Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...
MN_Chief

Chief's Map Workshop

Recommended Posts

Update!


All of the maps are now contained in one file which can be downloaded under the "Downloads" section above.

 

Hopefully that will make it easier!

 

Enjoy!

 

 

 

 

Share this post


Link to post
Share on other sites

Well... The game will give priority for the unpacket maps... you need to advert peaple from that (it is obvious, but n3ub3s...)

 

I've did a small batch tool for clean that, it try to detect the C&C95 directory,  but if it do not find it, it will need to be placed at C&C95 directory, download at my attachment.

cheesemapcleaner.zip

Share this post


Link to post
Share on other sites

You really didn't have to put in the work for that, kinda pointless because I tell people to delete them if they have them already. And mostly new players don't have them so it's not an issue really.

Share this post


Link to post
Share on other sites

In Heavy Metal, You put Normal trees instead of Blossom Tree... Result: No Tiberium Regrowing  :D

Share this post


Link to post
Share on other sites

Not that big of a deal anyway. I'd rather not update a map just to change some trees.

Share this post


Link to post
Share on other sites

Update!


A new map has been added!

 

Xel'Naga Caverns (6P)!

(Later renamed to Adjacent Battles)

 

Share this post


Link to post
Share on other sites

Update!


Changelog


Steppes of War

  • Replaced the trees in the tiberium to their correct type of tree
  • Made it look prettier

Adjacent Battles

  • Xel'Naga Caverns has been renamed to "Adjacent Battles"

Previews

  • All images have been reformatted to a .jpeg format making them easier to quickly view
  • All images are now hosted on imgur instead of ImageShack because not all countries can view images on ImageShack; you're welcome Pichorra

All Maps

  • Map names representing the amount of players that can be on that map has been removed since it's now redundant from Nyerguds's latest patch (example: "Baller Crawler Map (6P)")

Joust

  • New map bitch, go play it

Share this post


Link to post
Share on other sites

ew, jpeg :P

 

Looks like people are finally making less-than-6-player maps again. Yay! ^_^

Share this post


Link to post
Share on other sites

ew, jpeg :P

 

Looks like people are finally making less-than-6-player maps again. Yay! ^_^

 

Yes, with your new patch. It makes all of this easier! :)

Share this post


Link to post
Share on other sites

Update!


Changelog


Joust

  • Replaced a couple of tiberium trees which were in the wrong position to a regular tree

Slither

  • 2-player map
  • Base-crawling is redundant
  • Offers a new style of play
  • New map, so go play that shit please

 

Special thanks to: Myg, Lovehandles, and Pichorra!

Share this post


Link to post
Share on other sites

If anyone has an idea for a map. Post some info on what you'd like to see be created!

 

If so, please post an image of an outline for a map.

 

I'm hesitant to make another map mainly because I don't even know if anyone still plays this game anymore. :D

 

If not. I could try to get myself familiar with the Tiberian Sun map editor and start a workshop for that game possibly, that is; if people were to play it. :)

 

Time to revive some things!

Share this post


Link to post
Share on other sites

I don't even know if anyone still plays this game anymore. :D

 

White Mr_Killt and I still play occasionally and make a Christmas map with snow there are hardly any snow maps.

Share this post


Link to post
Share on other sites

I don't even know if anyone still plays this game anymore. :D

 

White Mr_Killt and I still play occasionally and make a Christmas map with snow there are hardly any snow maps.

 

Okay. Is there any specific way you would want it? Layout, tiberium amount etc.

Share this post


Link to post
Share on other sites

You still get a couple of regulars, a noob here and there and once in a while I can get one of the old heads to play.  Anyways a while back, I was checking out "impatience" by kilkakon http://cnc-comm.com/community/index.php?topic=822.0 which is a map that consists of islands and encourages an air war.  That map just wasnt feasible so I've been trying to come up with a twist on that similar concept, but with no luck so far.  I even dumbed it down to a 2-player map, but it always ends in a stalemate. I don't know if thats just because TD's air units (mainly the chinook) are just too weak or what.  But anyways, thats the idea I've been toying with and maybe you could do better than me.  Here's some pics of my idea:

SCM111EA.png.fb2ff91bbc86ff97461a7948b8878a0d.png

SCM112EA.png.cc509cdfe709cf7de48352ca694bf693.png

Share this post


Link to post
Share on other sites

I'll see what I can do. Although, I'm not too much of a fan of those ideas. Do you have any more?

Share this post


Link to post
Share on other sites

I rarely play Tiberium Dawn but its good fun. (I need to mess about with my C&C95 files to get online working.)

What if you made some maps from Red Alert as well

(example off the top of my Head, Keep off the Grass and ummm... Treasure isle maybe?)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...