lemonizer 1 Posted July 2, 2015 Ok.... how can you make a group of 20(ish) rocketmen early in the game that run with extra speed? I can understand a few due to crates but 20 that walk faster than anything else... Ideas please. Share this post Link to post Share on other sites
MattAttack 13 Posted July 2, 2015 possibly unrelated, but does the 'F'ormation bug still work? Share this post Link to post Share on other sites
Jacko 5 Posted July 2, 2015 It does. I hate using any of the glitches though. Takes away certain elements of diffculty Share this post Link to post Share on other sites
MattAttack 13 Posted July 2, 2015 seems like it should've made all units go at the pace of the slowest unit... I never got that Share this post Link to post Share on other sites
lemonizer 1 Posted July 2, 2015 So would that explain the 20 turbo speed rocketmen? Share this post Link to post Share on other sites
cn2mc 188 Posted July 2, 2015 seems like it should've made all units go at the pace of the slowest unit... I never got that IIRC it usually does, but transports/minelayers bug it and it goes fast. I might be wrong though, it's been decades since I played RA. Share this post Link to post Share on other sites
Jacko 5 Posted July 2, 2015 I think light tanks had the problem too but yeah mine layers / transports are the classic "no balls no class" glitcher jerks Share this post Link to post Share on other sites
RC1985 0 Posted July 3, 2015 So would that explain the 20 turbo speed rocketmen? Yes. It's a common and acceptable tactic, although a glitch. Share this post Link to post Share on other sites
Acid 0 Posted July 3, 2015 I think light tanks had the problem too but yeah mine layers / transports are the classic "no balls no class" glitcher jerks And they love to do it with an MCV when they have no other way to win. Gotta love those flame towers. Share this post Link to post Share on other sites