Nyerguds Posted April 23, 2010 Share Posted April 23, 2010 that means your SHP conversions failed... has nothign to do with the palette. Make sure you don't EVER save it as high-colour PCX or PNG. MS Paint can only save them as hi-colour, so that can't do it. Link to comment Share on other sites More sharing options...
MrFlibble Posted April 23, 2010 Share Posted April 23, 2010 MS Paint can only save them as hi-colour, so that can't do it. I'm pretty sure MSPaint (XP) can save 256-colour PNGs... Link to comment Share on other sites More sharing options...
Nyerguds Posted April 23, 2010 Share Posted April 23, 2010 It can open them, but if you save them they turn into hi-colour. Link to comment Share on other sites More sharing options...
pichorra Posted April 23, 2010 Share Posted April 23, 2010 Ok, Icons are ready. Tested in V1.06b and v1.06c (beta, obvious), all working property. Still Remaining: Sidebar Flags Radar (IDK if i can convert it) and buttons. Download it on my Attachment An Sugest to Nyer: 1-If i can relase it before your v1.06c patch, reserve an leanguage, the DOS one, so, maybe we can change the mod wihout modifing files. 2-Can you restore the money sond of the DOS C&C (the Tim,Tim,Tim)? DosIconsToGold.zip Link to comment Share on other sites More sharing options...
Nyerguds Posted April 24, 2010 Share Posted April 24, 2010 ...I don't think the sound was changed... Link to comment Share on other sites More sharing options...
Nyerguds Posted April 24, 2010 Share Posted April 24, 2010 Here's something to discuss Link to comment Share on other sites More sharing options...
pichorra Posted April 24, 2010 Share Posted April 24, 2010 the sond was not changed, but, it is so down, if you use headphones on maximum on volume, you can hear a little of the sound. Nice!!!! so, a 999maps is avaliable?? [Edit] Wrong! i just saw him post on gamesector: Well, this is SOME good news, at least... it works beyond 128 I tested 258 though (which is 102 in hexadecimal), and it ended up on scm02ea on the client. So it's actually cut off at one byte. I'll just limit the map reader to 255 for now, so I can continue on other stuff without wasting too much time with this. I did manage to expand the list to 2.5 times the original size, after all As I already mentioned, I'll make sure map reading starts at 1 and ends at 100h (256) and cut the number off at one byte when reading. This will allow us to still use map number 00, only it'll end up at the end of the list. Link to comment Share on other sites More sharing options...
Ferret Posted April 24, 2010 Author Share Posted April 24, 2010 I always laugh at AnonyN00b. xD I cannot wait for the patch to come out. Link to comment Share on other sites More sharing options...
Nyerguds Posted April 24, 2010 Share Posted April 24, 2010 hehe, anonyn00b is my laptop (only got that for another few weeks, as long as my internship lasts), but to test LAN stuff it's really handy to have 2 PCs in my room, I should make sure I test the changes I gotta make to the LAN client interface too... that needs an update quite badly. Link to comment Share on other sites More sharing options...
Ferret Posted April 25, 2010 Author Share Posted April 25, 2010 I should make sure I test the changes I gotta make to the LAN client interface too... that needs an update quite badly. Will it be similar to the Red Alert interface? :o Link to comment Share on other sites More sharing options...
Nyerguds Posted April 25, 2010 Share Posted April 25, 2010 dude wtf? I can and will only make minor modifications to that stuff. I just want it to match the 4 game modes you choose on the host screen, instead of actively showing the Bases Off, Capture The Flag when it should show "MHQ Mode". The current client interface also has the problem that, like the original Host interface, it can't show both the CTF and AI Enabled options. Not that anyone ever uses the AI in real LAN, but that's beside the point Link to comment Share on other sites More sharing options...
Ferret Posted April 25, 2010 Author Share Posted April 25, 2010 Rofl. My hopes are up too high. xD Link to comment Share on other sites More sharing options...
Revolutionary Posted April 29, 2010 Share Posted April 29, 2010 Just a few Ideas to throw at you, Im not expecting any thing to be done, realy just asking about a few things after using the UGE and atempting to do a bit of modding. Squish Mark (beta) Could it be possible to fix (if you havent already) this after all atm Generally, activating this causes more trouble than it's worth, since the squish mark logic has apparently never been properly configured. The possibility of making the extra unused Bibs more useful (bib 8-10 since the others dont work, at least 9/10 im sure we could find a new bib which would be useful? (this im not bothered about) adding extra slots to any thing; planes, tanks, inf, buildings (might be a pain as for use with a mod they might require a 'Needed to be built' entry), weapons and warheads (i know there a two extra unused one's already) (if extra slots are added is the UEG 'smart enough' to recognise and allow you to edit them?) And the very last Question is is it possible in a later patch we could see the data we use the UEG to edit in a .ini file like RA or TS and editable with a text editor even if it still involves using 'numbers' rather than words for some things? Link to comment Share on other sites More sharing options...
