ETPC Posted October 7, 2013 Posted October 7, 2013 I'm having a helluva time with a custom campaign (Flame Dancers: Genesis) that uses units from both sides as antagonists. So, without messing with hitpoints which is what I usually do when I'm having a tough time with campaigns, I wanted to look at the difficulty settings. Now, if I'm reading these comments right, the armor and firepower lines indicate multipliers that are used to enhance base damage. However, when I change these values, they don't seem to do anything. Is this only skirmish stuff? What other options do I have?
FunkyFr3sh Posted October 8, 2013 Posted October 8, 2013 it might be that the missions will override some of the rules.ini keys, so you either have to edit the missions inside of "sc-flamedancers.mix" OR you have to find some keys which arent modified by the missions
ETPC Posted October 8, 2013 Author Posted October 8, 2013 How do I go about poking in MIX files? I have TibEd and RAED.
FunkyFr3sh Posted October 8, 2013 Posted October 8, 2013 use XCC Mixer 1.47 from here http://xhp.xwis.net/
Allen508 Posted October 8, 2013 Posted October 8, 2013 First dump TibEd and use notepad/wordpad. TibEd will mess things up and some time baddly. Next use XCC Mixer to extract the flame dancers missions out of the sc-flamedancers.mix. You can open the missions with notepad/wordpad.
ETPC Posted October 10, 2013 Author Posted October 10, 2013 So uh....don't suppose anyone has any tips on the mission with the prototype tanks? O_o
Allen508 Posted October 10, 2013 Posted October 10, 2013 Aftermath Mission Monster Tank Madness? http://ra.afraid.org/html/ra/a_amwt.html
FunkyFr3sh Posted October 10, 2013 Posted October 10, 2013 i think hes talking about flame dancers i never played thru the whole campaign, but ive seen those tanks and theyre crazy hehe
ETPC Posted October 10, 2013 Author Posted October 10, 2013 Yeah. That's one way of putting it. Nothing I use works on them and I can't get my economy up to speed fast enough. :ranting:
AchromicWhite Posted October 14, 2013 Posted October 14, 2013 Lots of light tanks, is how I did it. The trick is to try and get it to stand still... if it's moving then you'll just lose all your tanks. Try to build up a big army, and then save. It's kinda tricky and a bit silly TBH. The story is the best part of that campaign, really... although, some of the missions are interesting ideas (shoot down the president's plane when it flies over, etc). Good luck -Liam Also... I never finished the whole campaign, too hard. HAHA
ETPC Posted October 15, 2013 Author Posted October 15, 2013 I ended up finishing it with judicious ini editing of the mission files. Some of the stats were just poorly thought out, I think. Now I'm running into the same problem with the CS and AM missions. Do the rules.ini settings not work there either?
Allen508 Posted October 15, 2013 Posted October 15, 2013 The stock CS and AM mission the rules work just fine. There is some changes done in the maps them self also Aftermath has it own set for rules called aftrmath.ini
Jacko Posted October 15, 2013 Posted October 15, 2013 Yes aftermath has some of its own rules including nerfing up a few things in multiplayer (like allied turrets for some reason)
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