sgtmyers88 Posted December 7, 2009 Share Posted December 7, 2009 COMMAND & CONQUER TIBERIAN DAWN REDUX VERSION 1.3 UPDATES: This Mod uses never before seen visual effects with Pixel Shader 2.0 which includes Bloom Effects and detailed shadows, along with dynamic fog and sunlight effects. New terrain textures along with new high quality shrubbery, waterfalls, and various other nature props create beautiful realistic natural scenes in the in-game maps. New environmental hazards which include terrain obscuring fog, volcanoes with lava that can destroy your forces if they get too close, and deadly Tiberian based monsters such as Visceroids and Tiberium Ground Vein Monsters which can attack your forces randomly. Most of the maps, models, model skins, and particle effects have been totally replaced or improved with stunning new details not seen in most C&C Generals Mods. This includes fully 3D animating wheels and treads on vehicle models, enhanced shadowing, enhanced sun/moon lighting effects, reflective water, dynamic fog and weather effects, new terrain, bump mapped textures, and much much more! Audio details have been improved with new sounds and effects. The in-game user interface has been updated with new textures and also includes new text fonts, team/player color selections, and mouse cursors. Over 40 all new skirmish/multiplayer maps made by both our development team and by various members of the C&C Community! This brings the grand total to consist of over 120 Skirmish/Multiplayer maps! The Basic Power Plant can now be directly upgraded to an Advanced Power Plant. The Skirmish AI has been given a huge overhaul for all the playable sides with more dynamic tactics and responses which include ambushing and retreating. EASY AI: Builds only a few defenses, builds small strike forces and rushes bases often with inadequate forces. MEDIUM AI: Concentrates on heavy defenses and heavy weapon strikes while devising several small ambush and harassment teams in a more coordinated manner. HARD AI: Starts out as mostly a turtler and builds a considerable amount of defenses around its base and around important areas of the map while assembling small strike teams to guard these areas, It also likes to utilize Air Power and Superweapons frequently (when available), and prefers to build up a large strike force that is designed to overrun an enemy base easily. In order to resolve AI issues with the Conyard built Tiberium Refinery that disabled the Harvesters ability to automatically collect Tiberium and return it to the Refinery, the Harvesters will no longer be automatically spawned to harvest Tiberium. There is now a button available at the Refinery that you can click on to spawn the Harvester. NOTE: If you forget to deploy the harvester you may recieve a EVA notification about it. Strangely enough, if you build a Tiberium Refinery using the MCV as a Dozer, the bug does not occur. The Nod Black Hand has a new vehicle known simply as the "Microwave Tank". This experimental vehicle shoots a powerful microwave beam that cooks infantry and it can also disable vehicles and buildings while doing a small amount of damage to them. GDI's Task Force Talon Special Forces Unit has a new base defense, the "Vulcan Turret". This is a Beta to the Component Tower Vulcan Cannon Turret well known in Tiberian Sun. It is useful for taking out infantry, light vehicles, and even aircraft. Several other small graphical, coding, and scripting bugs from version 1.2 have been fixed, while several Skirmish/Multiplayer maps and the 18 singleplayer missions have also been improved. SPECIAL NOTE: If you have not figured out how the Conyard System works you will have to click on a button specifically labeled "Activate Conyard System" in the Conyard menu to activate it. The deployment buttons are simply labeled "Deploy Conyard" (found in the MCV build menu) and "Undeploy Conyard" (found in the Conyard build menu). Use caution however as you can "suicide" your forces in a Skirmish/Multiplayer game by clicking "Undeploy Conyard" with no other buildings constructed. Doing this will end the game in defeat for you! This is a scripting issue that could not be resolved. LATEST SCREENSHOTS: Link to comment Share on other sites More sharing options...
Nyerguds Posted December 8, 2009 Share Posted December 8, 2009 SCREENSHOTS ATTACHED? Link to comment Share on other sites More sharing options...
sgtmyers88 Posted December 8, 2009 Author Share Posted December 8, 2009 SCREENSHOTS ATTACHED? Well... displayed... lol And here is a nice water update using bump mapped textures... Link to comment Share on other sites More sharing options...
Nyerguds Posted December 9, 2009 Share Posted December 9, 2009 I don't see any screenshots... and your post don't contain any img tags either... Link to comment Share on other sites More sharing options...
Irony Posted December 9, 2009 Share Posted December 9, 2009 I can see them? Link to comment Share on other sites More sharing options...
sgtmyers88 Posted December 9, 2009 Author Share Posted December 9, 2009 Hmm... perhaps we can ask Tore if he can see why some people can and cannot see the images... Link to comment Share on other sites More sharing options...
Tore Posted December 9, 2009 Share Posted December 9, 2009 I see them, and they are nice Link to comment Share on other sites More sharing options...
Nyerguds Posted December 11, 2009 Share Posted December 11, 2009 then fix my permissions dammit! Link to comment Share on other sites More sharing options...
Nyerguds Posted December 13, 2009 Share Posted December 13, 2009 I can see clearly now the rain poorly set up user configuration is gone! And I'm really gonna have to give this a try. Stunning work, man Link to comment Share on other sites More sharing options...
sgtmyers88 Posted December 23, 2009 Author Share Posted December 23, 2009 Stunning yes... but may I recommend checking out the latest video: [flash=200,200]http://www.moddb.com/mods/command-conquer-tiberian-dawn-redux/videos/cc-tiberian-dawn-redux-mod-release-trailer-2009 Link to comment Share on other sites More sharing options...
Tore Posted December 23, 2009 Share Posted December 23, 2009 Errrm Myers, I posted that video on the front page log ago. Any why aren't you using the front page to post news? You can do it... Link to comment Share on other sites More sharing options...
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