DarkVen9109 Posted June 1, 2012 Share Posted June 1, 2012 I want to know how can I make Fire Ants and Warrior Ants attack aircraft with their powerful electric shockwave. I tried copying the text from the one's that I downloaded from ra.afraid.org a while ago, but I can't seem to make it work. Can anyone assist me, I"ll be needing those for my Giant Ant custom missions I made. EDIT: This was suppose to be posted at Radar Dome. I accidentally clicked the Constuction Yard thread and posted this topic. Link to comment Share on other sites More sharing options...
Nyerguds Posted June 1, 2012 Share Posted June 1, 2012 Why would this be under map making? This is a modding question. anyway, posting the code you got would help. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted June 1, 2012 Author Share Posted June 1, 2012 As I said, I accidentally posted this on this thread. I think I'll just PM Tore to move this topic to the Radar Dome. Link to comment Share on other sites More sharing options...
Tore Posted June 1, 2012 Share Posted June 1, 2012 This is a modding question, "the construction yard" is the proper place for this topic. Now, post your code so we can have a look Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted June 1, 2012 Share Posted June 1, 2012 just add a secondary weapon that shoots at air, like the mammothtusk [ANT1] Secondary=MammothTusk [ANT2] Secondary=MammothTusk [ANT3] Secondary=MammothTusk Link to comment Share on other sites More sharing options...
DarkVen9109 Posted June 2, 2012 Author Share Posted June 2, 2012 Here's the code for the sca03ea.ini I downloaded from http://ra.afraid.org: [ANT1] Image=ANT1 Name=Warrior Ant Primary=Mandible Strength=175 Armor=heavy TechLevel=-1 Sight=3 Speed=8 Cost=700 Points=40 ROT=8 Tracked=yes Crewed=no NoMovingFire=yes GuardRange=5 [ANT2] Image=ANT2 Primary=FireballLauncher Secondary=Napalm Name=Fire Ant Strength=225 Armor=heavy TechLevel=-1 Sight=3 Speed=8 Cost=700 Points=40 ROT=6 Tracked=yes Crewed=no NoMovingFire=yes SelfHealing=yes [ANT3] Image=ANT3 Name=Guardian Ant Primary=Flamer Secondary=Napalm Strength=185 Armor=light TechLevel=-1 Sight=3 Speed=7 Cost=700 Points=40 ROT=9 Tracked=yes Crewed=no NoMovingFire=yes GuardRange=5 SelfHealing=yes The last time I played this mission, I remember Guardian Ant shoots Tesla Zap from land and air while Fire Ant shoots FireballLauncher and Tesla Zap for air Link to comment Share on other sites More sharing options...
Nyerguds Posted June 3, 2012 Share Posted June 3, 2012 Um, the relevant code would be the WEAPON and PROJECTILE code, not these ant stats. I don't remember any ant having AA... the only ant with a zap attack was the Queen Ant, and that was a building. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted June 3, 2012 Author Share Posted June 3, 2012 OH whoops I got the wrong info. How about this? Is this the relevant code already? [TeslaZap] Damage=100 ROF=120 Range=7.5 Projectile=Invisible Speed=100 Warhead=Super Report=TESLA1 Charges=yes [Napalm] Damage=45 ROF=25 Range=7.5 Projectile=Ack Speed=100 Warhead=Super Report=TESLA1 Charges=yes [Flamer] Damage=75 ROF=55 Range=10.5 Projectile=Invisible Speed=100 Warhead=Super Report=TESLA1 Charges=yes Link to comment Share on other sites More sharing options...
Nyerguds Posted June 7, 2012 Share Posted June 7, 2012 "Projectile=Ack" - that's the Allied Flak gun projectile all right, yes. Should be AA. Unless the "charges" thing somehow prevents it from acting as AA. Which, tbh, wouldn't surprise me one bit - there's tons of illogical things in WW code that make their own configurations fail. Did you try switching primary and secondary, and see how that acts? Link to comment Share on other sites More sharing options...
DarkVen9109 Posted June 7, 2012 Author Share Posted June 7, 2012 yes I tried switching primary and secondary and I just found out that it attacks infantries for secondary Link to comment Share on other sites More sharing options...
Nyerguds Posted June 7, 2012 Share Posted June 7, 2012 Well obviously. You need to test what it does to AIRCRAFT. The basic way to make something attack them is put them on Area Guard ('G') mode. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted June 7, 2012 Author Share Posted June 7, 2012 Hmm. Might as well give this a test again. OK once I fix my direct X problem then I will test again. Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted June 7, 2012 Share Posted June 7, 2012 use this as secondary Secondary=ZSU-23 Link to comment Share on other sites More sharing options...
DarkVen9109 Posted June 7, 2012 Author Share Posted June 7, 2012 I'll try that once I fix my direct X prob. Link to comment Share on other sites More sharing options...
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