Holland Posted June 2, 2015 Share Posted June 2, 2015 In Tiberian Sun, if we play a map with text triggers, the text won't show up like it did in xwis. [Actions] 01000000=1,11,0,1,0,0,0,0,A Now this should say 1 Harvest the Tiberium to the north. All map makers would appreciate! Thanks Link to comment Share on other sites More sharing options...
Holland Posted June 18, 2016 Author Share Posted June 18, 2016 Does anyone know if there is still a way to make text triggers work? Or are they fully disabled in cncnet? Link to comment Share on other sites More sharing options...
PTapioK Posted June 20, 2016 Share Posted June 20, 2016 FunkyFr3sh told me that they removed all singleplayer stuff from TS multiplayer installation. I think that includes 'tutorial.ini' so there's not any texts to show anymore. I just don't understand why they had to remove stuff that ppl used in multiplayer missions. So I suggest to return at least 'tutorial.ini' to TS multiplayer installation. I know that not many ppl would use it but it's nice to have sometimes. Of course it would be more useful way to add custom texts support such as adding them directly to map file. Link to comment Share on other sites More sharing options...
Chad1233 Posted June 27, 2016 Share Posted June 27, 2016 Honestly unless your connection is slow I never had troubles downloading full installs without movies. In other words isn't there a option to download SP stuff? Link to comment Share on other sites More sharing options...
Nyerguds Posted June 27, 2016 Share Posted June 27, 2016 I think it wasn't the user side that was the problem, but the fact they're hosting all of it on their own server. Link to comment Share on other sites More sharing options...
PTapioK Posted July 1, 2016 Share Posted July 1, 2016 Just wondering that why no1 has changed TUTORIAL.INI string to spawnmap.ini string in ts-spawn.exe. So it reads [Tutorial] texts directly from current map. Seemed to work well with fast testing... Link to comment Share on other sites More sharing options...
ElmerFudd Posted August 9, 2016 Share Posted August 9, 2016 Thanks Holland and PTapioK for getting the ball rolling on this. You guys did a great job bringing this to the developer's attention. Now we have Custom Text Triggers which is more than anyone can ask for! Oh Hi Holland, I see how you did it in your fantastics maps. I've already updated some of mine. Thanks. BTW Holland, Hhihihihihihihihihihihihihihiihihihihihihihihihihihihihihihihi Link to comment Share on other sites More sharing options...
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