leezo1990 Posted May 28, 2013 Posted May 28, 2013 Is there a way to "mission Failed" in a multiplayer mode with units still availible, i have tried set looser = multi1, etc
Jacko Posted May 29, 2013 Posted May 29, 2013 would it work setting Turkey as the winner or something?
FunkyFr3sh Posted May 29, 2013 Posted May 29, 2013 that is a lil more complicated, you could pre-place buildings like the construction yard and blow it up when u need. Also, you could send a huge army of ai via triggers to destroy the humans
leezo1990 Posted May 29, 2013 Author Posted May 29, 2013 Yes its not going to be easy as killing multiplayer units outside of map I need a way to kill all human players on the map Even if i had text or mission failed sound that repeatedly played or flashed on the screen to let them know its failed?
Nyerguds Posted May 29, 2013 Posted May 29, 2013 Isn't it possible to trigger the Resign function from triggers somehow? I mean, making all of the player's stuff blow up?
Jacko Posted May 29, 2013 Posted May 29, 2013 that would be great but I haven't seen anything about it
Nyerguds Posted May 30, 2013 Posted May 30, 2013 It should be possible in C&C1, with Mobile HQ vehicles. I've done that in missions.
Jacko Posted May 30, 2013 Posted May 30, 2013 sorry for doublepost but on a similar note is it possible to set alliances for multiplayer maps? I want it so Multi1,Multi2 and Turkey are allied together at the start, is this possible?
Nyerguds Posted June 3, 2013 Posted June 3, 2013 what about in RA? Beats me, I've never made missions in RA.
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