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Everything posted by RaVaGe
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You bumped a 2 year old thread and I didn't even notice...
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Sure I can teach you. A basic Soviet faction build order as for all builds depends on the map size and if its open terrain or has lots of cliffs / lakes / chokepoints. Also if you start with just Ore or have some Gems, which give 2x the money per Harvester trip, with starting Gems you can sometimes skip producing miners from factory. LARGE OPEN MAPS: Tesla Reactor Barracks ( 4 Dogs to scout map, put into teams with CTRL+Number ) Refinery ( Try to put close to Gems or Ore as possible ) War Factory ( 2 or 3 War Miners, before making Rhino Tanks ) From this point you can move MCV to different smaller Ore patches and build there, if not keep building at the same large one. Refinery ( If at the same ore patch, sell it after, you're making it for the miner only ) You can move to new Ore again. Refinery ( If at the same Ore patch if you have large Ore patch nearby and sell it too if you do, if there is no large ore patch make it at a different one and keep it ) Tesla Reactor War Factory ( Keep making Rhino Tanks ) War Factory Tesla Reactor Depending on your economy being good and if the map is large you can keep building War Factories to increase Rhino Tank production speed. Radar Tesla Reactor Battle Lab Nuclear Reactor If the Super Weapons are disabled you can continue to build War Factories. Iron Curtain or Industrial Plant ( Makes all vehicles 25% cheaper) Continue to keep building to more Ore and Gem patches and expanding your economy War Factory War Factory Keep repeating step 21 and go WIN. SMALL - MEDIUM MAPS: Tesla Reactor Barracks ( 3 Dogs to scout the map ) Refinery ( Near Gems first then Ore ) War Factory ( 0 - 1 War Miners, then Rhino Tanks ) If a lot of Gems are near your base make 2x War Factories if not then skip this step. Refinery ( Near Gems if many remain and sell the old Refinery, otherwise build at Ore and keep both till Gems are gone ) Tesla Reactor War Factory Refinery ( Next Gems or nearest Ore patch, if building at same Ore you can sell old Refineries ) Refinery War Factory Tesla Reactor Radar Tesla Reactor Battle Lab Nuclear Reactor Iron Curtain or Industrial Plant Continue building to new Ore / Gems and making more War Factories.
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Define dead? It's been dead for years for most of us.
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How can I change the starting money for a specific map, using FA2 or Notepad?
RaVaGe replied to serron's topic in RA2/YR Maps
To change standard Command & Conquer Red Alert 2 lobby settings through Rules.ini Add "rules.ini" to your game directory Open the "rules.ini" file with a notepad or code editor such as vscode. Find the section "[MultiplayerDialogSettings]" Adjust values for the variables shown below. -
How can I change the starting money for a specific map, using FA2 or Notepad?
RaVaGe replied to serron's topic in RA2/YR Maps
You need to edit a "rules.ini" file which you can extract from game files with XCC Mixer you can may download it from https://xhp.xwis.net/utilities How to extract Rules.ini from Red Alert 2 files Open XCC Mixer Go to the "File" Menu Go to the menu item "Found" Select "Ra2.mix" Double-click "local.mix" Scroll down and look for text file "rules.ini" Right click the file and select "Extract" from the menu. Save the file to game directory. Screenshots -
How can I change the starting money for a specific map, using FA2 or Notepad?
RaVaGe replied to serron's topic in RA2/YR Maps
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How can I change the starting money for a specific map, using FA2 or Notepad?
RaVaGe replied to serron's topic in RA2/YR Maps
In the skirmish lobby, you can select up to 100,000. -
Seggestion: Psychic Sensor/Discussion (Yuri's Revenge)
RaVaGe replied to DanielSama's topic in Red Alert 2
Pretty sure this functionality was restored. -
Almost 8 years later, you're still just playing the same mod map... Could have learned to code and contribute in a year or two, but you waited for others, so it took 8.
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They're officially pushing us to use the new client
RaVaGe replied to Radian's topic in Tiberian Sun
As usual, C&C classic balance is bad and makes the game very two dimensional. -
Many people already do this on the Blender C&C Discord: https://discord.gg/4KUXjjmR
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Optimizing CnCNet Gaming Experience at Cleats Bar and Grille
RaVaGe replied to Mr Ruky's topic in General Discussion
I can configure your network properly with a static IP and set up NAT/Firewall over TeamViewer for a small fee, payable via PayPal. For reference, I've spent more than a decade troubleshooting RA2/YR bugs and problems for players across the world. -
- - - Day-Night Cycle - - - With Day-Night Sounds! for any map by CCCP84
RaVaGe replied to CCCP84's topic in RA2/YR Maps
I see from your screenshots that the cycle only changes the brightness, but did you know you can also change the colour of lighting with triggers for red, green and blue, to create sunrise and sunset colours. -
@promic Where did you put it and which game mode did you set on the map?
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Reinstall the game.
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It only works by capturing the American Air Force HQ. The rest of the bonuses are dependent on the country.
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Tiberian Sun game breaking bug, NOD "Destroy Mammoth Mk.II Prototype" mission can't proceed. The white structure that needs to appear doesn't and the Mammoth keeps attacking this invisible spot, making it unable to progress. Restarting or reloading doesn'
RaVaGe replied to F.E.A.R.'s topic in Tiberian Sun
I had to restart the campaign because of this and next time it wasn't doing it. Try to play from a previous mission to reach this one again, or re-install the game, and check out community patches.- 1 reply
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Use trigger with the action "do damage at waypoint...". 3 waypoints directly under the bridge are enough, for preview rendering you should set the tiles manually.
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Final Alert 2 Tutorial - How to make Smoke and Camp fire with light
RaVaGe replied to YosefAnan's topic in RA2/YR Maps
You need to add an active animation to the object and make it spawn a particle animation. SpawnsParticle=SmlGryActSmk NumParticles=4 -
Final Alert 2 Tutorial - How to make Smoke and Camp fire with light
RaVaGe replied to YosefAnan's topic in RA2/YR Maps
Too much work for this. Better to edit the art.ini -
Updated Final Alert 2 downloads in the first post with the new Final Alert 2 v2.02b based on the released source code. New re-arranged menu toolbar. New larger toolbar icons. Added status bar features. The map terrain editor's background colour is set to dark grey. The Map visible area bounds and playable area bounds are displayed separately. Full changes list on Github: https://github.com/CnC-RaVaGe/YRR_Mission_Editor
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!!!SIEGE UPDATE [VERSION 1.3)!!! - Welcome to F[AI]r Mod
RaVaGe replied to BRCKHAN88's topic in RA2/YR Maps
All been done before... See attachment. yrr_20082024.ini -
Use the version under the "Mod maps" category, please.
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