Jump to content

[CnCNet] Current list of used map numbers


Recommended Posts

This list is kept so the different map packs used on CnCNet won't overwrite eachother's maps.

Please inform me in this thread if you have a map or map pack and want to reserve additional numbers.


Note that 1.06c expands the map numbers range to 255, so there's a lot more possibilities now.





00: available but not advised, since it overrides the "default map". I suggest no one use it.


scm01ea - [C&C] Green Acres

scm02ea - [C&C] Sand Trap

scm03ea - [C&C] Lost Arena

scm04ea - [C&C] River Raid

scm05ea - [C&C] Eye Of The Storm

scm06ea - [C&C] Lakefront Clash

scm07ea - [C&C] Desert Madness

scm08ea - [C&C] Pitfall

scm09ea - [C&C] Moosehead Barrens

scm10ea - [COV] Red Sands

scm11ea - [irony] Dawn Forts (2v2)

scm12ea - [irony] Aquamarine (6p)

scm13ea - [irony] Delta (6p)

scm14ea - [WhiteShoes] Pyramid of Power

scm15ea - [irony] Cabin Fever (6p)

scm16ea - [Grimson] Oasis (4p)

scm17ea - [Grimson] Bitter Winter (6p)

scm18ea - [Grimson] Split Zone (3p)

scm19ea - [Grimson] Dead Hexagon (6p)

scm20ea - [Grimson] Parallel Duel (2p)

scm21ea - [Pichorra] Glacial Mountain (6p)

scm22ea - [Pichorra] The Four Horsemen (4p)

scm23ea - [Pichorra] Tiberium Zone (4p)

scm24ea - [Pichorra] Viceroid Area (6p)

scm25ea - [Pichorra] Injustice For All (4p)

scm26ea - [Pichorra] Rise of the Tiberium (6p)

scm27ea - [Pichorra] Tiberium Wars (4p)

scm28ea - [Pichorra] [C] Seeking in the City (2p)

scm29ea - [Pichorra] An Island in the Nowhere (5p)

scm30ea - [Pichorra] [C] Water Desert (6p)


31-46: available


scm47ea - [Grimson] Deadlocks

scm48ea - [Nyerguds] Nazca Plains


49: available


scm50ea - [COV] Emerald Highlands

scm51ea - [COV] Four Corners

scm52ea - [COV] Cactus Valley


53-55: available


scm56ea - [godly-cheese] Joust (2P)

scm57ea - [godly-cheese] Electric Avenue (6P)

scm58ea - [godly-cheese] Modest Field (6P)

scm59ea - [godly-cheese] Adjacent Battles (6P)

scm60ea - [COV] Monkey In The Middle

scm61ea - [COV] King Of The Mountain

scm62ea - [COV] Surgical Incision

scm63ea - [godly-cheese] Heavy Metal (6P)

scm64ea - [godly-cheese] Blistering Sands (6P)

scm65ea - [godly-cheese] Steppes of War (6P)

scm66ea - [Pichorra] The Forgiven Village

scm67ea - [ronco] Hidden Paradise

scm68ea - [N3tRunn3r] Canyon Passes (6p)

scm69ea - [N3tRunn3r] HJK6 CnC1 Edition (6p)

scm70ea - [C&C] Winter Waterland

scm71ea - [C&C] One Pass Fits All

scm72ea - [C&C] Straight And Narrow

scm73ea - [C&C] King Takes Pawn

scm74ea - [C&C] Nowhere To Hide

scm75ea - [COV] Village Of The Unfortunate

scm76ea - [N3tRunn3r] [crate map] Capture the CY's (6p)

scm77ea - [C&C] Marooned

scm78ea - [N3tRunn3r] [crate map] Capture the Center (6p)

scm79ea - [N3tRunn3r] [crate map] Inspecting Tiberium (6p)

scm80ea - [N3tRunn3r] [crate map] Discovery (6p)

scm81ea - [N3tRunn3r] Crossed (6p)

scm82ea - [N3tRunn3r] Crossed (4p)

scm83ea - [N3tRunn3r] Secondary Tiberium Impacts (6p)

scm84ea - [N3tRunn3r] Ten to One (6p)

scm85ea - [N3tRunn3r] Tiberium Passes (6p)

scm86ea - [N3tRunn3r] Vales Of The Templars (4p)

scm87ea - [N3tRunn3r] Winter Valleys (6p)

scm88ea - [N3tRunn3r] Forgotten Land (6p)

scm89ea - [N3tRunn3r] Central Escape (6p)

scm90ea - [COV] A Long Way From Home

scm91ea - [N3tRunn3r] Desert Island (4p)

scm92ea - [N3tRunn3r] Iron Cross (6p)

scm93ea - [N3tRunn3r] Iron Cross (4p)

scm94ea - [N3tRunn3r] P4 Limited (6p)

scm95ea - [N3tRunn3r] Symmetric Field (6p)

scm96ea - [C&C] Tiberium Garden

scm97ea - [COV] Northern Explosion

scm98ea - [COV] Diverse Region

scm99ea - [N3tRunn3r] Symmetric Field (4p)


100-214: available


scm215ea - [Jonttu] Overlord (6p)


216-255: available

Link to comment
Share on other sites

  • Replies 63
  • Created
  • Last Reply

Top Posters In This Topic

  • 1 month later...
  • 4 months later...

Ehh? Why would I let you replace N3t's map???


If you updated his map, let him take a look and let him decide.



On that note, I should really make a complete map pack...


i haven't talked to n3t in such a long time. but when ever i get the chance i'll ask. for that matter i forgot his msn so it may be difficult... but if he says no, i'll simply change the 80 into 00.

Link to comment
Share on other sites

If you don't mind, could you not use 00. Simply because I don't want a user-made map to be at the top of the list on every computer using CnCNet*.


*I'm going to add a distributed map pack to the program so that everyone has the same set of maps.

Link to comment
Share on other sites

Heh, I could change the numbers of the official maps to make em all start at 0 and have no gaps (like I'm doing with the Covert Ops), but that's make it thoroughly incompatible with Wchat's internal hardcoded maps list.


hmm, what about 65?

Map name plz?

Link to comment
Share on other sites

Like with the Covert Ops, only SCM??EA works currently. I might be able to change that, but the map names are read into a fixed size array of 00-99, so to expand that beyond the normal range I'll have to move the arrrays to Hyper's new section in the exe, and make sure the LAN interface actually uses the new ones.

Link to comment
Share on other sites

  • 3 weeks later...
  • 2 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.

  • Create New...