tomsons26 Posted October 6, 2016 Share Posted October 6, 2016 Change log for Yuris' Revenge The change log has now moved to GitHub. Follow the link below to view the latest release notes. Click here to view latest release notes 2 1 Link to comment Share on other sites More sharing options...
Grant Posted October 23, 2016 Share Posted October 23, 2016 Version 3.0.10 (Release notes below by @tomsons26) Finally fixed the mode names, Meatgrind is now Meat Grinder,Navalwar Naval War. Various fixes for the Game Modes. Removed the Tech Level dropdown. Maybe Tech levels will make a return in the future but it requires a bit of work, as it stands this is completely broken. Aligned the Ready checkboxes. Added original checkbox tooltip for some descriptions. Tooltips will be added to the client in the future. Changed the default to match the original game for Starting Units to 0. Multi Engineer to False. Destroyable Bridges to True. Game Speed default is now Faster. Crates to True. Build Off Ally to True. Fixed No Spawn Previews. Introduced the two missing game modes, Battle and Free For All. Battle replaces Standard. In Free For All you are not allowed to ally with anyone, right now the Team dropdown works but in the future it will be disabled. Fixed Coop, renamed the Coop mission names. Sadly that's the best that can be done as the missions have no names in the game files. Fixed game setting saving and reading. Removed a lot of obsolete INI code. Removed the main menu button sound. Possible fix for font issues. Added a profanity filter. Note on Ingame Allying, i reverted the change and it stays on by default. After i sorted out and fixed the modes i could then see what is what and what should and shouldn't be. In the original game is on by default, its disabled only in Free For All and Team Alliance. Note on the setting fix. We were using the wrong ini to store settings, Settings.ini which DTA uses instead of RA2MD.ini, this is now fixed but due to the change the client will act as if it was ran for the first time. By default the client currently runs in fullscreen, you can toggle this in the settings. After updating click on Options, in the Display tab uncheck Fullscreen Client and select the Client Resolution above it, 1280x768 is the last resolution that doesn't get automatically scaled, all resolutions below that get scaled down automatically. 3.0.15 - First look at re-implementing Map rendering 1 Link to comment Share on other sites More sharing options...
Grant Posted November 6, 2016 Share Posted November 6, 2016 3.0.17 - RA2 Mode - needs testing. Does not include checkbox logic to remove YR from faction list if checked. - Misc fixes 1 Link to comment Share on other sites More sharing options...
Grant Posted December 4, 2016 Share Posted December 4, 2016 Version 3.0.35 Internal errors crash fixed for some users Version 3.0.36 Online count added to Game lobby Potential crash fix for some users Link to comment Share on other sites More sharing options...
Grant Posted December 6, 2016 Share Posted December 6, 2016 Version 3.0.38 Fixed Map Transfers failing to load map after downloading Map Rendering startup logic improved Rampastring: Startup hang on lots of custom maps, improved Rampastring: Custom maps should load roughly twice as fast Rampastring: Fixed Memory leak when loading custom maps Rampastring: Improved message when a player attempts to join a game or other channel that they're banned from Rampastring: Fixed duplicate notification when a player has been kicked from a game room Rampastring: Implemented banning on game channels on CnCNet Rampastring: Selected item on game list is now retained when more games are added Rampastring: Selected games are now highlighted Version 3.0.39 Potential fix for incompatible game message Link to comment Share on other sites More sharing options...
Grant Posted December 11, 2016 Share Posted December 11, 2016 Version 3.0.40 - 3.0.42 Rampastring: Client no longer crashes when extracting a map thumbnail Rampastring: "Search map" box is now also hidden for non-host players Rampastring: Prevented crash if the client can't access the game error log files Rampastring: Made loading of custom maps roughly twice as fast New comers message will tell the person to configure their client options before playing New update notification tweaked to trigger to everyone who is not in a game Discord link added to CnCNet Lobby Link to comment Share on other sites More sharing options...
Grant Posted December 11, 2016 Share Posted December 11, 2016 3.0.43 - 3.0.45 Rampastring: Improved UI scaling across different resolutions Map preview fix for custom maps Link to comment Share on other sites More sharing options...
Grant Posted December 13, 2016 Share Posted December 13, 2016 3.0.46 Rampastring, Tomsons26: - Support for lower resolutions - https://forums.cncnet.org/index.php?topic=7018.0 Rampastring: - Bug fix for private messaging - https://forums.cncnet.org/index.php?topic=7016.0 Rampastring: - Tunnel list no longer overlaps the maximum players dropdown in Create Game window Rampastring: - Message input box is now automatically focused when the PM is opened. Rampastring: - Potential fix for a crash in rare situations where the game host had sent a player options message that had 8 players on it despite the channel actually having only 7 players on it. Also improved game broadcasting code. Link to comment Share on other sites More sharing options...
Grant Posted December 18, 2016 Share Posted December 18, 2016 3.0.47 Dkeeton, Tomsons26: Easter egg in-game. To remove - go to Client Options -> Game -> Remove easter egg Rampastring: Game creation window is now re-centered on screen when Advanced Options is clicked Added more debug info for Map rendering upon transfering Link to comment Share on other sites More sharing options...
Grant Posted January 4, 2017 Share Posted January 4, 2017 3.0.48 Rampastring: Automatically focus on chat input after joining a game Rampastring: Fixed selected map switching to the default map for non-host players Rampastring: Cursor improvements. Client performance improvements Popular Team Alliance maps also added back to Battle mode Link to comment Share on other sites More sharing options...
Grant Posted January 22, 2017 Share Posted January 22, 2017 3.1.1 Tomsons26: Enabled LAN mode Rampastring: Players no longer attempt to download official maps that they lack, and the selected game mode and map is now refreshed in the UI once a player hosts a new game. FunkyFr3sh: Fix tunnel versioning in client Link to comment Share on other sites More sharing options...
