Antares Posted January 21, 2016 Share Posted January 21, 2016 Hi guys, Tried the search option. Found some threads about it but without answers. Is there a way to limit the units that you can build in a game? Like this: Name=Name:Sargardan War Wagon Weight=3.5 Crusher=yes Primary=ElectricBoltE Soylent=2000 Category=AFV DieSound=GenVehicleDie IsTilter=yes PipScale=Passengers Strength=5000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Maxdebris=3 MoveSound=BattleFortressMoveStart Secondary=OPCoilBolt SizeLimit=15 TechLevel=10 VoiceMove=BattleFortressMove BuildLimit=1 OpenTopped=yes Passengers=50 UseOwnName=true Accelerates=false CrateGoodie=yes OmniCrusher=yes ThreatPosed=40 VoiceAttack=BattleFortressAttackCommand VoiceSelect=BattleFortressSelect I found this part in a .yrm file. But i wonder if there is a easier way to see to change all of the units instead of typing this list. Thanks. Link to comment Share on other sites More sharing options...
Nyerguds Posted January 22, 2016 Share Posted January 22, 2016 Wait, you mean a global limit on all units? Not per type? I know RA1 has that, but unfortunately it's not per house, so whoever spams the most units deprives the other players of the ability to build. Link to comment Share on other sites More sharing options...
Antares Posted January 22, 2016 Author Share Posted January 22, 2016 I meant a limit for each map, for every player, per unit. Like max 10 rocketeers Max 3 discs, Max 3 kirovs. It lags a lot if people keep building air units. And it makes the game too easy. Link to comment Share on other sites More sharing options...
Allen262 Posted January 22, 2016 Share Posted January 22, 2016 Antares You should be able to cap the max number of units by the BuildLimit= key. It is the only way to put a cap on the number of a single unit that can be made. Nyerguds Dose something like [Multi1] MaxUnit=150 MaxInfantry=150 MaxBuilding=150 Not work in RA1? I never tested this but Max*****= are seen in the first few missions for both sides. Link to comment Share on other sites More sharing options...
Nyerguds Posted January 23, 2016 Share Posted January 23, 2016 Honestly no clue. I know that stuff doesn't work in C&C1; any maxunit stuff in there is just a defunct leftover of Dune II. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted January 23, 2016 Share Posted January 23, 2016 Just out of curiosity, is there a number of units that makes the engine crash? I know that SC1 has that (reachable with Overlords). Link to comment Share on other sites More sharing options...
Allen262 Posted January 23, 2016 Share Posted January 23, 2016 Nyerguds Dosen't work in RA1 as well at least for singleplayer mission. Don't see why they would for MP games as well. Link to comment Share on other sites More sharing options...
Jacko Posted January 23, 2016 Share Posted January 23, 2016 It works for AIs in singleplayer RA, I've used it to limit the stupid amounts of infantry the enemies kept building for some reason. Link to comment Share on other sites More sharing options...
X3M Posted January 24, 2016 Share Posted January 24, 2016 Just out of curiosity, is there a number of units that makes the engine crash? I know that SC1 has that (reachable with Overlords). They got that fixed later on. But having a personal max on any unit. I know it is possible with Tibed. Where is once put a max on every unit. But I don't know if it would be supported in multiplayer. Would be cool though. Link to comment Share on other sites More sharing options...
Antares Posted January 24, 2016 Author Share Posted January 24, 2016 I fixed this issue of YR I will post a small tutorial later in the evening. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted March 3, 2016 Share Posted March 3, 2016 Just out of curiosity, is there a number of units that makes the engine crash? I know that SC1 has that (reachable with Overlords). They got that fixed later on. Late reply, but how did they fix that? Is there a cap on the number of Overlords? Link to comment Share on other sites More sharing options...
X3M Posted March 3, 2016 Share Posted March 3, 2016 There is a total maximum of 1650 entities for all units for all players. This includes Overlords. This excludes structures. Link to comment Share on other sites More sharing options...
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