Ferret Posted December 8, 2010 Share Posted December 8, 2010 Welcome to my workshop!You can now find my maps on the Steam workshop! June 5, 2020: I'll be updating this thread in the future as well as utilizing the Steam workshop! Keep your eyes out for new maps! 1 Link to comment Share on other sites More sharing options...
Ferret Posted January 22, 2011 Author Share Posted January 22, 2011 Update! A new map has been added! Steppes of War (6P)! Link to comment Share on other sites More sharing options...
Ferret Posted February 16, 2011 Author Share Posted February 16, 2011 Update! A new map has been added! Heavy Metal (6P)! Link to comment Share on other sites More sharing options...
Ferret Posted February 23, 2011 Author Share Posted February 23, 2011 Update! All of the maps are now contained in one file which can be downloaded under the "Downloads" section above. Hopefully that will make it easier! Enjoy! Link to comment Share on other sites More sharing options...
pichorra Posted February 26, 2011 Share Posted February 26, 2011 Well... The game will give priority for the unpacket maps... you need to advert peaple from that (it is obvious, but n3ub3s...) I've did a small batch tool for clean that, it try to detect the C&C95 directory, but if it do not find it, it will need to be placed at C&C95 directory, download at my attachment. cheesemapcleaner.zip Link to comment Share on other sites More sharing options...
Ferret Posted February 26, 2011 Author Share Posted February 26, 2011 You really didn't have to put in the work for that, kinda pointless because I tell people to delete them if they have them already. And mostly new players don't have them so it's not an issue really. Link to comment Share on other sites More sharing options...
pichorra Posted March 4, 2011 Share Posted March 4, 2011 In Heavy Metal, You put Normal trees instead of Blossom Tree... Result: No Tiberium Regrowing Link to comment Share on other sites More sharing options...
Ferret Posted March 4, 2011 Author Share Posted March 4, 2011 Not that big of a deal anyway. I'd rather not update a map just to change some trees. Link to comment Share on other sites More sharing options...
Ferret Posted March 7, 2011 Author Share Posted March 7, 2011 Update! A new map has been added! Xel'Naga Caverns (6P)! (Later renamed to Adjacent Battles) Link to comment Share on other sites More sharing options...
Nyerguds Posted March 13, 2011 Share Posted March 13, 2011 Get that Starcrap outta my C&C Link to comment Share on other sites More sharing options...
Ferret Posted March 13, 2011 Author Share Posted March 13, 2011 Hey, just the names were taken. Link to comment Share on other sites More sharing options...
Ferret Posted March 24, 2011 Author Share Posted March 24, 2011 Update! A new map has been added! Modest Field (6P)! Link to comment Share on other sites More sharing options...
Ferret Posted September 19, 2011 Author Share Posted September 19, 2011 Update! A new map has been added! Electric Avenue (6P)! Link to comment Share on other sites More sharing options...
Ferret Posted January 24, 2012 Author Share Posted January 24, 2012 Update! Changelog Steppes of War Replaced the trees in the tiberium to their correct type of tree Made it look prettier Adjacent Battles Xel'Naga Caverns has been renamed to "Adjacent Battles" Previews All images have been reformatted to a .jpeg format making them easier to quickly view All images are now hosted on imgur instead of ImageShack because not all countries can view images on ImageShack; you're welcome Pichorra All Maps Map names representing the amount of players that can be on that map has been removed since it's now redundant from Nyerguds's latest patch (example: "Baller Crawler Map (6P)") Joust New map bitch, go play it Link to comment Share on other sites More sharing options...
Nyerguds Posted January 25, 2012 Share Posted January 25, 2012 ew, jpeg Looks like people are finally making less-than-6-player maps again. Yay! ^_^ Link to comment Share on other sites More sharing options...
pichorra Posted January 25, 2012 Share Posted January 25, 2012 Just fix the problems with the language stuff, and we will be happy Link to comment Share on other sites More sharing options...
Ferret Posted January 25, 2012 Author Share Posted January 25, 2012 ew, jpeg Looks like people are finally making less-than-6-player maps again. Yay! ^_^ Yes, with your new patch. It makes all of this easier! Link to comment Share on other sites More sharing options...
Ferret Posted February 2, 2012 Author Share Posted February 2, 2012 Update! Changelog Joust Replaced a couple of tiberium trees which were in the wrong position to a regular tree Slither 2-player map Base-crawling is redundant Offers a new style of play New map, so go play that shit please Special thanks to: Myg, Lovehandles, and Pichorra! Link to comment Share on other sites More sharing options...
MattAttack Posted February 2, 2012 Share Posted February 2, 2012 These maps are awesome... Lots of tiberium and nobody can really whine about getting a bad starting spot! Link to comment Share on other sites More sharing options...
Ferret Posted August 8, 2012 Author Share Posted August 8, 2012 If anyone has an idea for a map. Post some info on what you'd like to see be created! If so, please post an image of an outline for a map. I'm hesitant to make another map mainly because I don't even know if anyone still plays this game anymore. If not. I could try to get myself familiar with the Tiberian Sun map editor and start a workshop for that game possibly, that is; if people were to play it. Time to revive some things! Link to comment Share on other sites More sharing options...
weaveR Posted August 8, 2012 Share Posted August 8, 2012 I don't even know if anyone still plays this game anymore. White Mr_Killt and I still play occasionally and make a Christmas map with snow there are hardly any snow maps. Link to comment Share on other sites More sharing options...
Ferret Posted August 8, 2012 Author Share Posted August 8, 2012 I don't even know if anyone still plays this game anymore. White Mr_Killt and I still play occasionally and make a Christmas map with snow there are hardly any snow maps. Okay. Is there any specific way you would want it? Layout, tiberium amount etc. Link to comment Share on other sites More sharing options...
MattAttack Posted August 8, 2012 Share Posted August 8, 2012 You still get a couple of regulars, a noob here and there and once in a while I can get one of the old heads to play. Anyways a while back, I was checking out "impatience" by kilkakon http://cnc-comm.com/community/index.php?topic=822.0 which is a map that consists of islands and encourages an air war. That map just wasnt feasible so I've been trying to come up with a twist on that similar concept, but with no luck so far. I even dumbed it down to a 2-player map, but it always ends in a stalemate. I don't know if thats just because TD's air units (mainly the chinook) are just too weak or what. But anyways, thats the idea I've been toying with and maybe you could do better than me. Here's some pics of my idea: Link to comment Share on other sites More sharing options...
Ferret Posted August 8, 2012 Author Share Posted August 8, 2012 I'll see what I can do. Although, I'm not too much of a fan of those ideas. Do you have any more? Link to comment Share on other sites More sharing options...
Jacko Posted August 8, 2012 Share Posted August 8, 2012 I rarely play Tiberium Dawn but its good fun. (I need to mess about with my C&C95 files to get online working.) What if you made some maps from Red Alert as well (example off the top of my Head, Keep off the Grass and ummm... Treasure isle maybe?) Link to comment Share on other sites More sharing options...
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