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a1nthony

Ladder Tester
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    162
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Everything posted by a1nthony

  1. a1nthony

    I think it’s time..

    With me trying to develop myself, and create a good future I think it’s time for me to say farewell, this isn’t to say I won’t come back and play in the long-term future. But after buying a new laptop, I just can’t afford to fall behind in my career or personal development. This is my goodbye post. ive had a lot of ups and downs in my Ra2/yr career and my fair share of complete failures on big stages. Some consisting of Getting owned by moon3 5-0 infront of thousands of viewers.. and only training 2 out of the 7 days I had before hand is something I’ll always regret. Beating ico0’s yuri with my sov on heck in the CNCnet tournament with sharp decision making and tactical play, only to get owned by Marko in the next match with the crowd yelling for me to make one simple decision that would have made me fair much better, recorded for everyone to see again and again. Gaining 1000+ clan points by myself on xwis only for my teammates to lose In the last hours of the month for our clan not to reach hof.. the list goes on. I did have my fair share of accomplishments as well, I was once a top 5 Qmer on xwis. Was a part of an xwis clan that got the most points in history before they allowed you to win 5 times in a 24 hour period(even with the 5 win rule our record was never broken) I was lucky enough to have 3 top tier Clanning partners(main partners if you will, I have had many great partners)that helped me hone my skills and have a reputation of being a highly advanced 2v2er known for agile control of units and good decision making. These partners being Adam,Latof, and Brett. I’ve won 2v2 tournaments for money and was fortunate enough to play In many eras of this game, and be good enough to meet the top players of each one. I did my fair share for the yr community as well. Ive hosted and sponsored tournaments. Co-created the clan “tra1n” which at it’s peak maxed out the number of players in a clan with its priority being the training of noobs into pros, I was able to convince many pros to contribute. In the end I was never able to fully achieve what I had hoped for, but my greatest feats on this game were getting rank 1 2-man clans in all eras of this game, and a top 5 2 man clan with just us both being America, Being known as having fantastic tank control and micro, and getting a rank 3 in xwis QM. I will leave this game as a top 50 player, and an even better team player/strategist. U may see me pop up randomly If this game continue to survive, but it seems my devotion to this game has left me. I’ve met so many personalities on this game and spent most of my childhood playing YR instead of concentrating on school. So it will never leave me, but it’s just time for me to concentrate on my future.... until we meet again! edit: I have a bunch of build orders/tactics/ for maps and factions if anyone is interested in my archive just send me a Pm
  2. a1nthony

    How to beat yuri?

    Hi, this has been a tough question for decades, although yuri is OP.. there are tactics, tips, and tricks to try balance this out. In this topic you can ask any questions Be they general or sceneraio specific and I will answer to the best of my ability/ and or maybe a veteran will chime in once or twice. The most frequently asked questions and best answer will be edited into this first post... maybe this will help people get a better grasp against yuri! so what are you waiting for? Ask away....
  3. a1nthony

    How to beat yuri?

    So have you demonstrated this? What rank have you achieved, what Yuri players have you consistently beaten?
  4. All I got from this post is that diffrrrnt colors are easily unlockable.
  5. a1nthony

    Looking to purchase a new computer..help?

    I’ll check it out thanks
  6. Hi all, I’m looking to purchase a new computer mainly to be used for recording and mixing audio, a long with some CnC of course. My question is.. does anyone here know what I can get for a good price? I’m willing to spend 500-709 for a computer tower. I’d imagine refurbished computers with warranties are a good deal?just wondering if anyone here has experience. Any input would be great!
  7. a1nthony

    Looking to purchase a new computer..help?

    So I ended up settling on this laptop: https://www.amazon.com/gp/aw/d/B01MZ9XPXA thanks for willing to help tho! edit: any good antivirus?
  8. a1nthony

    Top 10 Things CNCNET YR needs

    here are some off the wall things And some thoughts to you’re points. -Better AI: Someone on this forum already made a very strong ai, can’t you just copy and paste the code and make a level above brutal ai? -badges were awesome, there are a lot of people who did(and still might) dedicate a lot of time to the game in order to get a difficult badge showing next to their name for the rest of their cnc career. -patches and updates: this would be super fun! The initial update I think we would need a bunch of veteran players on discord talking, because text wouldn’t be enough.. this would be the hardest part. i think you pretty much hit all the main points though, what a great post!
  9. a1nthony

    How to beat yuri?

