Jeod Posted August 29, 2009 Share Posted August 29, 2009 I've recently got this working, and I'll keep updating this topic with graphical suggestions as I play. 1. The FMVs. Make them widescreen and reduce blurryness, if possible. In this image, I play as Nod. 2. Reduce fuzzyness of the control bar at the bottom. (The red looks kinda blurry and it has black spots everywhere) 3. Some of the models need work. The construction yard, for example, is fuzzy. 4. See that icon on the lower right of the control bar? The one that says construction yard? That's fuzzy. Fix it. Not bad so far, just a few graphical things that could be changed. Link to comment Share on other sites More sharing options...
Nyerguds Posted August 29, 2009 Share Posted August 29, 2009 -The original FMVs are only 320x200. No amount of filters can improve that. -fuzzy? what do you mean with "fuzzy"? A 3D model can't be fuzzy. -I already gave him a bunch of icons to update the old ones. See here. Link to comment Share on other sites More sharing options...
Jeod Posted August 29, 2009 Author Share Posted August 29, 2009 If I say grainy, does that make it better? The CY isn't smooth like the rest of the buildings. Link to comment Share on other sites More sharing options...
Nyerguds Posted August 29, 2009 Share Posted August 29, 2009 You mean the texture? The actual building is a 3D model... it becomes less grainy if you zoom in... Link to comment Share on other sites More sharing options...
Jeod Posted August 29, 2009 Author Share Posted August 29, 2009 I guess you could call it the texture, yeah. I haven't tried zooming in yet. BUG: I captured a Nod Tiberium Refinery withoiut the harvester inside. When the harvester came back, it went into the refinery and gave me credits even though it was a Nod harvester. I could not control the harvester; it was still a Nod unit. Link to comment Share on other sites More sharing options...
Nyerguds Posted August 29, 2009 Share Posted August 29, 2009 lol, bizarre Link to comment Share on other sites More sharing options...
Tore Posted August 29, 2009 Share Posted August 29, 2009 Almost everything has been changed in version 1.3 which is coming soon! So there is really no point in reviewing the graphical stuff in TDR yet.. Link to comment Share on other sites More sharing options...
Jeod Posted August 29, 2009 Author Share Posted August 29, 2009 Dayum, that looks amazing! What's the ETA for release? Link to comment Share on other sites More sharing options...
sgtmyers88 Posted August 29, 2009 Share Posted August 29, 2009 Thanks for the insight... 1.) The Refinery/Harvester has bugs as I did try to recreate the trick that you can do in the original game that allows you to capture both the Refinery and the Harvester when it is inside. Unfortunately, Generals coding apparently does not like my classic style configuration, but it is a challenge I still try my best to overcome. 2.) Models and Icons are indeed totally being given a overhaul. Here are some samples of models/icons... Link to comment Share on other sites More sharing options...
Jeod Posted August 29, 2009 Author Share Posted August 29, 2009 Will 1.3 be a patch or a new install altogether? Also, as a fix you could just have the harvester be destroyed until you find out how to make the classic setup work. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted August 29, 2009 Share Posted August 29, 2009 The mod will once again be a full install as we hope to do a complete overhaul of the file system, installer, and possibly adding a launcher if we get help on it. The Mod itself has gone though so much enhancements, changes, and fixes that it has to be a full install anyways. XD Link to comment Share on other sites More sharing options...
Jeod Posted August 29, 2009 Author Share Posted August 29, 2009 Any chance of becoming a standalone at some point? Link to comment Share on other sites More sharing options...
sgtmyers88 Posted August 29, 2009 Share Posted August 29, 2009 I have been tempted to contact APOC myslef but I believe taxikiller has already emailed him on the topic... no response from what I know. Link to comment Share on other sites More sharing options...
Jeod Posted August 29, 2009 Author Share Posted August 29, 2009 I'd buy it if you're able to sell it, but will it be a free download supported by EA? (A Path Beyond is a good example) Link to comment Share on other sites More sharing options...
sgtmyers88 Posted August 29, 2009 Share Posted August 29, 2009 Most likely the Mod would be a free download like C&C95 is now... unless EA hired me to fix C&C... which I would gladly do! *sighs* XD Link to comment Share on other sites More sharing options...
Jeod Posted August 29, 2009 Author Share Posted August 29, 2009 =P Still no answer for the ETA release for 1.3. I'm guessing December or November though. Link to comment Share on other sites More sharing options...
Tore Posted August 30, 2009 Share Posted August 30, 2009 It's called "When it's done" Link to comment Share on other sites More sharing options...
Nyerguds Posted August 30, 2009 Share Posted August 30, 2009 I'd buy it if you're able to sell it, but will it be a free download supported by EA? (A Path Beyond is a good example) you can't sell it. Maybe you can make it stand-alone like APB, but EA will never allow you to make profit off their engine. It's only natural. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted September 28, 2009 Share Posted September 28, 2009 Found this comment today from Lazy6Pyro (who is a modeler and texture artist from the C&C 3 TD Mod) on a Screenshot I posted on ModDB. Lazy6pyro Sep 24 2009, 9:53pm says: Great effects, it really makes it have a great presentation, until I see the easily noticeable stretched UVs on the conyard and the other structures. Take care of these details as it really shows the level of care in your models and textures. It kind of reminds me of a nicely-dressed kid (suit, tie and all) except that the shoe-laces are untied. Take care of the basics. What do you guys think of it? I need additional suggestions in relation to what the is talking about. (screenshot below) Thanks... Link to comment Share on other sites More sharing options...
Jeod Posted September 28, 2009 Author Share Posted September 28, 2009 He may be talking about UV Maps. http://vegastrike.sourceforge.net/mediawiki/index.php?title=HowTo:Unwrap#What_is_a_UV_map.3F Link to comment Share on other sites More sharing options...
sgtmyers88 Posted September 29, 2009 Share Posted September 29, 2009 I know that but I don't get where exactly as I had carefully done and redone the UV maps... Link to comment Share on other sites More sharing options...
Jeod Posted October 1, 2009 Author Share Posted October 1, 2009 PM him about it. I don't see anything wrong. Link to comment Share on other sites More sharing options...
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