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C&C Tiberian Dawn Redux is back! Version 1.4 now released!


sgtmyers88

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The 2015 release of C&C Tiberian Dawn Redux is NOW AVAILABLE!

http://www.moddb.com/mods/command-conquer-tiberian-dawn-redux/downloads/cc-tiberian-dawn-redux-v14-2015-release'>http://www.moddb.com/mods/command-conquer-tiberian-dawn-redux/downloads/cc-tiberian-dawn-redux-v14-2015-release

 

Welcome Back Commander!

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After a 3 year hiatus, the popular C&C Tiberian Dawn Redux Mod has finally made another release of v1.4 as a full version!

The ALL NEW version 1.4 is available to download and will be MUCH more stable and more fairly balanced in contrast to the old Beta from years ago.

Prepare to return to the first Tiberian war! Check it out today!

 

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CHANGELIST:

 

The most notable feature is the optimized gameplay along with major fixes and re-balancing work that have been done while the AI has been totally rebuilt for both skirmish matches and for the existing campaign missions. The AI this time around is not to be underestimated. The use of the Ion Cannon, Airstrikes, and Nuclear Missile has been improved. Simply rushing an AI controlled base could trigger the AI to use them against you at a moments notice! The AI will more intelligently select priority targets to pick off and destroy, whether it be your Power Plants, Construction Yards, Tiberium Harvesters, or masses of expensive vehicles or base defenses, if you screw around and camp in your base, you will die! While not as intelligent, even the Easy AI will keep you on your toes and swarm your base. The AI will even send in random Engineer rushes under the protection of APC's which can cost you many valuable vehicles and buildings if you are not careful.

 

GENERAL GAMEPLAY UPDATES:

 

Visual optimization to the in-game graphics

Several vehicle and structure models reworked & retextured

Skirmish AI rebuilt and optimized for a better gameplay experience

Skirmish AI utilizes more units and buildings

Maps and singleplayer missions debugged/re-scripted

Tiberium spawning optimized to avoid game lag/crashes

Balance fixes to several units and buildings

Harvester and MCV movement speed slightly increased

Base Defense Armor/HP increased

Optimized water and terrain textures

APC's and Transport Helicopters can now heal infantry

Engineers can disable & repair vehicles

Harvesters now show empty/full states when harvesting tiberium

FPS Controller added to the options menu.

 

OTHER NEW CONTENT:

 

New Button Icons

New Infantry Textures & Models

Visual details added to several units and buildings

RailGun Base Defense for Talon Subfaction (replaces Artillery Platform from v1.3)

Laser Turret for Black Hand Subfaction (replaces Flame Turret from v1.3)

New Skirmish/Multiplayer Map: "Tiberium Gardens"

New SPECOPS MISSION: "PATSUX"

New Main Menu Shellmap

New Loading Screens

A new Repair Utility for the Mod

A "Force Enable" feature added to the Mod Launcher

 

 

New fast loading menus from the all new shellmap:

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New game speed controller:

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Do not forget to vote for this mod for 2015 MOTY!

http://www.moddb.com/mods/command-conquer-tiberian-dawn-redux

 

 

Also feel free to like and follow the Mod on Facebook!

https://www.facebook.com/CC-Tiberian-Dawn-Redux-188361853050

 

2015 sgtmyers88 & the C&C Tiberian Dawn Redux Dev. Team

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For some bizarre reason this seems to just be a "CnCNet news" section now :S

 

This should be stickied and/or put in the main news section on the forums. My permissions got removed.

Looking at the gigantic amount of sticky threads in your section, I can see why xD

 

Nah jk. You'll have to take that up with Tore though; I'm not sure how that user groups stuff works. You should get full access to at least the stuff on your own subforum section...

 

Though if you do want that cleaned up for you in the mean time, just pm me which topics from that gigantic heap to unsticky ;)

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Thank you. It's been years of hard work from myself and many fans and Dev. Team Members who have come and gone over the years. The attention to detail is most apparent in the campaign missions which I personally developed and scripted. Its a double edged sword being a perfectionist. lol

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  • 4 weeks later...
  • 6 months later...

Just a heads up for those who missed it. Patch version 1.42 is now available.

You can download it here: http://www.moddb.com/mods/command-conquer-tiberian-dawn-redux/downloads/cc-tiberian-dawn-redux-patch-v142-patch

 

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This patch reworks some scripting issues with several singleplayer missions and reduces overall game lag. Some skirmish/multiplayer maps have also been reworked. A few minor unit and skirmish AI tweaks/updates have also been applied. Simply extract the folder and then copy the updated files contained in the folder to the same directory the original Mod files are installed to. Make sure to allow the original Mod files to be overwritten to enable the patch!

 

Also feel free to like and follow the mod on Facebook: https://www.facebook.com/TDReduxMod/

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  • 1 year later...

After 10 tedious years of hard work the original C&C story campaign remaster is finally complete with the cutscenes included!

Mod Preview Trailer for v1.44 is up: https://www.youtube.com/watch?v=LCW3hLpbK2g

You can download the public release of patch version 1.44 here: http://www.moddb.com/mods/command-conquer-tiberian-dawn-redux/downloads

Enjoy!

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  • 3 months later...

A couple Mod addon files have been uploaded including a unit voice changing Mod along with a launcher rewrite that enables more custom resolutions and windowed mode. The former might upset some C&C purists which is why it is available as an "addon" and not an official release. However, they actually fit in quite well.

See for yourself and download it today: http://www.moddb.com/mods/command-conquer-tiberian-dawn-redux/addons

Demo Videos: http://www.moddb.com/mods/command-conquer-tiberian-dawn-redux/videos

Edited by sgtmyers88
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