Grant Posted February 4, 2017 Share Posted February 4, 2017 3.1.3 Added checks to ensure RA2 mode does not allow Yuri to be selected as a faction. Also fixes crashing the game Rampastring: Possible fix for Microsoft.Xna.Framework.Media.MediaQueue.Play crash Link to comment Share on other sites More sharing options...
Grant Posted March 19, 2017 Share Posted March 19, 2017 3.2.0 Made community approved tunnel servers allowed to be pinged along side official servers Rampastring: Fix to incorrect player position markers on map previews Link to comment Share on other sites More sharing options...
Grant Posted April 14, 2017 Share Posted April 14, 2017 Big thanks to Aro for the Map Updates! 3.2.2.1 Client updates - First pass at Red Alert 2 mode in game creation menu. - Misc bug fixes New map updates - Alphabetized entire map list for easier menu navigation - Fixed some bugs in map listings - Corrected some typos in map descriptions - Enabled the following game-mode only maps for use in Default Mode ----- [2] Alaskan Oil Spill ----- [3] Top of the Hill ----- [4] Depth Charge ----- [4] Double Trouble ----- [4] Death Valley Girl ----- [4] Austin TX ----- [4] Offense Defense ----- [4] Sea of Isolation ----- [4] Turf War ----- [5] Mount Rush More - Added several new multiplayer maps ----- [2] Amazonas Delta ----- [2] Arden River ----- [2] Little Big Bay ----- [3] Frigid Triangle ----- [4] Bull Run ----- [4] Eventide ----- [4] Little Piece of Island ----- [4] Morningtide ----- [4] Yin-Yang ----- [6] Field and Stream - Fixed spawn preview bugs on the following maps ----- [2] Alaskan Oil Spill ----- [2] River Rampage ----- [4] The Spirit of Mojo One ----- [6] Unrepentant ----- [6] Islands on the Land 1 Link to comment Share on other sites More sharing options...
Grant Posted April 17, 2017 Share Posted April 17, 2017 3.2.2.4 Many thanks to @Aro again for this map update. Fixed location markers on several map previews Added fixed version of [4] Snow Valley that removes known movement bugs Added several new maps [2] Pirate Bay [2] Reconcile [2] Strobe [2] Thin Ice [4] Alaskan Outback [4] Caverns of Siberia [4] Coldest Peak [4] Divide and Conquer [4] Golden State Valley [4] Jungle of Vietnam [4] Lakeside Plateaus [4] Lowlands [4] North Waves [6] Magma [8] Clover [8] Hex Bay 1 Link to comment Share on other sites More sharing options...
Grant Posted May 6, 2017 Share Posted May 6, 2017 3.2.3.0 This update is scheduled to be released on 07/05/2017 - Morning (BST) Map updates from @Aro Game update - blocking an opponents warfactory by repeated use of the alt key, will no longer prevent tanks from exiting the warfactory. The tanks will be allowed to exit the warfactory. Credit for patch: @dkeeton Link to comment Share on other sites More sharing options...
Grant Posted May 14, 2017 Share Posted May 14, 2017 3.3.0.1 Client improvements/fixes maintenance provided by Rampastring RA2 Mode is forced on if you have created a game as "Red Alert 2" in the game creation popup. New users installing should not encounter broken Single Player with existing installations. (Installer also updated). Game update: recording statistics again. 1 Link to comment Share on other sites More sharing options...
Grant Posted May 29, 2017 Share Posted May 29, 2017 3.3.1.1 Client improvements/fixes maintenance provided by Rampastring. Missing maps (clover, mag, and hexbay) now added back to Multiplayer. Custom maps show map preview from map if not yet rendered instead of a black screen. Alpha Login for ladder testers. Protocol change - this means you will not see peoples games on an earlier version than the version 3.3.1.1 Link to comment Share on other sites More sharing options...
Grant Posted May 29, 2017 Share Posted May 29, 2017 3.3.1.2 Fixes crash upon game completion Link to comment Share on other sites More sharing options...
Grant Posted May 29, 2017 Share Posted May 29, 2017 3.3.1.2 Game stats related changes Fixes for Alpha testers Link to comment Share on other sites More sharing options...
Grant Posted May 31, 2017 Share Posted May 31, 2017 3.3.3.0 Client Startup speed fix Potential Map rendering fix for custom map transfers OGL Version Link to comment Share on other sites More sharing options...
Grant Posted June 1, 2017 Share Posted June 1, 2017 3.3.3.2 Bug fix hiding all custom maps 2 Link to comment Share on other sites More sharing options...
Grant Posted July 3, 2017 Share Posted July 3, 2017 3.3.3.4 Potential bug fix release relating to - https://forums.cncnet.org/topic/7148-known-issues-tracker/ (Many thanks to @Rampastring) RA2 Mode fixes (Many thanks to @tomsons26) Added Tournaments & Maps link to Main Menu 1 Link to comment Share on other sites More sharing options...
Grant Posted July 8, 2017 Share Posted July 8, 2017 3.4.0.0 Potential fix: Alting infantry sometimes does not work. Credit @dkeeton Added: Tutorial text for maps. Credit @dkeeton Link to comment Share on other sites More sharing options...
Grant Posted July 20, 2017 Share Posted July 20, 2017 3.4.0.1 - Due to be released 21/07/2017 (8:30am BST) Bug fix: Joining a game when you do not have the particular game mode crashes the client. Thanks go to @FReQuEnZy for reporting it to us here. Credit to @Rampastring for pushing final fix. Link to comment Share on other sites More sharing options...
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