Revolutionary Posted May 16, 2009 Share Posted May 16, 2009 Tiberian Sun: Best of Beta The basic idea for this mod is to get as close to how Tiberian sun was in the beta as possible. This will include replacing the existing voxel graphics with the “new” Beta Graphics, the beta buildings such as the dropship bay or adv radar, adding in cut units and more... TS:BoB is a free standing mod, it will still need TS to run but it will not conflict with any other mod you have. What has been done quite a lot check the other topics The team Aro - terrain artist Bobsam - Official Beta Tester, shp artist Revolutionary - Leader, voxel/shp artist, mapper, coder and hacker Rico - 3D Artist Credits Alex06 - for the command center I used as a paceholder Aro - for offering to make the terrain for me and donating a cameo Bobsam - for doing some beta testing for me and making 2 cameos Hyper - helping me with my exe problems and general advice/information Rico - for offering to help with some 3D modeling Tore - for giving me this fourm Xeno - for Kodiak, montalk and mutant hijacker cameos (RIP xeno, i will use these to remember you) how can i help just prove to me you can help. The mod pics can be seen in another post in this fourm also see my xfire blog http://www.xfire.com/blog/revolutionarydb/ (add me if you want) and my Moddb topic http://www.moddb.com/mods/ts-best-of-beta Link to comment Share on other sites More sharing options...
MathDotPi Posted May 16, 2009 Share Posted May 16, 2009 lol, a beta of a beta! well, i congratulate you on making a beta as i have seen many beta ideas that shoudntve been scrapped, as they were good for modding and looked cool, like a different mcv for nod+gdi and a different conyard, etc. anyways i wouldnt mind helping if you need it, as my schedule isnt full, and there are times when im too bored to work on cncnet window and just want to play some good old tiberium/an sun or cnc... Link to comment Share on other sites More sharing options...
pichorra Posted May 16, 2009 Share Posted May 16, 2009 ß of ß, yes, it will be fun. i m waiting for it be work correctily. i looking for a Tiberian Sun, i Have the TD, RA1, SS, and CNC3, but the tiberian sun i cant reach to buy. Link to comment Share on other sites More sharing options...
Irony Posted May 17, 2009 Share Posted May 17, 2009 Nice, I liked the look of the betas so this should be a fun project Link to comment Share on other sites More sharing options...
Revolutionary Posted June 3, 2009 Author Share Posted June 3, 2009 Thanks for you comments @Deadthank what i realy need is a voxel artist but id be happy to take on another mapper, shp artist, beta tester or coder @pichorra thats a pity, the mod is stand alone but unless i can no cd crack the exe youll need a cd to run my mod Jobs Right first of and most importantly i need a voxel artist i need some one who can recreate the beta voxels including (if thay are able) the titan and wolverine. Second of i will need beta tests soon more info on that later) Edit; merged 2 of my posts Link to comment Share on other sites More sharing options...
MathDotPi Posted June 3, 2009 Share Posted June 3, 2009 well, i can voxel edit, but ill need to look at the beta models first. i cant make it without knowing what they look like! XD i also didnt voxel edit much, itll take more time but ill do my best, that is if no one else turns up... Link to comment Share on other sites More sharing options...
Revolutionary Posted June 4, 2009 Author Share Posted June 4, 2009 Thanks for offering, the voxels we are trying to recreate are the ones in the beta screenshot, some of which are in the gallery here http://www.cnc-comm.com/community/index.php?action=mgallery;sa=album;id=15 Link to comment Share on other sites More sharing options...
MathDotPi Posted June 5, 2009 Share Posted June 5, 2009 well, the scrinship looks hard, do you plan on using it in a single player mode? the others, i could do, but itd take a while, i would find it easier to just edit the current radar to make the adv. one, but ill do my best!(i assume the radar one isnt big enough for it) Link to comment Share on other sites More sharing options...
Revolutionary Posted June 5, 2009 Author Share Posted June 5, 2009 Im undicied on the scrin ship at the moment, as for the adv radar i have all ready created graphics for it and i plan to finish some of the other shps. (shps are buildings and voxels are tank and air craft) Link to comment Share on other sites More sharing options...
