bmoeller Posted January 24, 2015 Share Posted January 24, 2015 Is there a easy way to do such a thing when using the RAE? I normally do it by eye at first then after the main layout is done the grids help a lot for smaller sections of the map/ Something like in this image would be really sweet so your map starts off right Link to comment Share on other sites More sharing options...
bmoeller Posted January 24, 2015 Author Share Posted January 24, 2015 Bump. Anyone ? Link to comment Share on other sites More sharing options...
Nyerguds Posted January 26, 2015 Share Posted January 26, 2015 They'll never be equal anyway; your picture clearly shows that. The top left harvester has the advantage because it stays a lot closer to its refinery Link to comment Share on other sites More sharing options...
X3M Posted January 26, 2015 Share Posted January 26, 2015 A good map layout actually has about the same base layout for any player. Meaning that not only each has the same field. But each also approaches this field from the same direction. The rest of the map can be mirrored. Link to comment Share on other sites More sharing options...
bmoeller Posted January 26, 2015 Author Share Posted January 26, 2015 yeah the harvester driver in the top left went to college i think he has his shit together Link to comment Share on other sites More sharing options...
VamPyroX Posted January 26, 2015 Share Posted January 26, 2015 You could design the map to have 4 equal resources, but make the starting point the same for all... then add a pathway so that all starting points are accessible the same way without any shortcuts or interference. Link to comment Share on other sites More sharing options...
Nyerguds Posted January 27, 2015 Share Posted January 27, 2015 yeah the harvester driver in the top left went to college i think he has his shit together Nah. Just as dumb as the rest; they all just go for that top left corner. That one just has his refinery close to it Link to comment Share on other sites More sharing options...
BobbyMacbob Posted February 20, 2015 Share Posted February 20, 2015 Isn't this the C&C1 section? Link to comment Share on other sites More sharing options...
BobbyMacbob Posted February 20, 2015 Share Posted February 20, 2015 Umm... Isn't this in the C&C1 section? Wait oops sry misread Link to comment Share on other sites More sharing options...
AchromicWhite Posted February 27, 2015 Share Posted February 27, 2015 The best way to do it is to not make each field too big... although, in RA, the harvs eat the ore up faster, so it's more of a problem there. -Liam Link to comment Share on other sites More sharing options...
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