    OniOn has some good points/strategies So lets go Into depth on them this post I directed towards onion or anyone else who is knowledgeable, I mean no disrespect as my posts are a means to spark conversations to make noobs and high level players alike understand. To simplify these things if you will, that’s the goal, but anyways addressing onions points: sovs- Do you really think 6 tanks can kill a yuris base in a minute? I hate revealing how to play yuri better but all top yuris(if any are left) have 5-15 Gatling bunkers in there base when they know it’s going to be a long grinding game. A good technique for sure but definitely not the win-all. I’ve seen some yuris wall their units to protect from drones... and don’t forget they get all of their money back when they grind their units. So you have to use drones defensively or take advantage of the quick+1 you get before it becomes -1. Also you don’t mention seige choppers which I think are vital against yuri? What are your thoughts on those? I’ll leave it at this for now. allied- If I remember correctly 1gat>ggi ifv? Regardless, ggi ifvs are a strong unit but not so sure that I would opt for 2ggi ifvs over a harrier(difference of 400 dollars). I think grizzlies and a harrier are needed more to defend and 2 gi ifvs can be used to attack slaves early if you go that route. The problem isn’t beating yuri when you are teched, it’s getting teched as allies with a strong economy that is the problem. Yuri has the deadly “wave tactics “ and while I forget the exact teams/timing it goes something like this... 1st wave: 2gats,3lashers,brute,mag 2ndwave:+MM and/or disc 3rdwave:+2discs(that split)[the goal for yuri is to have the third wave before you can get a bf as usually the allied player is broke if surviving wave2 etc...) im not sure ggi ifvs fire in mid air and if not are easy kills for mag+Gat. But usually by the third wave ur done, these wave tactics do not include rushes etc.. but back on topic. Mass prisms own all of yuri army except discs, and when I say mass I mean 7+ anything less than 5 prisms is a waste unless u have the yuri on the ropes and you are attacking his structures. You need mirage tanks to counter master minds, and harriers are more fundamentally sound to counter mags.My question is what type of BO would you use to tech fast against an aggressive yuri player and feel comfortable to mass prism tanks?
  10. a1nthony

    Who is the best player ever?

    I could train anybody who has good micro how to be the best player. It would take 2 months. They would be the best player ever. This is the new answer
  11. a1nthony

    Long time red alert 2 player (Onion97)

    Yeah he passed away a few years back, me and him had some rank 1 clans and were a pretty good duo. Good times. He had a snowmobile accident. It was really sad as we grew up in the game together! But yeah glad to see a familiar face.
  12. a1nthony

    Long time red alert 2 player (Onion97)

    Hey it’s alarm2202, Brett’s friend. I remember you, glad to see you coming back!
  13. a1nthony

    How to beat yuri?

    I suppose we can break down yuri main units weaknesses and strengths and stay on topic. Magnetron- This is yuris main “support” unit for his army, and a lethal killer when it has terrain and structures in the area to drop opposing units on. Strengths: dodge planes easy, kills buildings with other units. Kills units with terrain and cliffs (trees).very hard to counter if you opt to number magnetrons and have micro, and still easy to use if you opt to use ctrl shift. Can lift navy out of water, can bring units in to take with masterminds, can stop opposing units from moving briefly, and ruin formations The perfect support unit. Weaknesses: dies in one harrier shot. Can’t target infantry. Sluggish movement. Doesn’t do any direct damage to units. Does minimal damage to structures. Common unit counters: desolators, harriers(eagles), drones. Main lethal magnetron tactic: killing miners by lifting and dropping on ore refineries. ill try to do one unit everyday when I’m bored, what are people’s thoughts on the magnetron? Anything I missed or didn’t touch on, anything you disagree with?
  14. a1nthony

    Winter Holiday 1on1 Tournament, Interest?

    Womp! Well just have to try for it when activity is just naturally high
  15. a1nthony

    How to beat yuri?

