GiftS Posted March 26, 2013 Share Posted March 26, 2013 Some weeks ago I've been reading some threads and found that the DESERT and WINTER theaters would be available in RA and then I "decided" to convert this TD Map: To RA... Here is the result: *It looks weird, I know... xD Download is locatted bellow! ;D Enjoy it!!! GSIM.rar Link to comment Share on other sites More sharing options...
Allen262 Posted March 27, 2013 Share Posted March 27, 2013 Desert and Winter theaters are "dormant" do to compatibility issues. At this time there is no way to keep people that don't have the Desert and Winter theaters from joining games that use them. This is why Desert and Winter theaters are not included with Red Alert. I'm working on a new Red Dawn that will include Multiplayer and will use Desert and Winter. It will use it own CnC Net lobby so the compatibility issues that have kept Desert and Winter theaters out of RA won't be an issue. The maps is good. I know how much work it takes to copy a make from C&C to RA. I remade 28 of the C&C95 singleplayer maps for the next Red Dawn. The darn maps are almost a tile for tile copy like this. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted March 27, 2013 Share Posted March 27, 2013 Allen, did you do a couple of hex edits for the winter and desert theaters to make them run properly? I've been actually thinking of replacing interior theater though. GiftS: Now that's weird but awesome map you just created Link to comment Share on other sites More sharing options...
Allen262 Posted March 27, 2013 Share Posted March 27, 2013 I know White replacing interior theater as well. Link to comment Share on other sites More sharing options...
Iran Posted March 27, 2013 Share Posted March 27, 2013 Would it be possible to convert the C&C95 single player missions you remade back to normal RA1? Link to comment Share on other sites More sharing options...
Allen262 Posted March 27, 2013 Share Posted March 27, 2013 Should, change the desert theater to somthing else and change some of the buildings. The RA Flame Tower is the Adv. Guard Tower and RA Airfield is the Adv Comm Center plus a few others. The units as well. Link to comment Share on other sites More sharing options...
Iran Posted March 27, 2013 Share Posted March 27, 2013 I'd like to work on creating a fan missions pack, maybe would be nice to release your missions for RA1? Link to comment Share on other sites More sharing options...
Allen262 Posted March 27, 2013 Share Posted March 27, 2013 I could try. It may be hard in the later misson as there are not C&C equivalent units in RA. Link to comment Share on other sites More sharing options...
Iran Posted March 28, 2013 Share Posted March 28, 2013 If you post 'raw' versions other misison makers could clean them up or use them as inspiration I guess.. Link to comment Share on other sites More sharing options...
Nyerguds Posted March 28, 2013 Share Posted March 28, 2013 Someone should convert those trees... Link to comment Share on other sites More sharing options...
Allen262 Posted March 28, 2013 Share Posted March 28, 2013 Iran I can look into the later. I can also sent you the mission as they are. The mission are simple compared to how RA1 mission are made when it comes to RA AI. There is some coding in the misson to slow down the harvest/ore tucks but they still unload way to fast so you can over power the AI. Also coding to get the tech level right since the RA tech level is nothing like C&C 95. Nyerguds The tress are from Tib Sun. If you want them I can sent them to you. Link to comment Share on other sites More sharing options...
r34ch Posted March 31, 2013 Share Posted March 31, 2013 In my humble opinion.. The shadows on the trees are very harsh, and the outlines of the trees seem jagged and pixelated, especially in contrast to the very dark shadows. And when on ore, make the ore really pixelated. This tree has almost no shadow so is really weird on the eyes Also some edges of the ore mines have black pixels making them catch the eye and contrast with the terrain abruptly. It also kinda looks like the bottom edge has been cropped slightly too close giving a cut 'edge' effect. I have tried to show some of the darker pixels that catch my eye (think its 400%). IMHO I prefer the Tib Dawn Desert trees. They seem to blend nicer, the shadows are nicer and they scream African savanna. The trees in use give the map a south america feel which is fine, but some still feel wrong even for that environment. A little too leafy. And considering Africa is a stones throw from Europe (where RA1 occurs) compared to Central America, I just think it would be better in that respect too. I hope that doesn't sound too OCD, but RA1 and C&C95 have lovely smooth spite graphics, so those little details really got my attention. Apart from that, the map looks nice, everything else works. Link to comment Share on other sites More sharing options...
Allen262 Posted April 1, 2013 Share Posted April 1, 2013 I made the tress for the RA desert. They are converts and resize of the Tib Sun tress. I converted the Cactus/Cacti from TD and the one Tree from TD that would work in RA. The large Tree form TD wounldn't work as it would "clip" or "ghost" through the shroud of the map. The very dark shadows are from the program he used to get the full map preview. The shadows are not dark in game. All of the Tib Sun trees were made so that any Temperate (grass) and Snow map could be converted to Desert with out having to remove every tree from the map or if you failed to remove the tress from the map you would find areas for the map that had invisable tress. The ore and mine are from Temperate (grass) so the still have dark green spots. Link to comment Share on other sites More sharing options...
r34ch Posted April 2, 2013 Share Posted April 2, 2013 Ah, well palm my face.. Still, looking at the picture in the PortableRA thread though, the ore mine itself could do with a touch up in photoshop to remove the dark pixels. But yea, the shadows are much smoother Link to comment Share on other sites More sharing options...
Nyerguds Posted April 2, 2013 Share Posted April 2, 2013 Yeah... thought the shadows were RAED's fault... glad to hear they should be fine ingame. Link to comment Share on other sites More sharing options...
Fan1 Posted November 29, 2013 Share Posted November 29, 2013 Thank you sir Link to comment Share on other sites More sharing options...
RedBear69 Posted January 30, 2014 Share Posted January 30, 2014 I am a bit confused, RA1 not only has temperate and snow maps built in it also had desert maps If so how do I get the desert scene? Link to comment Share on other sites More sharing options...
Allen262 Posted January 30, 2014 Share Posted January 30, 2014 It was added by Iran at my request and is now included with CnC Net 5. Update your RA1 using funkyfr3sh's installer. It also now may be in Iran's PortableRA. funkyfr3sh's installer http://funkyfr3sh.cncnet.org/ Iran's PortableRA http://iran.cnc-comm.com/ra/ Link to comment Share on other sites More sharing options...
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