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Changing Building Foundations (ARDA)


DarkVen9109

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Hello! How long has it been since I posted here in this forums and spent too much in PPM? LOL maybe a month. Hrmm Hrmm anyways, I knew the new version of ARDA allows you to change building foundation. Are there any ARDA users here? I need help. :)

 

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Yeah, the way the ARDA manual i written, you'll never figure it out. I had to go talk to AlexB to to get the details. I'd hoped he'd have updated it, after I pointed out there was no way to figure it out, but looking at the manual now, it's clear he hasn't.

 

It's easierst to see with an example.

Here's my refinery. It doesn't have the top square and the bottom 2 squares (center and right, bottom, that is) are left open so that the harvester can drive on them.

For the squares the harvester drives on, you'd usually use [buildingType]?Foundation.ExtraSpaceX= to fill in the gap, but because I'm sill using a bib, there's no need for it.

The three squares along the top are all open as well, but you can drive and walk behind them.

 

X=Foundation

Z=updated

 

ZZZ

XXX

XZZ

 

Here's what you'd need to write in rules.ini

 

Foundation=3,3

Foundation.Cell0=0,1

Foundation.Cell1=1,1

Foundation.Cell2=2,1

Foundation.Cell3=0,2

Foundation.Update0=0,0

Foundation.Update1=1,0

Foundation.Update2=2,0

Foundation.Update3=1,2

Foundation.Update4=2,2

 

If the bib was off, you'd need:

Foundation.Placement0=1,2

Foundation.Placement1=2,2

 

Hopefully you can see how you have to write it out now. If you have further questions, just ask me.

 

  -Liam

 

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What shape do you want your new PP?

 

To make it just 4 squares

X=Foundation

B=Bib (dirt in front of building)

 

XX

XX

BB

 

You'd scroll down in rules.ini under power plant, I think it's called [powr]

and put.

 

Foundation.Cell0=0,0

Foundation.Cell1=0,1

Foundation.Cell2=1,0

Foundation.Cell3=1,1

 

If you wanted it to be shaped like the TD power plant

 

X=Foundation

O=Updated

B=Bib (dirt in front of building)

 

XO

XX

BB

 

Note that the GRAPHICS of the TD power plant is also on the O space, but that you can still walk and build there, that the foundation doesn't cover this space.

 

Foundation.Cell0=0,0

Foundation.Cell1=1,0

Foundation.Cell2=1,1

Foundation.Update0=0,1 (you use this so that the graphics don't bugger up when units move onto this square)

 

 

  -Liam

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  • 3 weeks later...
  • 2 months later...

Long time no check in this topic of mine. Can somebody help me. What part of rules.ini I should place the TD-like foundation of a Power Plant? Is it at the end or at the start?

 

By the way:

What is 0 and 1? I know this has something to do with foundations. Sorry just checked out with this recently. Does it really have to be 0 and 1 as always?  :S

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