Nyerguds Posted May 31, 2009 Share Posted May 31, 2009 This list is kept so the different map packs used on CnCNet won't overwrite eachother's maps. Please inform me in this thread if you have a map or map pack and want to reserve additional numbers. Note that 1.06c expands the map numbers range to 255, so there's a lot more possibilities now. list: 00: available but not advised, since it overrides the "default map". I suggest no one use it. scm01ea - [C&C] Green Acres scm02ea - [C&C] Sand Trap scm03ea - [C&C] Lost Arena scm04ea - [C&C] River Raid scm05ea - [C&C] Eye Of The Storm scm06ea - [C&C] Lakefront Clash scm07ea - [C&C] Desert Madness scm08ea - [C&C] Pitfall scm09ea - [C&C] Moosehead Barrens scm10ea - [COV] Red Sands scm11ea - [irony] Dawn Forts (2v2) scm12ea - [irony] Aquamarine (6p) scm13ea - [irony] Delta (6p) scm14ea - [WhiteShoes] Pyramid of Power scm15ea - [irony] Cabin Fever (6p) scm16ea - [Grimson] Oasis (4p) scm17ea - [Grimson] Bitter Winter (6p) scm18ea - [Grimson] Split Zone (3p) scm19ea - [Grimson] Dead Hexagon (6p) scm20ea - [Grimson] Parallel Duel (2p) scm21ea - [Pichorra] Glacial Mountain (6p) scm22ea - [Pichorra] The Four Horsemen (4p) scm23ea - [Pichorra] Tiberium Zone (4p) scm24ea - [Pichorra] Viceroid Area (6p) scm25ea - [Pichorra] Injustice For All (4p) scm26ea - [Pichorra] Rise of the Tiberium (6p) scm27ea - [Pichorra] Tiberium Wars (4p) scm28ea - [Pichorra] [C] Seeking in the City (2p) scm29ea - [Pichorra] An Island in the Nowhere (5p) scm30ea - [Pichorra] [C] Water Desert (6p) 31-46: available scm47ea - [Grimson] Deadlocks scm48ea - [Nyerguds] Nazca Plains 49: available scm50ea - [COV] Emerald Highlands scm51ea - [COV] Four Corners scm52ea - [COV] Cactus Valley 53-55: available scm56ea - [godly-cheese] Joust (2P) scm57ea - [godly-cheese] Electric Avenue (6P) scm58ea - [godly-cheese] Modest Field (6P) scm59ea - [godly-cheese] Adjacent Battles (6P) scm60ea - [COV] Monkey In The Middle scm61ea - [COV] King Of The Mountain scm62ea - [COV] Surgical Incision scm63ea - [godly-cheese] Heavy Metal (6P) scm64ea - [godly-cheese] Blistering Sands (6P) scm65ea - [godly-cheese] Steppes of War (6P) scm66ea - [Pichorra] The Forgiven Village scm67ea - [ronco] Hidden Paradise scm68ea - [N3tRunn3r] Canyon Passes (6p) scm69ea - [N3tRunn3r] HJK6 CnC1 Edition (6p) scm70ea - [C&C] Winter Waterland scm71ea - [C&C] One Pass Fits All scm72ea - [C&C] Straight And Narrow scm73ea - [C&C] King Takes Pawn scm74ea - [C&C] Nowhere To Hide scm75ea - [COV] Village Of The Unfortunate scm76ea - [N3tRunn3r] [crate map] Capture the CY's (6p) scm77ea - [C&C] Marooned scm78ea - [N3tRunn3r] [crate map] Capture the Center (6p) scm79ea - [N3tRunn3r] [crate map] Inspecting Tiberium (6p) scm80ea - [N3tRunn3r] [crate map] Discovery (6p) scm81ea - [N3tRunn3r] Crossed (6p) scm82ea - [N3tRunn3r] Crossed (4p) scm83ea - [N3tRunn3r] Secondary Tiberium Impacts (6p) scm84ea - [N3tRunn3r] Ten to One (6p) scm85ea - [N3tRunn3r] Tiberium Passes (6p) scm86ea - [N3tRunn3r] Vales Of The Templars (4p) scm87ea - [N3tRunn3r] Winter Valleys (6p) scm88ea - [N3tRunn3r] Forgotten Land (6p) scm89ea - [N3tRunn3r] Central Escape (6p) scm90ea - [COV] A Long Way From Home scm91ea - [N3tRunn3r] Desert Island (4p) scm92ea - [N3tRunn3r] Iron Cross (6p) scm93ea - [N3tRunn3r] Iron Cross (4p) scm94ea - [N3tRunn3r] P4 Limited (6p) scm95ea - [N3tRunn3r] Symmetric Field (6p) scm96ea - [C&C] Tiberium Garden scm97ea - [COV] Northern Explosion scm98ea - [COV] Diverse Region scm99ea - [N3tRunn3r] Symmetric Field (4p) 100-214: available scm215ea - [Jonttu] Overlord (6p) 216-255: available Link to comment Share on other sites More sharing options...
MathDotPi Posted June 1, 2009 Share Posted June 1, 2009 im going to use number 30-36 for my maps, i like to keep it simple also, i will make single player versions for those who cant go on cncnet properly!(or those that dont want to) EDIT!!: will this do irony? Link to comment Share on other sites More sharing options...
