Jacko Posted August 14, 2012 Share Posted August 14, 2012 I thought about creating a topic based on a simple discussion about how to do things in RAED that so far you have struggled with/ not managed to do. Of course this would only be for RA1, but I'm sure if it was required other topics could be made for the other campaign and scenario editors. Since I made this topic, I thought I would start. My problem is: I am trying to create a scenario where you fight along somewhere, until you get to a base, then you have to defend it till more reinforcements arrive. However I'm trying to set it that enemy units attack at certain times, but i have had no luck so far and they either all attack at once, or not really at all. Its irritating me and i don't know what to do about it, does anyone have a solution? Link to comment Share on other sites More sharing options...
DarkVen9109 Posted August 14, 2012 Share Posted August 14, 2012 What do you mean by where you fight along somewhere? Anyways, use the mission PAWN by the allies from the aftermath. That might serve as your basis Link to comment Share on other sites More sharing options...
Jacko Posted August 14, 2012 Author Share Posted August 14, 2012 My idea is (quite) similar to NOD mission 11(?) from C&C where you fight south of a river so you can clear stuff for your troops however you blow up power plants so reinforcements can arrive to find a damaged base. then you defend it while an mcv and some other stuff arrives. that's the idea. I think the best hope of this working would be using the other mission codes, so i will have a look. Link to comment Share on other sites More sharing options...
ConquerorRhino Posted August 14, 2012 Share Posted August 14, 2012 Or have you used the waypoints? and in triggers use zone entry by or enter by put the cell triggers of the struggler team then set the enter by for event at defend base then action timer set **** (* is the number you want) then action 2 timer start then to reinforcement another trigger Event:mission timer expired Action:Reinforment team there and jacko why your not online at RA lobby c'mon have you read my messages? Link to comment Share on other sites More sharing options...
Jacko Posted August 14, 2012 Author Share Posted August 14, 2012 I cant use timer set and stuff because I'm timing MCV arrival time. There could be a way by setting USSR autocreate and autobuild upon zone entry...hmmm Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted August 14, 2012 Share Posted August 14, 2012 You can use celltriggers, timers or even let them attack when u build any specific unit or building just make a trigger that is linked to the reinforcements and set the event to -no event- ... then create the other triggers that will fire up the reinforcement trigger when ever you want them to attack Link to comment Share on other sites More sharing options...
Jacko Posted August 15, 2012 Author Share Posted August 15, 2012 I have decided to use (almost) the same thing used in the level 'Monster Tank Madness' As it is very similar objective and action-wise. If you want me to I can upload the (almost) finished version of my level to explain in more detail. Also I noticed something very unusual concerning Reinforcement teams and APC's. If you have an APC and anything else in your teamtype (Tanks and Infantry, haven't tested with aircraft) it will be loaded into your APC, so if you had 2 artillery,2 light tanks and an APC, the APC would arrive on its own, and unloading it would give you your tanks. Very odd. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted August 15, 2012 Share Posted August 15, 2012 Making APC unload tanks is impossible but Badger Bomber parachuting tanks can be possible. LOL. Anyways, try to use this type of trigger like in the first ant mission where you have to defend it like what have you said, or the missions SCG08EA and SCG08EB. Then, also you might wanna take a look at the teamtypes and triggers then brainstorm by yourself and visualize the campaign you will create, like what I did to my custom RA1 mission "Assassinate the Traitor". That way, the campaign might result into something identical to those missions I suggested to you. But try not to make the teamtypes and triggers the same of course Link to comment Share on other sites More sharing options...
Allen262 Posted August 16, 2012 Share Posted August 16, 2012 Like Jacko said. If the Teamtype has a APC in it the game will load all of units in that Teamtype on to the APC including tanks. The game thinks that the APC is same as the Sea Transport. I ran into this when I redid "In The Nick of Time" and "Shock Therapy" for Red Dawn. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted August 16, 2012 Share Posted August 16, 2012 Hmm. Never tried that one before. But to know if it's true, then I will. Once I get my PC back to shape Link to comment Share on other sites More sharing options...
ROB Posted August 16, 2012 Share Posted August 16, 2012 Havent heard anyone mention globals. Essential in any mission really. If you want attacks to come in timed intervals after a certain event... then make that event a global. Such as when the mcv arrives set global 1. When global 1 is set, use a two event trigger. 1st part is your time interval, say 100. (10 mins) 2nd event is your global being set. If you switch th event order, it wont fire correctly. Also make it a constant trigger for repeating. Don't forget to start production. I never use auocreate. Doesent seem to do anything really for me. Link to comment Share on other sites More sharing options...
ROB Posted September 4, 2012 Share Posted September 4, 2012 Anyone had this issue? I was making a level and triggers were simply not firing correctly. I am very experienced with level making and I am certain nothing was technically wrong. Some triggers were being completely ignored or not doing what they're supposed to. I could not fix it no matter what I changed. I had to.completely delete the triggers and teamtypes and start over. Link to comment Share on other sites More sharing options...
Jacko Posted September 4, 2012 Author Share Posted September 4, 2012 Anyone had this issue? I was making a level and triggers were simply not firing correctly. I am very experienced with level making and I am certain nothing was technically wrong. Some triggers were being completely ignored or not doing what they're supposed to. I could not fix it no matter what I changed. I had to.completely delete the triggers and teamtypes and start over. Yeah I found this an issue and still haven't figured it out yet. Particularly when it comes to making teams from units that already exist on the map I struggle a bit Link to comment Share on other sites More sharing options...
ROB Posted September 4, 2012 Share Posted September 4, 2012 I have not ran in to it in that type of scenario. The only thing abnormal in this mission I was just working on, that might have something to do with it, was having the enemy use a reinforcement for an MCV, then use the [base] section and have them construct their entire base. I also tried using autocreate to see if that really does anything. I remember years ago determining for myself that autocreate made no difference. I figured I would try again and had the same result after much experimenting. My thinking is that somehow use of [base] section and autocreate somehow screwed something up in the map. But how or where I have no idea. Link to comment Share on other sites More sharing options...
Jacko Posted December 2, 2012 Author Share Posted December 2, 2012 Sorry to totally dig up this dead thread but i have a very unusual problem with my RAED It keeps crashing every time i try to move infantry or assign a trigger to them here is the error message i keep getting: Link to comment Share on other sites More sharing options...
DarkVen9109 Posted March 31, 2013 Share Posted March 31, 2013 That's causing error when placing infantry's or terrain at some points. I don't know when this usually occurs. I also have that problem too that's why I'm extra careful Link to comment Share on other sites More sharing options...
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