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Editing C&C95.exe (Unit cost, build time build level etc)


Markus

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I did, is not working, i'm using Nyer 1.06rev 3

Tibed shows the current stats for an harverster

[HARV]

Unknown0=3

Unknown1=-127

TurningSpeed=-127

Speed=8

Unknown4=22

Armour=-5

Secondary=-46

Primary=-16

Owner=GDI,Nod,SpecialJP,Multi4,Multi5

Unknown9=-78

Unknown10=-1

BuildLevel=-20

Cost=-1017553313

Sight=2

HitPoints=1583308268

ShotsBeforeReload=-61

CycleThroughGFX=64

Stealth=81

GFXCannotTurn=75

Unknown19=-64

Unknown20=75

Unknown21=-83

AttackAnimation=75

AutoRotatingTurret=-28

Crewed=75

Buildable=14

Unknown26=75

FiresTwice=-28

HasTurret=75

Invulnerable=-45

Unknown30=75

Unknown31=-28

Unknown32=75

Unknown33=-45

HarvestsTiberium=75

Crusher=-45

Crushable=75

TransportAbility=-28

NameShownToEnemy=75

IsDinosaur=-8

Unknown40=75

Unknown41=-28

BuildPrerequisites=WEAP,GTWR,OBLI,FACT,BIO,EYE,MISS,V01,V04,V07,V08

TechLevel=0

Unknown44=-872395932

Unknown45=1364394059

Unknown46=87

Unknown47=-1047985083

Unknown48=139496407

Unknown49=1368197202

 

the buildcost is -1017553313 obviously it's corrupted

btw can Settings.ini be used? Changes don't apply for me ingame

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Interesting... might explain why tibed apparently messes up some stuff. I'll have to check if I actually changed anything in the unit constructors.

 

For reference, here are the ACTUAL stats from the exe: (you can check 'em all out here, but only the music one actually works in the game as ini file)

 

[HARV]

Unknown1=8

Unknown2=0

TurnSpeed=5

Speed=12

MovementType=3

Armor=2

SecondaryWeapon=None

PrimaryWeapon=None

Owner=Goodguy,Badguy,Special,Multi1,Multi2,Multi3,Multi4,Multi5,Multi6

Unknown10=85

Unknown11=80

BuildLevel=7

Cost=1400

Sight=2

HitPoints=600

Ammo=-1

CycleGraphics=No

Cloaked=No

CantTurn=No

IsLarge=Yes

Unknown21=1

NoTurretLock=No

AttackAnimation=No

AutoRotatingTurret=No

IsCrewed=Yes

Buildable=Yes

Unknown27=1

FiresTwice=No

HasTurret=No

Invulnerable=No

Unknown31=0

Unknown32=1

Unknown33=1

Unknown34=0

Harvests=Yes

Crusher=Yes

Crushable=No

IsTransport=No

ShownName=Yes

IsDinosaur=No

Unknown41=0

Unknown42=1

Prerequisites=PROC

TechLevel=2

NameID=98

DeathAnimation=FBALL1

 

(the reason TibEd shows more entries (49 vs 46) is because it interprets the memory definition and actual function call for creating the unit as "unknown data")

 

cn2mc: no, but TibEd's UI can only interpret ini data, so the way it works is by reading the exe data into ini format, letting the UI handle that, and then saving the resulting ini back into the exe.

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  • 1 month later...

I fixed it a while ago. My primary system language was set to japanese(to run  jap games) applocal don't work diff story anyway changing primary language back to dutch(Windows 7) and reinstalling Tibed solved the ini corruption. I think Tibed has a character set encoding that's not compatible with charsets that need unicode formats to work. the other person experiencing crashes might alsouse a different primary system language that needs unicode like UTF-8

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