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Anyway to make the CnCNet Client look more like this:


aWarNoob1
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It's possible to style the client to look more like that. However, full-screen is a bad idea, and I prefer the current client UI.

 

btw, i've been meaning to bring this up to you; can we get rid of the time box to the left of player names? It builds useless clutter in the UI. You know the box that appears with brackets and a time stamp everytime someone comments or logs on.

 

[12:18 PM] Hello!

[12:18 PM] How are you?

[12:18 PM] Just here. One sec, let me check what time it is.

 

lol

 

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The client UI is not really the biggest issue around I know. Don't think i'm trying to hold anyones feet to the fire with some of these suggestions. They'd just be really nice features to possibly consider. Plus I know grant made a topic about this not to long ago. Probably wouldve been best for me to post this there.

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Apparently there's something buggy in the PM notification. Only saw you PM'd me after i saw it in my email.

 

Both a just like YR and YR looks UI's are possible from a technical standpoint, tho if we go with just like YR with anims and all that might turn a bit nightmare-ish unless someone codes in Shape(shp) support which i don't see happening.

I was the one who made the initial client UI graphics, the idea when i did it is we wanted the client to match with the website design. That said tho i did toy around with a RA2/YR like looks for the UI idea back when there hardly was a client at all. It's just a PS mockup tho.

 

Honestly i don't really want to make anything like this, definitely not alone.

Perhaps some day but dunno if in the foreseeable future.

ra2like.png.44ea91a20f5ac18d858ce8076ffeb765.png

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No offense tomsons but the original definitely looks a lot better. Let me get this straight though, you're saying if we can find someone to code in this Shape(shp) support thing then the original YR lobby might be a possibility for CnCNet? Kind of what i'd go for would be the exact original YR lobby look and click sounds and everything but in a windowed version with CnCNet gamerooms and users ofc.

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Let me get this straight though, you're saying if we can find someone to code in this Shape(shp) support thing then the original YR lobby might be a possibility for CnCNet?

No, just thinking from a performance and memory usage point of view, rendering giant png sheets for the anims or god forbid gif's would be messy

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  • 3 weeks later...

Keep the client simple and clean.

Doesn't add anything worth to the game. Just a lot of work for the people to build it.

 

It would be better to build in a pacman or ''pong'' mini game in the lobby. To reduce the boringness while waiting for players to join.

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