    So thought process; in order to defeat something you exploit their weaknesses. What weaknesses does the vanilla yuri faction have? We can categorize all major and minor weaknesses, I will start with a couple major: -Scouting minor: -slaves does anyone else have anything to add to these lists?
  16. a1nthony

    Winter Holiday 1on1 Tournament, Interest?

    maybe Martins nerfed yuri could be allowed
  17. a1nthony

    Yuri Rebalance Patch (Community) Changelog

    I think Eagles are legit vs a soviet player, I could list the reasons why I think sometimes Korea can be better against sovs depending on skill level, but GGI ifvs really limit eagles in AvA match ups and that’s why I think America is just overall better. We can discuss VS sovs scenarios if you’d like but GGI ifvs are a killer for Korea. So I guess you’re right about America being a lot better lol. Had to talk this one out load to realize it
  18. a1nthony

    Yuri Rebalance Patch (Community) Changelog

    While gi’s Are super OP and America is overall better. Korea has the “double shot” glitch and a better economy means u can have more eagles fast. Have 6-8 eagles is pretty empowering when you can be aggressive on all fronts. It’s a lot easier to achieve then you’d think. But I digress, I do agree with your 3 faction arguement. special units need to be buffed, random tweaks for different factions could be fun and generate new strategies and gameplay... that would be hard-testing tho and I think there should be a forum for discussion on this... make one? (What would you like to see in each faction) it would be pretty fun to see something like this. But I think experienced players need say In something like this, and not just one or two
  19. a1nthony

    Yuri Rebalance Patch (Community) Changelog

    I’d argue a pr0 Korea is legit. Time for changes sure but I think my main points stand true in that yuri only had a few major problems. and if we are talking about restructuring the game than we can expand more on just completely changing the yuri faction. How about adding a navy, buffing special units. Adding more units (mobile gap generator was always one of my favs in convos like this)and changing unefficient units like apocalypse tank. Changes like that are good to make but they change the core of the game. I’m all for something like that, and I can’t give enough props to Martin for executing on what he thinks is best for this game and nerfing yuri. But if you want to update everything I think u should make a poll and have veterans and skilled players put forward there thoughts I mean shave 30 seconds off of chromosphere timer, give sovs some anti BF units and long game weapons (defensive structures etc..) lol I’m sure you guys get the point. Just off an overnigh shift excuse the long post
  20. a1nthony

    Yuri Rebalance Patch (Community) Changelog

    Ok did a quick read and Cekaj no offense but yuri have several “op” / unrealistically powerful points to them that need to be changed. Just because you haven’t played a true top tier yuri player doesn’t mean these problems don’t exist. The main problems are infinite money and yuri navy. There are some other OP points to a magnetron u like lists so here. 1)infinite money: yuri auto wins grinding games just because they can continuously rebuild and nobody else can. All they need to do is camp until resources are low. Maps like hidden valley and offense defense come to mind first. 2)Boomer Sub: A boomer sub can pop half of your base before the first American paradrop is ready.. even if you build afc before war (which again you auto lose) 3)magnetRon: Ctrl shift is dangerous and it doesn’t take skill, find someone who numbers their magnetrons and your done. Any maps with a bunch of trees or cliffs automatically add to magnetrons advantage... they can pop any unit in one hit, sometimes two units. And they easily dodge harrier strikes, not to mention they work in perfect unison with the yuri army. Sorry if you think infinite money should be a part of yuri then you must not play at a high level.
  21. a1nthony

    How to beat yuri?

