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Posted

Hi guys!

 

In my C&C mod the APC has been changed to fire a single bazooka rocket instead of a humvee weapon.

 

Should I bother changing the graphic to put a turret on top or something (yes I know it would be locked to the orientation of the tank, I just mean graphically)

 

Just asking what you guys think. :)

Posted

Well, whenever I see a unit that I know in a mod I assume it's the same until I see otherwise. It could be good for just showing that it IS in fact a different unit, not just the same old unit in your mod.

  -Liam

I say yes, also because I like your graphics and would like to see more :P hehe

Posted

In my C&C mod the APC has been changed to fire a single bazooka rocket instead of a humvee weapon.

 

Should I bother changing the graphic to put a turret on top or something (yes I know it would be locked to the orientation of the tank, I just mean graphically)

If you change it to no longer be an APC, you can probably perfectly give it a rotating turret. I don't think the combination of turret and unload frames works without some further tweaking of frame usage, though.

Posted

Haha thanks White. :D

 

To be honest, this is actually the gun from the Soviet Phase Tank from RA, recoloured, on top of the C&C APC. I also turned the turret shadow into real shading on the vehicle. I'm not 100% happy, but 95% happy. :) So good enough I say!

 

When I make a edit to the cameo I'll make a thread in the graphics section.

Posted

I wouldn't do that. If you look at the C&C95 vehicle icons, you'll see they ALL face to the lower right. Having one that faces the other way would look odd.

Posted

I wouldn't do that. If you look at the C&C95 vehicle icons, you'll see they ALL face to the lower right. Having one that faces the other way would look odd.

I suppose.

3qpt.png

Change colour then!

Posted

The brown version isn't bad! I'm leaning towards a grey icon though because the main faction that can build APCs is Tomorrow. The Company of Answers and Chris Brutal don't get a Weapons Factory and Russia/USA are more bonus factions than anything else.

 

One alternative is using this as a base.

 

APC.gif

 

Personally I'd change the colour and add a rocket pod on top.

 

And thanks White! I do all my graphic work in PhotoImpact 6. It's a really old version of the program that I got off of a computer magazine CD. But I use it for everything from sprites to artwork to website design. :O

 

Posted

Haha alright--so which would you vote for? :O The icon as is or using a FMV one as a base?

 

Good point though. Might recolour the flame tank icon. Might change the price on the flame tank too. Does anybody think it should be worth 600? XD Good on you Kilk. Trying to derail your own thread. Ignore the totodile people :P

Posted

APC and Rocket Launcher are double-owned though, in multiplayer.

 

Might recolour the flame tank icon. Might change the price on the flame tank too. Does anybody think it should be worth 600? XD

I do think so. It's very good to wipe out GDI base defenses, especially normal Guard Towers.

 

Posted

Not in this mod! The Rocket Launcher has extra range, only requires Communications Centre and is Tomorrow exclusive. Russia gets the APC though in the bonus mission.

 

I admit that, if this was going to be multiplayer compatible it's probably going to have to be an OpenRA thing. But that's a long way off at this stage. :D

 

I think I have an evil idea for the cameo though. :D A different background! That way the tank can stay the right colour and be at the right angle and yet still look different.

 

As far as Flame Tank goes, I mean, it's currently 800. Is that fair? :D I only say that because almost everything is 800 haha.

 

Tomorrow's weapons factory:

Overseer $400

Rocket APC $800

Medium Tank $800

Rocket Launcher $800

Flame Tank $800

 

EDIT: Here's the flamer cameo that I was inspired to make :)

ftnk.png.bfd297676b9a9c21376d5bfa1792ab47.png

Posted

...I'd check how that looks in actual ingame colours. Not sure C&C contains much orange/pink colours like that. Might end up looking pretty awful.

 

Also, be sure to check both Desert and Temperate palette.

Posted

Prices, I think, are pretty hard to balance. If you can balance it for multiplayer, then it might give you an idea, but because you're doing the mod for single player mostly, you might just have to wing it.

It all depends on how good troops are, flame tanks mostly kill men, so if troops are quite good in your mod, then the flame tank will need a high price as it's gonna kill lots. If men are crap, then a lower price might be the way to go etc.

  -Liam

Also, I like your flame tank cameo :D

Posted

That cameo for flame tank looks epic

 

White has it perfect though, you might have it work for single player but there could be some crazy balancing issue on multiplayer that makes it either super cheap or useless

(reminds me of ferret and his super shock troopers :D - you would have to ask him if he ever fixed that)

Posted

The only new infantry in my mod, outside of heroes, are Navy SEALs. That being said, they are kinda amazing, haha. :P But there's only two missions in the campaign where Flame Tanks are buildable anyways. If I'm honest, in those two levels they just aren't that useful :P Tomorrow doesn't really fight the Company of Answers in their own campaign.

 

In summary Flame Tank = Great against Company, okay against USA, poor against Russia & Tomorrow.

 

Could probably just go with $700 just to keep things interesting. :)

 

Glad you like the darker icon. :D Eviiiil tank haha

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