Tore Posted March 25, 2010 Share Posted March 25, 2010 Nyerguds has been working on 1.06c a lot in the past months and has worked up a large changelog. The most notable change is the removal of the funpark mode. The Dinosaur missions will get their own link in the New Missions menu using 1.06c's all new mini-campaign system. This also means that mini campaigns with up to 10 missions can now be created! Parts of the changelog that are of particular interest: Added numbers before the multiplayer game mode, so people see there are 4 of them (for example: "[2/4] Capture The Flag") Fixed the firing sound of the SAM site The steel crate pickup animation now plays for both sides The computer opponent can no longer capture your Advanced Communications Center The Advanced Communications Center is no longer capturable in multiplayer games Dinosaur campaigns added as two mini-campaigns (one for GDI, one for Nod), and put at the top of the New Missions list Mission-specific house colour changes, controlled with ini keys in the mission file There are a lot more changes in 1.06c; those listed are just a few I thought people might be interested in. Read the full changelog here. Link to comment Share on other sites More sharing options...
Ferret Posted March 25, 2010 Share Posted March 25, 2010 @Nyerguds: When do you think you'll be releasing 1.06c patch for Command and Conquer Tiberian Dawn? Link to comment Share on other sites More sharing options...
Tore Posted March 25, 2010 Author Share Posted March 25, 2010 He will release it no sooner than "When it's done!" Link to comment Share on other sites More sharing options...
Ferret Posted March 25, 2010 Share Posted March 25, 2010 I wantz it nao though... Can't wait though. xD Now is a good time to be patient which I am not good at. Link to comment Share on other sites More sharing options...
Nyerguds Posted March 28, 2010 Share Posted March 28, 2010 probably somewhere in the summer... internship is giving me little free time, and many tired evenings. Link to comment Share on other sites More sharing options...
OmegaBolt Posted March 29, 2010 Share Posted March 29, 2010 Really can't wait for this. Can't you knock the Nod EVA thing off the list? Link to comment Share on other sites More sharing options...
Crimsonum Posted March 29, 2010 Share Posted March 29, 2010 The steel crate pickup animation now plays for both sides Funny how I never noticed this until recently when I replayed the early GDI missions. I just thought I had some temporary bug that didn't allow it to show up. Link to comment Share on other sites More sharing options...
Nyerguds Posted March 31, 2010 Share Posted March 31, 2010 no, it was actually done intentionally... not a clue why. It looks odd how it just disappears for GDI. Can't you knock the Nod EVA thing off the list? What do you mean? It'd only be a modding feature anyway... I'm not making any changes to the original game that aren't fixes. Link to comment Share on other sites More sharing options...
Crimsonum Posted April 1, 2010 Share Posted April 1, 2010 Well the anim is weird anyway, at least it doesn't fit to a crate with nuclear rods I recall it was somehow linked with the cut microwave (EMP) weapon? Link to comment Share on other sites More sharing options...
Nyerguds Posted April 3, 2010 Share Posted April 3, 2010 The animation is called EMPULSE, but that's it. The microwave weapon idea was scrapped long before they actually made the game. It just seems they started with some concept videos, like the powersuit and EMP one. Link to comment Share on other sites More sharing options...
MrFlibble Posted April 4, 2010 Share Posted April 4, 2010 Judging by how some of the ideas for TD that did not go beyond concept sketches or videos were later implemented in TS, I guess the principle of the EMP weapon was akin to its namesake in TS. As for Nod EVA, I think the voice announcements could be "borrowed" from Renegade Link to comment Share on other sites More sharing options...
Nyerguds Posted April 5, 2010 Share Posted April 5, 2010 no, the TD EMP weapon was much more cruel... cooked the crew inside the vehicle, and sparked on to other nearby vehicles. A very detailed explanation was given on some of the concept pictures. Link to comment Share on other sites More sharing options...
MrFlibble Posted April 6, 2010 Share Posted April 6, 2010 no, the TD EMP weapon was much more cruel... cooked the crew inside the vehicle, and sparked on to other nearby vehicles. I think EA "recycled" this concept either in Generals or its add-on, didn't they? Link to comment Share on other sites More sharing options...
Nyerguds Posted April 6, 2010 Share Posted April 6, 2010 Not a clue, never played those much Link to comment Share on other sites More sharing options...
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