Nyerguds Posted June 1, 2009 Author Share Posted June 1, 2009 Fine for me, tell me when you got em so I can fill in the names. Link to comment Share on other sites More sharing options...
Irony Posted June 2, 2009 Share Posted June 2, 2009 :O can I keep a couple of spaces after my maps, Ideally I wouldn't want to split them up Link to comment Share on other sites More sharing options...
Crimsonum Posted June 2, 2009 Share Posted June 2, 2009 For my mapping competition entry, I used scm47ea. Link to comment Share on other sites More sharing options...
Nyerguds Posted July 15, 2009 Author Share Posted July 15, 2009 just made an interesting discovery... scm00ea works too Link to comment Share on other sites More sharing options...
Revolutionary Posted July 21, 2009 Share Posted July 21, 2009 pyramid of power = scm11ea(used) = scm14ea = white shoes and gloves Deadlocks = scm47ea = Crimsonum The Forgiven VILLAGE = scm66ea = pichrra Hidden paradise = (wasnt named correctly) = scm67ea = ronco 14, 47, 66 & 67 are used by the first mapping comp Link to comment Share on other sites More sharing options...
Nyerguds Posted July 21, 2009 Author Share Posted July 21, 2009 Mkay. I should collect all of this stuff and make one big map pack... Link to comment Share on other sites More sharing options...
Crimsonum Posted July 28, 2009 Share Posted July 28, 2009 If people want to, I can post an updated version of my map, with "correct" starting spots and maybe with less roads. Link to comment Share on other sites More sharing options...
Ferret Posted December 11, 2009 Share Posted December 11, 2009 once cncnet comes back online... is there a possible way of me replacing scm80ea (discovery by n3trunn3r)? Link to comment Share on other sites More sharing options...
Nyerguds Posted December 11, 2009 Author Share Posted December 11, 2009 Ehh? Why would I let you replace N3t's map??? If you updated his map, let him take a look and let him decide. On that note, I should really make a complete map pack... Link to comment Share on other sites More sharing options...
Ferret Posted December 11, 2009 Share Posted December 11, 2009 Ehh? Why would I let you replace N3t's map??? If you updated his map, let him take a look and let him decide. On that note, I should really make a complete map pack... i haven't talked to n3t in such a long time. but when ever i get the chance i'll ask. for that matter i forgot his msn so it may be difficult... but if he says no, i'll simply change the 80 into 00. Link to comment Share on other sites More sharing options...
Irony Posted December 12, 2009 Share Posted December 12, 2009 If you don't mind, could you not use 00. Simply because I don't want a user-made map to be at the top of the list on every computer using CnCNet*. *I'm going to add a distributed map pack to the program so that everyone has the same set of maps. Link to comment Share on other sites More sharing options...
Ferret Posted December 12, 2009 Share Posted December 12, 2009 hmm, what about 65? Link to comment Share on other sites More sharing options...
Irony Posted December 13, 2009 Share Posted December 13, 2009 go for it Link to comment Share on other sites More sharing options...
Nyerguds Posted December 13, 2009 Author Share Posted December 13, 2009 Heh, I could change the numbers of the official maps to make em all start at 0 and have no gaps (like I'm doing with the Covert Ops), but that's make it thoroughly incompatible with Wchat's internal hardcoded maps list. hmm, what about 65? Map name plz? Link to comment Share on other sites More sharing options...
Irony Posted December 13, 2009 Share Posted December 13, 2009 I guess it's undesirable to change it. Maybe we should have a map competition to see who gets the top spot (when we're running out of space) Link to comment Share on other sites More sharing options...
Irony Posted December 13, 2009 Share Posted December 13, 2009 Out of curiosity, Does TD support 1,000 multiplayer maps through the EA, EB, EC, ED, EL, WA, WB, WC, WD, WL codes or can you only use EA? Link to comment Share on other sites More sharing options...
Nyerguds Posted December 13, 2009 Author Share Posted December 13, 2009 Like with the Covert Ops, only SCM??EA works currently. I might be able to change that, but the map names are read into a fixed size array of 00-99, so to expand that beyond the normal range I'll have to move the arrrays to Hyper's new section in the exe, and make sure the LAN interface actually uses the new ones. Link to comment Share on other sites More sharing options...
Irony Posted December 13, 2009 Share Posted December 13, 2009 Hmm, how about the ini file WChat uses to start a game? does that refer to a 0-99 number of a full map name? Link to comment Share on other sites More sharing options...
Nyerguds Posted December 13, 2009 Author Share Posted December 13, 2009 Not sure. Just the number I think. Myg scanned the packets that sent that to the game once. But either way, the map names list in Wchat is fixed. Link to comment Share on other sites More sharing options...
Ferret Posted January 3, 2010 Share Posted January 3, 2010 I am using "scm00ea". Link to comment Share on other sites More sharing options...
Irony Posted January 3, 2010 Share Posted January 3, 2010 I said that I'd like to keep that one free due to the fact we don't want a user-made map at the top of the list Link to comment Share on other sites More sharing options...
Ferret Posted January 3, 2010 Share Posted January 3, 2010 Oh yeah. Forgot. I am using "scm65ea" then... Link to comment Share on other sites More sharing options...
Crimsonum Posted March 29, 2010 Share Posted March 29, 2010 scm00ea should be held as a price in the next mapping competition Link to comment Share on other sites More sharing options...
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