Grant Posted December 8, 2016 Posted December 8, 2016 Hi, I'm after the following in this map: Requirements: [*]Any type of units moving about, be it tanks, infantry or both. Preferably a lot going on [*]The map will end in 20 seconds Optional but would be cool: Text saying Render test will end in X seconds The end goal is to use this in the client options page, where you will be able to use this map as a Render test. Any help appreciated, Thanks guys!
nonName Posted December 9, 2016 Posted December 9, 2016 Probably move it to Main Red alert 2 Yuri revenge section instead ra2yr maps section. For more people to see it. Idk but maybe some don't notice this place. Just an opinion tho. 1
Ezer_2000 Posted December 10, 2016 Posted December 10, 2016 i have a map for lag testing, where you can reinforce 100/200/1000/2000 units in 1 click. Do you need that? It has a countdown timer as i remember, but it set for a 1 in-game hour. i can to adjust it. also i can make reinforcements move to a specific location.
Grant Posted December 10, 2016 Author Posted December 10, 2016 i have a map for lag testing, where you can reinforce 100/200/1000/2000 units in 1 click. Do you need that? It has a countdown timer as i remember, but it set for a 1 in-game hour. i can to adjust it. also i can make reinforcements move to a specific location. Yeah that would be perfect, timer just needs to last for 20 seconds and the game ends. Anything lag intensive like flying disks and/or prism tanks floating and firing if possible.
Ezer_2000 Posted December 10, 2016 Posted December 10, 2016 I got it. Try to play this map please at first. And tell me min/max and probably average number of units when game becoming visibly slow. So i will know an approximate number of units i need to set in waves on requested map. Map name: Benchmark 1/2/10/20 x100 Starting position #1. Other settings don't important i think.
Ra2Nub Posted December 10, 2016 Posted December 10, 2016 I got it. Try to play this map please at first. And tell me min/max and probably average number of units when game becoming visibly slow. So i will know an approximate number of units i need to set in waves on requested map. Map name: Benchmark 1/2/10/20 x100 Starting position #1. Other settings don't important i think. Interesting. Never saw things like scripts being able to be possible by just building something, fun. Probably the only setting matters is 'skip score screen' since I doubt that need to be used, and rather Grant want the client to just close immediately after the test.
Ezer_2000 Posted December 10, 2016 Posted December 10, 2016 Score screen able to show you an actual game duration. Less time - faster game.
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