Nyerguds Posted April 29, 2010 Share Posted April 29, 2010 -Not a clue how I'd fix that squish mark. The odd thing about this is that the option that enables the squish mark is actually a true/false option of the squish mark overlay object... so not a clue wtf that does, or what it'd do to enable that same option on another overlay type. -Bibs: eh what? There are only 3 bibs... one for buildings that are 2 cells wide, one for 3 cells wide, and one for 4 cells wide. What are you talking about? As for warheads... 1. I can make as many as I want 2. I wouldn't be so sure these two are really unused. The game uses warheads for a lot of stuff you wouldn't expect. Just think about the blossom tree and tiberium damage. -units: already added more of them. Next are weapons and projectiles. Infantry are so full of exceptions that I don't dare touch them. Just think about the fact every single one of them has a different frames configuration. As for UGE: It's not "smart" at all. Any new data I add have to be added to the editor one by one. Moot point anyway, from the moment I got some more time I'm going to work on the rules.ini system. I want to at least have it partially done for 1.06c. Link to comment Share on other sites More sharing options...
Revolutionary Posted April 29, 2010 Share Posted April 29, 2010 -Bibs: eh what? There are only 3 bibs... one for buildings that are 2 cells wide, one for 3 cells wide, and one for 4 cells wide. What are you talking about? Sorry I meant the 'Building Width' not bibs (well sorta related to bibs) you cant go higher than 10 (you can but it cant be placed on the map) so there are 3 extra widths (2 if you were to keep the smaller hologram building number 8 ) could it be possible to use these to create extra "Foundations" ----- as for the rest shame about squish marks (the RA ones anoyed me any ways, partly cause they were always yellow remap) but other than that Nice, it was the rules file some of the music settings and 'hidden' options you added to the conquer.ini file were going to be put in to yea. With there are almost to many of them to bother adding any more, got the buildable ones then all the civs i dont think any one would have a problem adding in new inf unless they want every civ and inf ingame (might be wrong, so dont quote me on it) Link to comment Share on other sites More sharing options...
Nyerguds Posted April 30, 2010 Share Posted April 30, 2010 Building Width aren't just numbers; they're references to an internal list of dimensions. I don't think it'll be hard to add more to that though Link to comment Share on other sites More sharing options...
pichorra Posted April 30, 2010 Share Posted April 30, 2010 I'm making an mission, who have 3 houses, Nod, GDI, and SPECIAL. You are nod, and you have to destroy all these houses, but, tey are free to all, and the "add and keep" are so mass, since it not follow your owner, like, the build is inicially from GDI, I destroyed it, and, an Special build appears, that can be fixable? or it's so hard? Link to comment Share on other sites More sharing options...
MrFlibble Posted May 1, 2010 Share Posted May 1, 2010 IIRC, structures that the AI is supposed to rebuild are stored in the [bASE] section, and do not have side specifications. Link to comment Share on other sites More sharing options...
Nyerguds Posted May 1, 2010 Share Posted May 1, 2010 Base rebuilding does NOT work for multiple AIs. They compete over the spots. Link to comment Share on other sites More sharing options...
pichorra Posted May 2, 2010 Share Posted May 2, 2010 ok, i'm making a mission, but, when i capture back the airstrip, I can't do units! the plane just not drop my unit, it ever appears! Only for you know: it happens in Command & Conquer 64, on Nod Special Mission 2, When you capture GDI Construction Yard, and build a weapons factory, the airstrip stop work Link to comment Share on other sites More sharing options...
Ferret Posted May 3, 2010 Author Share Posted May 3, 2010 Have you tried left clicking on the Nod Buggy once it is ready? That usually works. Link to comment Share on other sites More sharing options...
MrFlibble Posted May 3, 2010 Share Posted May 3, 2010 Although it might not be the place to discuss this issue (are you sure this is related to Nyer's patch and not to your map?), I suggest you try to temporarily disable the triggers to see if this problem is not trigger-related. If it is (i.e. the airstrip will work normally), then try to figure out which trigger causes this. If not, well, I've no idea what to do next Link to comment Share on other sites More sharing options...
Ferret Posted May 3, 2010 Author Share Posted May 3, 2010 Hmm, it seems MrFlibble is right. I suggest starting a new topic pichorra about the issue. Link to comment Share on other sites More sharing options...
Nyerguds Posted May 3, 2010 Share Posted May 3, 2010 You can't have 2 C-17s delivering a unit at the same time. Just wait until the previous one is out of the screen before clicking the icon to deliver the next one. Link to comment Share on other sites More sharing options...
pichorra Posted May 3, 2010 Share Posted May 3, 2010 Cheese: ah vah, and are you thinking i did not tryed it? yeah, i tryed it. Fibble: Maybe, you are right, i'm modifing the tiggers, maybe it's happening because the enemy have an airstrip too, but, in Single Player, when you capture the enemy airstrip, i don't get that issue Nyerguds: ah vah, and are you thinking i don't know that issue? I plays C&C since 2002 (i guess.).Yeah, i know that issue. sorry if i posted it on wrong area. Link to comment Share on other sites More sharing options...
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