Revolutionary Posted November 20, 2009 Author Share Posted November 20, 2009 (banner by aro) Well i'm Back (sort of) and ive started working on TS:BoB again. Recently i got a new computer and on which i have managed to install TFD, Normal TS and Unpatched TS. I have done very little to show recently (unless you want code from the ini files or hex digits from some of the other basic exe/dll edits) but i hope to post an up date asap. smallbanner Link to comment Share on other sites More sharing options...
Nyerguds Posted November 30, 2009 Share Posted November 30, 2009 Unpatched TS? What's the use of that? Link to comment Share on other sites More sharing options...
Revolutionary Posted November 30, 2009 Author Share Posted November 30, 2009 Unpatched TS? What's the use of that? realy only for undoing rules.ini/art.ini changes and for another big project which will when/if compleated benifit TS:BoB Link to comment Share on other sites More sharing options...
Revolutionary Posted October 10, 2010 Author Share Posted October 10, 2010 Its been a while but i intend to use this forum for something, expect to see some hints of Revos mod or Best of Beta projects soon... (First ive got to sort out this forum) Link to comment Share on other sites More sharing options...
FekLeyrTarg Posted October 21, 2010 Share Posted October 21, 2010 Its been a while but i intend to use this forum for something, expect to see some hints of Revos mod or Best of Beta projects soon... (First ive got to sort out this forum) I'm looking forward to it. Link to comment Share on other sites More sharing options...
NodAssaultTrooper Posted January 10, 2011 Share Posted January 10, 2011 Is this project still on-going...because I've been looking through 4-5 topics on this section and all I can say is that things look pretty awesome! Link to comment Share on other sites More sharing options...
Revolutionary Posted January 10, 2011 Author Share Posted January 10, 2011 Thanks for the interest and im glad you like it It hasnt been going recently but it should be... ... ive got quite a bit of enquiry about BoB recently and due to event i cannot reveal information on yet i think im going look out the backups, to sort out my Mod files and get working on BoB again. I shall try to get a New update asap but dont expect it tommorow. Link to comment Share on other sites More sharing options...
NodAssaultTrooper Posted January 10, 2011 Share Posted January 10, 2011 If you ever want to play Tiberian Sun I will play! I love the game! Link to comment Share on other sites More sharing options...
Revolutionary Posted January 10, 2011 Author Share Posted January 10, 2011 Well as a small update i have gathered up all my backups and im happy to say TS:BoB lives and is all there (what i have done is all there) I have been racking threw the Files for the German Version of TS and have found a few small "Beta" files including some unused sound effects and more strange Tiberian crystal and rain drop splashes, ofcourse the german version also contains some interesting and possibly useful Censored material. I am also downloading The spanish version of TS (from a time when it was ilegal by the looks of the file) which will hopefuly have some other "missing" content like the german one did, Still need to get a French version (dont know if any other languages excist) and possibly we can modify Tores installer program to allow the user to select which language he wants to install or use these to create new language specific downloads. I hope to get some VXL editing done soon. Edit excuse the spelling and grammer, im tired Link to comment Share on other sites More sharing options...
Terra Alcolyte Posted February 27, 2011 Share Posted February 27, 2011 This looks really interesting, please continue working on it it looks really good. Sadly i'm a complete newbie, to even map editing so the only help i can offer it to cheer from the sidelines. Link to comment Share on other sites More sharing options...
Revolutionary Posted March 3, 2011 Author Share Posted March 3, 2011 Thanks for the support, ive finnished my prelims now so hopefuly i will be able to get a preview version out some time in the next few months Link to comment Share on other sites More sharing options...
ARMDN Posted November 15, 2011 Share Posted November 15, 2011 How is the progress in making mod? Link to comment Share on other sites More sharing options...
Revolutionary Posted November 20, 2011 Author Share Posted November 20, 2011 sorry for the late reply (i do pop-in regularly but don't post often.) I am still working here and there on the core mod on which i am building BoB around (which fixes existing bugs and such). I have had little time but hopefully over December i can do something else. I intend to release some of my graphics on this forum however which people can play about with. Link to comment Share on other sites More sharing options...
Revolutionary Posted November 28, 2011 Author Share Posted November 28, 2011 Ive got no excuse now, Hyper has released a patch and while its mainly fixes and command line switches he has fixed The spy's pallet problem http://www.ppmsite.com/forum/viewtopic.php?t=31604 As soon as i have my computing project completed ill look into stuff Link to comment Share on other sites More sharing options...
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