    Anti-scout and engi!
  22. HI, i wrote this while i was really quick in game(splits galore!)... and i used to read it everytime i took long breaks and wanted to be competetive again.. Hope it helps Hot Key General Ideas: A(.?)Few new general ideas! 1:Way-Pointing dogs to scout -I usually still choose to manually scout with dogs (numbering them) However, waypoints i think are best used when you know the maps. That way you can easily waypoint through cliffs etc... and have your dogs stop at choke points that you would normally stop at anyways. 2:Thoughts on how to incorporate F1-F4 -Incorporating f1-f4 is kind of hard, but on really big maps it's very helpful. If you waypoint your warfactory to a certain spot, you can f1 it and automatically go there; considering the odds are you won't have those units numbered since they are waypointed there. 3:Thoughts on Way-Pointing -On big maps, to try to incorporate way-pointing tanks. Basic Hot key Numbering: H- Your Mcv f1-f4- important spots on Map ( choke points) (and ore fields you are mining) 9-primary warfactory--- (hit 9 to auto set a rally point during battle) 0-Primary barracks-- (hit 0 to auto set rally points during battle) ^ s will make them go back to normal. Added Tip: grizzly and dogs #1 rokis #2 ifv #3 harrier # 4 5 6 7 split #1 one way, #2 another, and finally #3 the other way, crossing these over (rokis easiest to switch around and help other #'s - over cliffs, down cliffs to diff entrances etc etc) finally hitting flak / buildings / pp's with harriers / tanks / desos with harrier to help out on all sections H0tk3y Vs M4p ALL HOT KEYS ARE NUMBERED IN ORDER AS GAME PROGRESSES 1. Snow Valley : Example from Top RiGHt (Universal) ~Waypoint Mode Enabled~ 0=barracks_123(4?)dogs_F3-Bottom Right Enemy Entrance_F2-Top Left Enemy Entrance_F1- Mountain w/gems(middle)_9Warfactory_*123456(tanks/rocketeers/other unit) * Basic Example: 2 Groups of tanks, 2 (Separate?) Rocketeers, 2 (Separate?) Harriers. -------------------------------------------------------------------------------------- Tank Control Techniques: 1. Number tanks in the front of your group, and move them back in an active battle to throw off clicks/make this tanks follow ------------------------------------------------------- Tank Control: 1.Number your fodder as it's own group (all your dogs+conscripts in team 1) 2.keep your tanks in ONE big square(Destroy trees and light posts if you honestly have to) A. a=Up and Down b. = Left and Right (assuming all of you're enemies tanks are the exact opposite of you) a. [ ...............A..............] [...............l | l.............] [................................] [................................] [................................] b. [ ] [ ] [ ] --> [ ] [ ] 3.target his closest tanks (the tanks behind those won't be able to hit your tanks then, because they are farther away) *!!! A. Side Note:***Grizzly tanks do not work like that against rhinos*** 4.Make sure team 1 is always in front of your tanks, like a shield or force field. Also, When you press try to attack weaker buildings like Powerplant, and Barracks. Attack anything you can! but make sure you're tanks Do Not Take Damage. (That's why it's not smart to press miners with 1 tank; your tank will take damage and his miner heals.) --------------------------------------------------------------------------- General Knowledge: Sure Building orders for each individual map are cool but all you need to do is master "Heck Freezes Over" and understand some GeNeRaL Knowledge, then you can make your own Building orders. first rule= never hit zero, always have an economy. in YR you need 4 miners on one warfactory before you can start expanding to more warfacs or teching (1 miner in gems counts as 2), always have a sentry gun ready, ALWAYS(you are able to cancel/sell for economic reasons) fodder + good tc > opponent who out tanks you (be the judge of skill) always pressure, pressure does NOT always mean attack, but it's a lot easier to do things if you control more of the map then you're opponent, not only that, but it also puts you in good position to make a first move, **** Place buildings with a purpose********* Don't just build to build, build with reason. Possible reasons include : -Expansion -Securing a choke point -Anti scouting Examples* "I'll place my powerplant here so i can build down a cliff" "I'll place my warfactory here because it's closer to the opponent and it will save some time for my tanks to get to his base" "I'll place my battlelab in back because it's easy to destroy and very important"" *******Walls******** A very diverse defensive structure that does a lot. Some uses, and facts with walls: -One wall in front of a defensive structure adds alot of health to it. *Keep in mind structures like pillboxes and sentry guns can not shoot over walls -Walling your buildings costs less then anything and is a cost effective way to keeping your base alive in base trading, or unseen split situations. *********General Ideas********** When an opponent splits to your MCV with a few tanks and you need a little more time to react, build a wall in in front of their tanks. This can usually by you a significant amount of time
  23. a1nthony

    Micr0 Pocket book(do you even micro bro???)

    Bump so I can find this easier, thanks
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