM, bk57 said: Some tips and notes made by concept of how this possible be made of. WTF? "City" is the neutral house. BadGuy1-3, Dammed, Cabal are all enemy houses linked to Nod, the "GDI AI" is a captured GDI base under Nod control. "Dammed" is the owner of the dam, just supporting power supply of the captured GDI base and some obelisks "Cabal" is actually the Nod headquartiers, featuring unique and experimental technology and the core defender (as the final Boss of this mission) GoodGuy houses feature the rebels (active/passive), which are player controlled, but have different colours. Have you played the whole mission until the end? I have done a lot of changes since the first version, predominantly messing around with AI. I can send you the actual version, if you like. Why did you replace the members of the commando team with E1 soldiers?! And were is the additional artwork from? ? Anyway, keep on going! 1 Link to comment Share on other sites More sharing options...
bkmod Posted April 9, 2020 Author Share Posted April 9, 2020 (edited) 35 minutes ago, Messiah said: Ha, this is the third map from my Discovert Operations campaign. Awesome that you want to make a coop map from this. ? Here is the thread: WTF? "City" is the neutral house. BadGuy1-3, Dammed, Cabal are all enemy houses linked to Nod, the "GDI AI" is a captured GDI base under Nod control. "Dammed" is the owner of the dam, just supporting power supply of the captured GDI base and some obelisks "Cabal" is actually the Nod headquartiers, featuring unique and experimental technology and the core defender (as the final Boss of this mission) GoodGuy houses feature the rebels (active/passive), which are player controlled, but have different colours. Have you played the whole mission until the end? I have done a lot of changes since the first version, predominantly messing around with AI. I can send you the actual version, if you like. Why did you replace the members of the commando team with E1 soldiers?! And were is the additional artwork from? ? Anyway, keep on going! Couple days ago I found your post under Tiberian Sun Maps here on Forum. I didn't realized who was the owner of this map before until that moment. This is one badass map witch I was playing on Campaign years ago... I was so excited about it so I used my FinalSun to rename some of game prologe at the start and yeah It had some errors aswell I had to fix but anyways this is how I found your map in game folder today. Does this map real name is ''Temple of Tiberian Sun" into whole Desert Operations mod you made? I haven't completely figured out the way how will this works out on coop multiplyer but am glad you shared this very useful information here with me; It will definitely help me a lot and yet I alredy changed City under Neutral faction. I dont think I've completed this mission on Campaign due the errors I had and tho I remenber that after you destroy Core defender there was a Tratos escaping on train (spoiler alert) witch you have to kill to Complete the Mission. E1 infantries are not changed instead of small elite team you did for single player. I had to remove MCV's from start and every other possibe unit when game starts. Each player now has one commando at start (GS, Umagon or Tiberian Fiend) for Beta. So E1's are like general basic start units now. I think I would really appreaciate the newer version of this map if you would be that cind. It would also really help me with triggers etc for the complete scenario. Thank you Massiah you were the last guy who I expected to read this post and am so HAPPY you did! Please feel free to contact me here I am looking forward for more single player maps you have to bring them for multiplayer comunity here on CnCnet with your approval. Edited April 9, 2020 by bk57 Link to comment Share on other sites More sharing options...
bkmod Posted April 18, 2020 Author Share Posted April 18, 2020 (edited) Almost.... almost done! Act I, Act II, Act III - complete. Final Beta test: Download link: https://forums.cncnet.org/topic/10491-bkmod-1920-maps/ SKIRMISH & 3 Player MULTIPLAYER (2 Player) Add extra AI for more players. _______________________________________________________________________________________________________________________ Unit Count - 03 (Max) Unit Count - 00 Feel free to start with Nod or GDI. To avoid game from crash don't start Side: ''???''. Edited October 27, 2020 by bk57 2 Link to comment Share on other sites More sharing options...
HandOfNod Posted April 19, 2020 Share Posted April 19, 2020 Noice, keeping an ( . ) on that! 1 Link to comment Share on other sites More sharing options...
