Karpet Posted October 25, 2014 Share Posted October 25, 2014 So I'm making a map for a campaign (this is still the beta version, it is attached below) but I can't understand why some teams go to the top corner of the map.. In addition another map, every time I play it I get an oddity. My money goes down all the time and at regular intervals goes up again... This is just really weird. cmu88ea.ini Link to comment Share on other sites More sharing options...
Allen262 Posted October 25, 2014 Share Posted October 25, 2014 I'll look over it later. Link to comment Share on other sites More sharing options...
Jacko Posted October 25, 2014 Share Posted October 25, 2014 Having looked at the map, I too am confused as to why your units are going there. Try to work out which teamtypes are getting lost in the wrong places. Link to comment Share on other sites More sharing options...
Karpet Posted October 25, 2014 Author Share Posted October 25, 2014 It looks that if I remake them, so many don't go up there.. I think RAED just hates me in general. I do wish I could make the AI stop leaving so much infantry at the barracks. Link to comment Share on other sites More sharing options...
Jacko Posted October 25, 2014 Share Posted October 25, 2014 It looks that if I remake them, so many don't go up there.. I think RAED just hates me in general. I do wish I could make the AI stop leaving so much infantry at the barracks. RAED isn't exactly bug-free which is annoying. I could never work out how to stop the AI spamming a million infantry, but then when they made TD they never bothered to fix it, so maybe its not a huge problem. Link to comment Share on other sites More sharing options...
Karpet Posted October 25, 2014 Author Share Posted October 25, 2014 Just realized I attached the wrong map... Link to comment Share on other sites More sharing options...
Jacko Posted October 25, 2014 Share Posted October 25, 2014 Just realized I attached the wrong map... That makes a huge difference XD Link to comment Share on other sites More sharing options...
Karpet Posted October 25, 2014 Author Share Posted October 25, 2014 Just realized I attached the wrong map... That makes a huge difference XD Midnight strikes again... New map is now reattached. Link to comment Share on other sites More sharing options...
AchromicWhite Posted October 26, 2014 Share Posted October 26, 2014 If the AI DOES leave infantry at the Barr, maybe use it to your advantage. Place the Barr near the entrance to the base, so that it seems that it's simply leaving infantry near the entrance for def. -Liam Link to comment Share on other sites More sharing options...
Messiah Posted October 28, 2014 Share Posted October 28, 2014 I never saw the left-corner-bug in a singleplayer map before, you get a beer for this: :beer: RA 303p supports a FixAISendingTanksTopLeft=yes option in the [AI] section of rules.ini, may that could help. Otherwise try to set the WayPoint of your autocreate teams from 0 or -1 to a waypoint near the blue base instead. I think this waypoint will be used as a kind of collection point until a team is completely produced and if is set to -1 or a non-existing WP they just move to the corner. But i'm not sure, I never messed around with autocreate teams. Otherwise add a periodical AllToHunt trigger for the unit producing house, so they will leave the corner in every case Link to comment Share on other sites More sharing options...
Karpet Posted October 28, 2014 Author Share Posted October 28, 2014 Periodical All to Hunt? That would be like a game over XD Link to comment Share on other sites More sharing options...
Messiah Posted October 28, 2014 Share Posted October 28, 2014 No, a challenge Link to comment Share on other sites More sharing options...
Karpet Posted October 29, 2014 Author Share Posted October 29, 2014 Still doesn't work. New version of map reattached. Also some of the troops go to the left of where the player is.. it's weird. Link to comment Share on other sites More sharing options...
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