lemonizer Posted July 2, 2015 Posted July 2, 2015 Ok.... how can you make a group of 20(ish) rocketmen early in the game that run with extra speed? I can understand a few due to crates but 20 that walk faster than anything else... Ideas please.
MattAttack Posted July 2, 2015 Posted July 2, 2015 possibly unrelated, but does the 'F'ormation bug still work?
Jacko Posted July 2, 2015 Posted July 2, 2015 It does. I hate using any of the glitches though. Takes away certain elements of diffculty
MattAttack Posted July 2, 2015 Posted July 2, 2015 seems like it should've made all units go at the pace of the slowest unit... I never got that
lemonizer Posted July 2, 2015 Author Posted July 2, 2015 So would that explain the 20 turbo speed rocketmen?
cn2mc Posted July 2, 2015 Posted July 2, 2015 seems like it should've made all units go at the pace of the slowest unit... I never got that IIRC it usually does, but transports/minelayers bug it and it goes fast. I might be wrong though, it's been decades since I played RA.
Jacko Posted July 2, 2015 Posted July 2, 2015 I think light tanks had the problem too but yeah mine layers / transports are the classic "no balls no class" glitcher jerks
RC1985 Posted July 3, 2015 Posted July 3, 2015 So would that explain the 20 turbo speed rocketmen? Yes. It's a common and acceptable tactic, although a glitch.
Acid Posted July 3, 2015 Posted July 3, 2015 I think light tanks had the problem too but yeah mine layers / transports are the classic "no balls no class" glitcher jerks And they love to do it with an MCV when they have no other way to win. Gotta love those flame towers.
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