[ACL]Ridin Posted December 13, 2015 Share Posted December 13, 2015 Red Alert Rule Book The following items are NOT conventional and can NOT be used in a game of Red Alert 1 Command & Conquer For Russia, Ukraine; Ground: Demolition Trucks M.A.D Tanks Mammoth Tanks 1*** Heavy Tanks 2*** Air: MIGs* Yaks* Hinds* Navel: Submarines Missile-Subs Buildings: Heli-pads* Airfields* SAM Sites* Nuclear Missile Silo Iron Curtain Special: Parabombs* Paratroopers* Spy planes* Nuclear Missile Iron Curtain For England, Germany, France, Turkey, Spain, Greece; Ground: Demolition Trucks Chronotanks** & 3*** Light Tanks 4*** Medium Tanks 5*** Air: Longbows* Chinook* Navel: Gunboats Destroyers Cruisers Buildings: Helipads* AA guns* Chronosphere Nuclear Missile Silo Special: Chronoshift Nuclear Missile *These units/building may be used when the AI has used them in there offence. No human player should build any of this units or buildings. **These units/buildings may be used without their special ability. 1***These units may only make an offence in groups of 12 or less, the unit may be stocked piled or as metal for defence.**** 2***These units may only make an offence in groups of 12 or less, the unit may be stocked piled or as metal for defence.**** 3***These units may only make an offence in groups of 12 or less, the unit may be stocked piled or as metal for defence.**** 4***These units may only make an offence in groups of 17 or less, the unit may be stocked piled or as metal for defence.**** 5***These units may only make an offence in groups of 12 or less, the unit may be stocked piled or as metal for defence.**** ****These rules may be by passed if a large landing is going to take place on an island only, the units can be used clear any enemy units for space to set up an MCV and defences, the units can NOT attack the enemy base. General Rules: Chain building is illegal, any building which is in a chain for 4 or more buildings in illegal. 100,000 is a starting amount of cash. 0 units should be given at the start. Technology level should always be 10. Speed should always be 7. The following gameplay settings should always be turned on: Bases. Ore regenerate. Crates. Capture the flag is optional depending on if you want to play it or not. Aftermath game. Random starting locations. MCV undeploy. Fix formation exploit. Allow AI alliances. Ally shroud reveal. Build of ally. Aftermath fast build. Enable parabombs. Fix magic build. Fix range exploit. Forced alliances. Lower send rate. Link to comment Share on other sites More sharing options...
[ACL]Ridin Posted December 13, 2015 Author Share Posted December 13, 2015 Update to the rules. Ridin" post="37895" timestamp="1450010346"] General Rules: Chain building is illegal, any building which is in a chain for 4 or more buildings in illegal. 100,000 is a starting amount of cash. 0 units should be given at the start. Technology level should always be 10. Speed should always be 7. The following gameplay settings should always be turned on: Bases. Ore regenerate. Crates. Aftermath game. Random starting locations. MCV undeploy. Fix formation exploit. Allow AI alliances. Ally shroud reveal. Build of ally. Aftermath fast build. Enable parabombs. Fix magic build. Fix range exploit. Forced alliances. Lower send rate. Link to comment Share on other sites More sharing options...
Tore Posted December 13, 2015 Share Posted December 13, 2015 Rules only based on honor rarely work. Some people just want to ignore them and some people simply didn't see them. The times they work they are either very simple (example: play as Germany, make only light tanks) or you play with friends willing to read and understand the rules. Games are played based upon the bounds of their mechanics and applying arbitrary limits usually doesn't end well. Link to comment Share on other sites More sharing options...
[ACL]Ridin Posted December 13, 2015 Author Share Posted December 13, 2015 I agreed i intended the rules to be for other people and their friend, i just id share them because these are the rules me and my friends use Link to comment Share on other sites More sharing options...
[ACL]Ridin Posted August 14, 2016 Author Share Posted August 14, 2016 Hope you all enjoy the rules Link to comment Share on other sites More sharing options...
[ACL]Ridin Posted August 14, 2016 Author Share Posted August 14, 2016 please more enter the poll :laugh: Link to comment Share on other sites More sharing options...
[ACL]Ridin Posted September 18, 2016 Author Share Posted September 18, 2016 Please at least try the rules with friends or online with others Link to comment Share on other sites More sharing options...
Jacko Posted September 18, 2016 Share Posted September 18, 2016 This isn't C&C4. Link to comment Share on other sites More sharing options...
ore_truck Posted September 19, 2016 Share Posted September 19, 2016 Make a mod like this and name it C&C Tank Rush Only. Link to comment Share on other sites More sharing options...
[ACL]Ridin Posted November 8, 2016 Author Share Posted November 8, 2016 noot noot Link to comment Share on other sites More sharing options...
Messiah Posted November 8, 2016 Share Posted November 8, 2016 if you want to prevent tank rushes, I suggest to multiplicate the price of vehicles and defense buildings x3 and aircraft x2 and slow down the speed of vehicles a wee bit. makes infantry an option in gameplay. Link to comment Share on other sites More sharing options...
Jacko Posted November 8, 2016 Share Posted November 8, 2016 if you want to prevent tank rushes, I suggest to multiplicate the price of vehicles and defense buildings x3 and aircraft x2 and slow down the speed of vehicles a wee bit. makes infantry an option in gameplay. Or just fix the broken mechanics that the units exploit or fix the units themselves. But then we're going into full modifying than small changes. Link to comment Share on other sites More sharing options...
[ACL]Ridin Posted March 11, 2017 Author Share Posted March 11, 2017 BUMPPPPPPPPPPPPPPPPPPPPPPPPPPPP Link to comment Share on other sites More sharing options...
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