morris Posted September 25, 2015 Share Posted September 25, 2015 I tried putting several different versions of the rules.ini into the (RA1) game folder (including one I extracted myself) but the changes that I make does not show up in-game. This worked when I changed stuff in Tiberian Sun, but not in Red Alert 1 for some reason. Does anybody know why? Link to comment Share on other sites More sharing options...
Messiah Posted September 25, 2015 Share Posted September 25, 2015 did you test your rules.ini with cncnet or offline? Link to comment Share on other sites More sharing options...
Allen262 Posted September 25, 2015 Share Posted September 25, 2015 The rules.ini isn't used for CnCNet. Rule.ini is only used for single player mission. Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted September 25, 2015 Share Posted September 25, 2015 cncnet is using spawn.xdp (rules.ini) and spawnam.xdp (aftrmath.ini) Make a backup of the files before you edit them else you cannot play online anymore Link to comment Share on other sites More sharing options...
morris Posted September 26, 2015 Author Share Posted September 26, 2015 cncnet is using spawn.xdp (rules.ini) and spawnam.xdp (aftrmath.ini) Make a backup of the files before you edit them else you cannot play online anymore My main intention is to use a modded rules when playing on LAN, where me and some friends use the same rules. In the original Westwood release, I seem to recall that local MP applied the rules in the same way as SP skirmish. It just denied access to MP games if the rules weren't identical. Does the same thing apply to cncnet (with spawn.xdp and spawnam.xdp) in that it just denies game access or does it deny access to cncnet altogether? Link to comment Share on other sites More sharing options...
cn2mc Posted September 26, 2015 Share Posted September 26, 2015 If you have the aftermath expansion, the aftermath.ini will override some (if not all) of the rules, IIRC. Link to comment Share on other sites More sharing options...
Allen262 Posted September 26, 2015 Share Posted September 26, 2015 Yes CnCNet will know if the spawn.xdp and spawnam.xdp are not the same as the people your trying to play with. Link to comment Share on other sites More sharing options...
morris Posted September 30, 2015 Author Share Posted September 30, 2015 I think all the answers to this thread answered the questions very well. Is there maybe any way to mark this thread as "SOLVED" in case this question comes up in the future? Link to comment Share on other sites More sharing options...
Nyerguds Posted October 1, 2015 Share Posted October 1, 2015 You can edit the first post and add it to the title. Though I did it for you now Link to comment Share on other sites More sharing options...
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