Grant Posted December 8, 2016 Share Posted December 8, 2016 Hi, I'm after the following in this map: Requirements: [*]Any type of units moving about, be it tanks, infantry or both. Preferably a lot going on [*]The map will end in 20 seconds Optional but would be cool: Text saying Render test will end in X seconds The end goal is to use this in the client options page, where you will be able to use this map as a Render test. Any help appreciated, Thanks guys! Link to comment Share on other sites More sharing options...
Grant Posted December 9, 2016 Author Share Posted December 9, 2016 Bump! Link to comment Share on other sites More sharing options...
nonName Posted December 9, 2016 Share Posted December 9, 2016 Probably move it to Main Red alert 2 Yuri revenge section instead ra2yr maps section. For more people to see it. Idk but maybe some don't notice this place. Just an opinion tho. 1 Link to comment Share on other sites More sharing options...
Ezer_2000 Posted December 10, 2016 Share Posted December 10, 2016 i have a map for lag testing, where you can reinforce 100/200/1000/2000 units in 1 click. Do you need that? It has a countdown timer as i remember, but it set for a 1 in-game hour. i can to adjust it. also i can make reinforcements move to a specific location. Link to comment Share on other sites More sharing options...
Grant Posted December 10, 2016 Author Share Posted December 10, 2016 i have a map for lag testing, where you can reinforce 100/200/1000/2000 units in 1 click. Do you need that? It has a countdown timer as i remember, but it set for a 1 in-game hour. i can to adjust it. also i can make reinforcements move to a specific location. Yeah that would be perfect, timer just needs to last for 20 seconds and the game ends. Anything lag intensive like flying disks and/or prism tanks floating and firing if possible. Link to comment Share on other sites More sharing options...
Ezer_2000 Posted December 10, 2016 Share Posted December 10, 2016 I got it. Try to play this map please at first. And tell me min/max and probably average number of units when game becoming visibly slow. So i will know an approximate number of units i need to set in waves on requested map. Map name: Benchmark 1/2/10/20 x100 Starting position #1. Other settings don't important i think. Link to comment Share on other sites More sharing options...
Ra2Nub Posted December 10, 2016 Share Posted December 10, 2016 I got it. Try to play this map please at first. And tell me min/max and probably average number of units when game becoming visibly slow. So i will know an approximate number of units i need to set in waves on requested map. Map name: Benchmark 1/2/10/20 x100 Starting position #1. Other settings don't important i think. Interesting. Never saw things like scripts being able to be possible by just building something, fun. Probably the only setting matters is 'skip score screen' since I doubt that need to be used, and rather Grant want the client to just close immediately after the test. Link to comment Share on other sites More sharing options...
Ezer_2000 Posted December 10, 2016 Share Posted December 10, 2016 Score screen able to show you an actual game duration. Less time - faster game. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now