Tutankhamun Posted December 22, 2020 Posted December 22, 2020 (edited) i was looking for any possible way to make [TIBTRE01],[TIBTRE02] or [TIBTRE03]'s generate GEMS instead ORE. Is it possible? i look up ore varieties that contains [Aboreus], [Cruentus] , [Riparius] and [Vinifera] example image; Edited December 22, 2020 by Tutankhamun
McPwny Posted December 22, 2020 Posted December 22, 2020 nope its impossible. the logic was completely removed and its not even possible to spawn gems through voxel debris or crates or anything.
Tutankhamun Posted January 9, 2021 Author Posted January 9, 2021 On 1/4/2021 at 10:27 AM, Ezer_2000 said: Why do you need that? why do you need that question to ask me?
MapDesigner Posted February 18, 2021 Posted February 18, 2021 (edited) why dont you modify the INI to swap the images of ore and gem, and then also double the value of ore. that will replace all ore to gem. it might take time but its a work around. what do you think? Edited February 18, 2021 by MapDesigner
McPwny Posted February 19, 2021 Posted February 19, 2021 normal ore mines wont work which would deplete the whole point of having a gem mine in the first place... too bad westwood never enabled the logic. ra2 was branched off of a beta version of ts; probably before blue tib aka gem spreading was added. 1 1
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