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adding clans to the ladder


Spawn2k

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as the login for the tourny is now web based, how long until we can create clan + add members, and then play tourny games? :D

 

oh and kaizen is rank 1, lol, and unwilling to play anyone decent (check his stats) - but i dont suppose there is a way around this, until there is more activity on the ladder and he will just sit in 5th place, with 100 wins and 0 losses like in the old days? as he will be beating players with no points...?

 

 

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as the login for the tourny is now web based, how long until we can create clan + add members, and then play tourny games? :D

 

Our focus is working out any remaining kinks in the ladder. Once satisfied, we'll begin to look at features such as those :)

 

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@Tahj: Thank you for your time and efforts so far, they are greatly appreciated!  We are all eagerly awating the clan system, as even little ol' me who is not very competitive likes to get down on some clan action from time to time, hehe.  TS was always all about the clans for some reason :)

 

Also, to everyone else: Think we can unite together and scrape up a few $ to throw towards Tahj to thank him for his work he has done as well as possibly get a turbo boost in the clan system? hehe

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Out of curiosity, one thing we did with CNC:EVO (for anyone that remembers lol) was bringing back the old WOL battleclans site. I'm sure I could dig up some screenshots somewhere - I think we even recreated the clan avatar creator. Would there be any interest in that approach (for nostalgia factor) or would it be better to start fresh?

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Out of curiosity, one thing we did with CNC:EVO (for anyone that remembers lol) was bringing back the old WOL battleclans site. I'm sure I could dig up some screenshots somewhere - I think we even recreated the clan avatar creator. Would there be any interest in that approach (for nostalgia factor) or would it be better to start fresh?

 

i'd really like to bring back the old battleclan site.

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Out of curiosity, one thing we did with CNC:EVO (for anyone that remembers lol) was bringing back the old WOL battleclans site. I'm sure I could dig up some screenshots somewhere - I think we even recreated the clan avatar creator. Would there be any interest in that approach (for nostalgia factor) or would it be better to start fresh?

 

This would be awesome.

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Out of curiosity, one thing we did with CNC:EVO (for anyone that remembers lol) was bringing back the old WOL battleclans site. I'm sure I could dig up some screenshots somewhere - I think we even recreated the clan avatar creator. Would there be any interest in that approach (for nostalgia factor) or would it be better to start fresh?

 

Have fun :)

 

http://web.archive.org/web/20030221025856/http://games2.westwood.com/tsun_ladder/ranking.html

 

 

 

http://web.archive.org/web/20030623154627/http://games2.westwood.com/tsun_ladder/ranking.html

 

 

 

http://web.archive.org/web/20030828141850/http://games2.westwood.com/tsun_ladder/ranking.html

 

 

 

http://web.archive.org/web/20001018094553/http://games2.westwood.com/tsun_ladder/ranking.html

 

 

 

http://web.archive.org/web/20001205224100/http://games2.westwood.com/tsun_ladder/ranking.html

 

 

 

http://web.archive.org/web/20010210092615/http://games2.westwood.com/tsun_ladder/ranking.html

 

 

 

http://web.archive.org/web/20011007184201/http://games2.westwood.com/tsun_ladder/ranking.html

 

 

 

http://web.archive.org/web/20020614220651/http://games2.westwood.com/tsun_ladder/ranking.html

 

 

 

http://web.archive.org/web/20021021154740/http://games2.westwood.com/tsun_ladder/ranking.html

 

 

 

http://web.archive.org/web/20021203181446/http://games2.westwood.com/tsun_ladder/ranking.html

 

 

 

http://web.archive.org/web/20010808054833/http://games2.westwood.com/tsun_clan_ladder/ranking.html

 

 

 

http://web.archive.org/web/20020815160220/http://games2.westwood.com/tsun_clan_ladder/ranking.html

 

 

 

http://web.archive.org/web/20021224082017/http://games2.westwood.com/tsun_clan_ladder/ranking.html

 

 

 

http://web.archive.org/web/20021017211125/http://games2.westwood.com/tsun_clan_ladder/ranking.html

 

 

 

http://web.archive.org/web/20030221221811/http://games2.westwood.com/tsun_clan_ladder/ranking.html

 

 

 

http://web.archive.org/web/20010208102602/http://games2.westwood.com/tsun_clan_ladder/ranking.html

 

 

 

http://web.archive.org/web/20010808054833/http://games2.westwood.com/tsun_clan_ladder/ranking.html

 

 

 

http://web.archive.org/web/20001029171223/http://games2.westwood.com/tsun_clan_ladder/ranking.html

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As I said mods need to be banned from the ladder. This noob bashing, playing 100 games shit doesnt work on normal maps.