bkmod Posted April 24, 2020 Author Share Posted April 24, 2020 (edited) So nice it's Friday right?! How about we make this weekend even better... Finally here Full beta - Temple of Tiberian Sun. 1. Secure the train - Infiltrate Nod's outpost. 2. Objective One: Locate a capture T.V. array South. 3. Objective Two: Destroy Mammoth Mark II Prototype. (Capture GDI's Radar and disable Bridge destruction security protocol) 4. Objective Three: Assasinate Tratos. (Locate and Capture 2nd T.V. array) Download link will be announced in couple days. Don't miss -> ______________________________Credit_________________________________ Discovert Operations: Mission 3 (map).......................................MessiahStandalone Patch (Units, Structures, Terrain and more)..............HollandFull reconstruction from Campaign to Multiplayer............................bk57 ______________________________Extra__________________________________ Start only with E1 (infantry).............................................................HollandCapture T.V. array multiplayer..........................................................Wtf_ovoMax Queue Units 10..........................................................................HollandFlamethrower Arnolds for...................................MikePence(Hungry Mike)Message Delay 1.7..............................................................................EliteGI2020 XTX inis....................................................................................HollandNo MCV's at start..................................................................................bk57 ___________________________Lead Test Crew____________________________ +3 AI | Temple of Tiberian Sun | Beta 0.0.1..........................................bk57+3 AI | Temple of Tiberian Sun | Beta 0.0.1...............................HK10THFC +3 AI | Temple of Tiberian Sun | Beta 0.0.2..........................................bk57+3 AI | Temple of Tiberian Sun | Beta 0.0.2...............................HK10THFC+3 AI | Temple of Tiberian Sun | Beta 0.0.2.................................Computer +3 AI | Temple of Tiberian Sun | Beta 0.0.3.........................................bk57+3 AI | Temple of Tiberian Sun | Beta 0.0.3..............................HK10THFC+3 AI | Temple of Tiberian Sun | Beta 0.0.3................................Computer +3 AI | Temple of Tiberian Sun | Beta Final.........................................bk57+3 AI | Temple of Tiberian Sun | Beta Final..............................HK10THFC+3 AI | Temple of Tiberian Sun | Beta Final................................Computer +4I | Temple of Tiberian Sun | Beta Pro..............................................bk57+4I | Temple of Tiberian Sun | Beta Pro...................................HK10THFC _____________________________Utilities_______________________________ FinalSun.exe............................................................................XCC EditorFSSToolkit................................................................................XCC MixerDiscord........................................................................................NotepadGifcam..........................................................................................HotkeysTiemViewer......................................................................................Mods THANKS TO CnCnet Team This is what you get most of the time while trying to get map working... and oh! hello a crate lol. Edited April 26, 2020 by bk57 1 Link to comment Share on other sites More sharing options...
COMPUTERS Posted September 29, 2020 Share Posted September 29, 2020 I'm up for further test soon i'll be free to test the mission for hour's Link to comment Share on other sites More sharing options...
bkmod Posted September 29, 2020 Author Share Posted September 29, 2020 12 hours ago, Rumor said: I'm up for further test soon i'll be free to test the mission for hour's This map is Complete. Follow the settings and enjoy the mission! Link to comment Share on other sites More sharing options...
Ender_TS Posted June 23, 2023 Share Posted June 23, 2023 Where is this map? 1 Link to comment Share on other sites More sharing options...
amokk Posted June 24, 2023 Share Posted June 24, 2023 On 4/24/2020 at 8:36 AM, AquaRed said: Flamethrower Arnolds for...................................MikePence(Hungry Mike) Someone loves you, Mike 1 Link to comment Share on other sites More sharing options...
amokk Posted June 24, 2023 Share Posted June 24, 2023 On 6/23/2023 at 4:34 AM, Ender_TS said: Where is this map? https://mapdb.cncnet.org/search.php?game=ts&age=0&search=Temple paste this into your browser.... then change temple to whatever to serch for whatever.. 1 Link to comment Share on other sites More sharing options...
bkmod Posted June 25, 2023 Author Share Posted June 25, 2023 On 6/23/2023 at 2:34 PM, Ender_TS said: Where is this map? I send you the map on Telegram. You can find it also on: 17 hours ago, amokk said: https://mapdb.cncnet.org/search.php?game=ts&age=0&search=Temple paste this into your browser.... then change temple to whatever to serch for whatever.. Map isn't actually on servers. It's too big to upload. Just look for "Temple" here: Link to comment Share on other sites More sharing options...
amokk Posted June 25, 2023 Share Posted June 25, 2023 My bad, sorry guys.. 1 Link to comment Share on other sites More sharing options...
Ender_TS Posted June 27, 2023 Share Posted June 27, 2023 We should do the mission so i can make video. Just page me when you set map ! 1 Link to comment Share on other sites More sharing options...
Computer Posted December 30, 2023 Share Posted December 30, 2023 anyone said map up again ? Link to comment Share on other sites More sharing options...
Computer Posted January 5 Share Posted January 5 yo Bk can you update map config it's crashing on 2 or player even on 3 player can't play unless I play with ai team 1 Link to comment Share on other sites More sharing options...
bkmod Posted July 14 Author Share Posted July 14 On 1/5/2024 at 12:03 PM, Computer said: yo Bk can you update map config it's crashing on 2 or player even on 3 player can't play unless I play with ai team This map took me hell of the 3 weeks to reconstruct for Multiplayer. I learned so much in a process when it comes to using triggers. If I'd ever update this one I will pretty much have to make triggers from scratch again. I believe the best way is to just play the one originally in Messiah Campaign one. It's just too much of the time right now to make any updates + I recently quit TS for good. Reason? I can't get interested people/players around my base of playing and making co-op maps (tower defense was the best I had few years ago) Idk what makes people so much interested in PvP rather than having time together playing some dope AI challenges or co-op. Link to comment Share on other sites More sharing options...
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