reconminicon Posted May 10, 2016 Share Posted May 10, 2016 Hi guys. Went back to old old favorite of mine with a bit down sampling and was wanting to run at 60fps but I cant find anywhere that has done this successfully without the game running twice as fast. Is it possible? Thx Link to comment Share on other sites More sharing options...
Rampastring Posted May 11, 2016 Share Posted May 11, 2016 The game engine's game logic update / tick rate seems to be aligned with the FPS, so I doubt it's possible. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted August 4, 2016 Share Posted August 4, 2016 I guess you could half all unit speeds, attack speeds, build times, and double all weapon timers and time limits... but that sounds like it will result in a mess. Link to comment Share on other sites More sharing options...
Plokite_Wolf Posted August 4, 2016 Share Posted August 4, 2016 The SAGE engine is locked at 30 FPS. You can mod the game to increase the cap to 60, but the game speed will double, as someone at EALA (or maybe even Westwood, since the problem is seen in Generals as well) thought it was a good idea to equate game speed with FPS. You *might* mod it to 60 FPS and then half the game speed in the skirmish menu, but that would still leave the singleplayer campaign screwed up. Link to comment Share on other sites More sharing options...
SiRaLeX Posted August 6, 2016 Share Posted August 6, 2016 The game engine's game logic update / tick rate seems to be aligned with the FPS, so I doubt it's possible. Uh, oh. What does that mean?! O_o So it is like TS/RA2/YR? I don't get what you mean. XD Maybey they used the old YR engine!? :O :heady: Link to comment Share on other sites More sharing options...
Plokite_Wolf Posted August 6, 2016 Share Posted August 6, 2016 It means more FPS = higher game speed, instead of more FPS = normal game speed with more fluent animations Link to comment Share on other sites More sharing options...
SiRaLeX Posted August 7, 2016 Share Posted August 7, 2016 Yes, Plokite_Wolf, that is exactly how TS, RA2 and YR work. The FPS is decided by the player with the slowest computer and I'm usually the one with the faster computer. Whereas I have to mention that RA2 on "Game Speed" set to 6 has a cap on 59 FPS: http://xwis.net/ra2/prev/pl/siralex/ Game Speed 6 <= 59 FPS Game speed 5 <= 49 FPS Game Speed 4 <= 39 FPS Game Speed 3 <= 29 FPS Game Speed 2 <= 19 FPS Game Speed 1 <= 9 FPS More FPS = faster game Less FPS = slower game That's why I wonder if they perhaps reused (parts of) the old YR engine? O_o Link to comment Share on other sites More sharing options...
tomsons26 Posted August 7, 2016 Share Posted August 7, 2016 Yes, Plokite_Wolf, that is exactly how TS, RA2 and YR work. The FPS is decided by the player with the slowest computer and I'm usually the one with the faster computer. Whereas I have to mention that RA2 on "Game Speed" set to 6 has a cap on 59 FPS: http://xwis.net/ra2/prev/pl/siralex/ Game Speed 6 <= 59 FPS Game speed 5 <= 49 FPS Game Speed 4 <= 39 FPS Game Speed 3 <= 29 FPS Game Speed 2 <= 19 FPS Game Speed 1 <= 9 FPS More FPS = faster game Less FPS = slower game That's why I wonder if they perhaps reused (parts of) the old YR engine? O_o lol whats with the one missing FPS, either its being reported wrong or something is eating it away, lol. I have multiple debug builds of Generals both pre-retail and post. When Westwood started Generals they did reuse a lot of code, when EA closed WW EALA started replacing things with their own code and standardized for EA code libraries, a lot of WW code is still there, the W3D engine is stripped down, but mostly intact as Westwood had it. There is infact code that is present in YR all throughout the games, even till RA3, after that point EA started replacing a lot of stuff. It's not really YR engine code, WW had a massive code library that was constantly expanded and updated, it was built in such a way that is platform and game type (RTS,FPS,space shooter(EnB), ARPG(Nox)) etc, independent, so that it can and indeed was used for pretty much everything. The game speed setup is either by design or WW never had a chance to code FPS independent game speed and EA never bothered afterwards Link to comment Share on other sites More sharing options...
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