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Posted

So I'm making a map for a campaign (this is still the beta version, it is attached below) but I can't understand why some teams go to the top corner of the map..

 

In addition another map, every time I play it I get an oddity. My money goes down all the time and at regular intervals goes up again... This is just really weird.

cmu88ea.ini

Posted

Having looked at the map, I too am confused as to why your units are going there.

Try to work out which teamtypes are getting lost in the wrong places.

Posted

It looks that if I remake them, so many don't go up there.. I think RAED just hates me in general.

 

I do wish I could make the AI stop leaving so much infantry at the barracks.

Posted

It looks that if I remake them, so many don't go up there.. I think RAED just hates me in general.

 

I do wish I could make the AI stop leaving so much infantry at the barracks.

 

RAED isn't exactly bug-free which is annoying.

 

I could never work out how to stop the AI spamming a million infantry, but then when they made TD they never bothered to fix it, so maybe its not a huge problem.

Posted

Just realized I attached the wrong map...  :dry:

 

That makes a huge difference  XD

Midnight strikes again... New map is now reattached.

 

 

Posted

If the AI DOES leave infantry at the Barr, maybe use it to your advantage. Place the Barr near the entrance to the base, so that it seems that it's simply leaving infantry near the entrance for def.

  -Liam

Posted

I never saw the left-corner-bug in a singleplayer map before, you get a beer for this: :beer:

RA 303p supports a FixAISendingTanksTopLeft=yes option in the [AI] section of rules.ini, may that could help.

Otherwise try to set the WayPoint of your autocreate teams from 0 or -1 to a waypoint near the blue base instead.

I think this waypoint will be used as a kind of collection point until a team is completely produced and if is set to -1 or a non-existing WP they just move to the corner.

But i'm not sure, I never messed around with autocreate teams.

 

Otherwise add a periodical AllToHunt trigger for the unit producing house, so they will leave the corner in every case  ;)

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