 

person  noob bashing has nothing to do with which map.  It would be the same on any map.

if he won those 100 games on tezz his rank would be the same

 

another lame attempt to  erroneously  associate mod maps with all the ills of society

again your prejudice, ignorance and lack of ability to reason is on full display

 

shame on you. again. TRZ

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A simple solution that keeps popping up in these threads is to have two separate ladders:

 

-One ladder which allows the host to select from WW maps, as well as maybe some fair WW-like maps, like The Pit, Atombomb's map, or even my map Throwback.

 

Terraces would obviously be the dominant map in this ladder, but there would be option for variety, such as Dueling Islands, Forest Fires, etc, etc.

 

The main point with this ladder would be maps that require economy management, expanding to more money, no modified units or such, etc, etc.... classic Tib. Sun style game-play.

 

This would be the primary ladder among the 'pros' who play the game the way it was meant to be played.

 

-A separate ladder which allows the host to select from mod maps, possibly being limited to maps that do not modify units, but I am not much of a 'modder' so I cannot really comment on that.  Maybe it really wouldn't matter, I don't know.  Maybe some seasoned 'modders' (nodrescue?) could chime in.

 

I am fairly certain my proposal would be cool with the very large majority of TS.

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Humble,

 

the button at the bottom center of the in game lobby opens a list of changes for the map

says  warning of the map has not been whitelisted

the whitelisted maps are checked by the client so you know that giants is the same giants you played last time those say  no cheats

 

but i warn you playing them causes cancer

and disfigures your offspring.....lol

 

nodrescue's maps usually have changes something like this

power

harv faster

only 2 mcv but it more expensive

 

giants 3 v 3

The Power value of GAPOWR has been changed from 100 to 1100

The Speed value of HARV has been changed from 5 to 14

The Cost value of MCV has been changed from 2500 to 4000

The Sight value of MCV has been changed from 6 to 10

The Speed value of MCV has been changed from 3 to 9

The BuildLimit value of MCV has been changed from Unknown to 2

The Power value of NAPOWR has been changed from 100 to 1100

The Strength value of VEINTREE has been changed from 1000 to 10000000

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sexpro, i agree that to get better at the game, its essential to eventually play the WW maps with 'pro' settings, but they should have the choice to make this transition and not be forced.

 

I rather have 50 ww players and ww mod players than try and force modders to comply and end up with 52 ww players and no modders lol.

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a symmetrical map, floats my boat, i'm easy...  your map is rather nice :)  and different!!!

not a big fan of modded units but fun for a change

more variety in the layouts some closer some farther some with dead, space some without..

 

seem to have more crazy fun pitched battles on the mod maps

not that I haven't seen some wicked tezz games in my time

the changes  pete uses,  I listed before seem to make the games more fun

 

I will try to articulate why I like them, others have their reasons, I never asked them

 

number 1 >  different layouts, I didn't like mods till 3 or 4 years in, now if I never see tezz again it will be too soon.. lol

numberr 2 > 6 and 8 player team play ww maps have it too i like trying to work together with random players better than the other team

number 3 > team maps with chokepoints to fight over  little important micro battles to make things interesting

 

variety is the spice of life!

 

faves of mine over the years

 

waterworld 7  siege map.  bunker up so i can try and crack you open like a walnut. way more fun played without emp

xfactors (entrance edit)  played gso    defend the entrance or die!

land of death >> cabal map!  little speeedy

visc pyramids  >> with a few dozen baddies to unleash on your enemy!

forever better >>  team play with chokepoints

carnage 3V3    team play with chokepoints

e v w  gso  close quarters bare knuckle fighting  like a bar fight!  can go back and forth again very quickly

battle day and grays and conflict kinda the same map

doc's parking  fun except one corner has a little advantage esp. as nod

visc maps >> if you are the visceroid wisperer you will triumph but one slip and you die a horrible death!

 

 

that's ts to me.

 

what do you like in the maps??

 

 

 

 

 

 

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almost all mod maps currently in circulation have at least a minimal amount of modified units and buildings

 

again a lot of petes maps change

the power value

harv speed

mcv cost and max the quantity to 2

 

hope we stay aware that modifications to the game can be a different thing than modded units

modified maps, modified units, and other changes to the ini are all in a sense modifications to the game itself

 

so whitelist maps so no sneaky changes get added and let the two people playing that particular game decide what would be ok for them?

if player a is ok with it and player b is ok with it who are we to say they can't

they can say no then not us say no now

 

i own a pair and will decline a tourney game if I do not think I can beat whoever on whatever map they chose.

 

we'll do the thinking for you.....not

 

 

 

 

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