[CC] RaVaGe Posted June 21, 2018 Share Posted June 21, 2018 (edited) [2] Sahara Mirage - Tournament Edition Sahara Mirage for competitive & tournament play. Release Notes. Fenced middle tech structures. Replaced tech air with tech armoury for better balance in Allied vs Soviet matches. Added more gems to the middle to even out resource harvesting options. Replaced corner tech oil derricks with large ore patches. Enhanced terrain detailing a small bit. Enhanced the existing lighting system. Download Download prosahara.map Edited June 21, 2018 by FReQuEnZy 2 1 Link to comment Share on other sites More sharing options...
a1nthony Posted June 23, 2018 Share Posted June 23, 2018 You don’t think this adds a bit of power to the yuri faction ? 1 Link to comment Share on other sites More sharing options...
fir3w0rx Posted June 23, 2018 Share Posted June 23, 2018 I've always been for balancing/improving original Westwood maps (because WW only knew a fraction of what we know now about the games), but the majority of the RA2YR community has never liked the idea, which is why balances/improvements (although not perfect, but is heading in the right direction imo) have never been made official. Take these two attempts for example (again, not perfect, but people barely even gave them a chance to grow on them): http://xwis.net/forums/index.php/topic/171404-standard-maps-balanced-out/ http://www.blackassassins.org/pisc/map_changes.htm 1 Link to comment Share on other sites More sharing options...
cypher Posted June 25, 2018 Share Posted June 25, 2018 nice one 1 Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted June 25, 2018 Author Share Posted June 25, 2018 On 6/23/2018 at 12:26 PM, fir3w0rx said: I've always been for balancing/improving original Westwood maps (because WW only knew a fraction of what we know now about the games), but the majority of the RA2YR community has never liked the idea, which is why balances/improvements (although not perfect, but is heading in the right direction imo) have never been made official. Take these two attempts for example (again, not perfect, but people barely even gave them a chance to grow on them): http://xwis.net/forums/index.php/topic/171404-standard-maps-balanced-out/ http://www.blackassassins.org/pisc/map_changes.htm While some good ideas. The fencing of all tech is a poor idea as it leaves Allied even more disadvantaged in the early game than they already are. Most of Pisc's map fixes are 'quick' instead of just sandbagging the Alamo it should be shifted towards the top, along with the gems. On 6/23/2018 at 4:49 AM, a1nthony said: You don’t think this adds a bit of power to the yuri faction ? Only testing will prove that, though personally, I've never had problems with Yuri on that map. Engi eating has always been a huge problem on that map and many players have mentioned it to me. Link to comment Share on other sites More sharing options...
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