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Ladder Tester
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Everything posted by RaVaGe

  1. I just thought about making the mastermind hover amphibious and move across water and move the boomer to the battle lab.
  2. Here is the patch code, show me where I changed V3 & Drednaught? ;============ YURI REBALANCE PATCH ============ ;> Version : 1.32 ;> Date : 12/09/2019 ;============ RELEASE NOTES ============ ;> Reduced Initiate Garrison damage from 63 to 25. ;> Reduced Elite Initiate Garrison damage from 73 to 30. [UCPsychicJab] Damage=25 [UCElitePsychicJab] Damage=30 ;> Set base level Bio-Reactor power output to default value of 150. (v1.09) ;> Reduced Bio-Reactor power upgrade output from 100 to 50. (v1.09) [YAPOWR] ExtraPower=50 ;> Set Slave Miner cost to default (v1.30). ;> Reduced Slave Miner's health from 2000 to 1500, applies to both structure and vehicle modes. ;> Salve miner now builds at the same rate from the structures and vehicles tab. ;> Reduced Slave Miner's damage vs terror drones from 400% to 100%. [YAREFN] Strength=1500 BuildTimeMultiplier=1.0 Primary=20mmSM [SMIN] Strength=1500 BuildTimeMultiplier=1.0 Primary=20mmSM [20mmSM] Damage=30 ROF=20 Range=5.5 Projectile=InvisibleLow Speed=100 Warhead=SMWH Report=WarMinerAttack Anim=GUNFIRE [Warheads] 106=SMWH [SMWH] Verses=100%,80%,70%,50%,20%,20%,20%,15%,10%,100%,0% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=50% ;> Reduced Lasher Tank Build time by 20%. [LTNK] BuildTimeMultiplier=1.3 ;> Set Gattling Tank's movement speed to default. (v1.10) ;> Set Gattling Tank's armor type to default. (v1.12) ;> Reduced Gattling weapons damage to infantry armor types by 20% to improve the usefulness of infantry (including the rocketeer) against Yuri. ;> Reduced Gattling weapons damage against terror drones by 75% to make the use of drones a viable option against Yuri. ;> Reduced Gattling weapons damage against heavy armored vehicles by 5%. ;> Set Gattling weapons damage against light armored vehicles back to default. (v1.12) [GattWH] Verses=80%,65%,55%,90%,30%,5%,10%,5%,3%,125%,50% ;> Set the cost of Gattling Cannon to default. (v1.13) ;> Increased Chaos Drone's movement speed by 2. ;> Set Chaos Drone's build time modifier to default. (v1.14) ;> Reduced Chaos Drone's cost by $200, now $800. (v1.30) ;> Increased Chaos Drone's health by 95. (v1.16) ;> Reduced Chaos Drone's Berserk effect duration on infantry by 25%. ;> Reduced Chaos Drone's Berserk effect duration on vehicles by 25%. [CAOS] Cost=800 Speed=10 [PsychGasCreate] Verses=75%,75%,75%,25%,25%,25%,0%,0%,0%,0%,0% ;> Magnetron can no longer fire up cliffs. ;> Decreased Magnetron's anti vehicle weapon rate of fire by 90, this slows down auto-mag. ;> Set Magnetron's anti structure weapon rate of fire back to default. (v1.17) [MagneticBeam] ROF=100 Projectile=InvisibleMedium [MagneticBeamE] ROF=100 Projectile=InvisibleMedium ;> Mastermind now overloads when controlling above 2 units instead of above 3. ;> Reduced Mastermind's mind-control weapon rate of fire by 50. (v1.09). ;> Increased Mastermind's mind-control weapon range by +1. ;> Set Mastermind's health back to default. (v1.18) ;> Mastermind now has sensors and can reveal disguised units. (v1.24) [MIND] DetectDisguise=yes [MultipleMindControlTank] Range=7 Damage=2 ; Set to display 2 pips ;> Mastermind's overload damage amount increases faster, before it would wait until 6,10,50 units are mind-controlled by the Mastermind to increase overload damage, now each additional unit increases the damage received. ;> Mastermind's overload damage reduced to match increased rate levels previously 0,50,100,500 per each level now 0,50,50,50 due to increasing the rate not the damage, this makes it harder to kill or grind mind controlled units as more are controlled. ;> Mastermind's overload damage rate set to increase at an incremental rate on the amount of units controlled, this allows the Yuri player to micro to avoid damage as intended by original unit design. ;> Fine tuned Mastermind's overload damage rate to allow for more micro. (v1.19) [CombatDamage] OverloadCount=2,3,4,5 OverloadDamage=0,50,50,50 OverloadFrames=0,60,50,40 ;This often ;> Set FLoating Disk's damage to vehicles back to default. (v1.20) ;> Set FLoating Disk's weapon range back to default. (v1.21) ;> Reduced Floating Disk's health by 100. ;> Increased Floating Disk's cost by $250 to $2000. [DISK] Cost =2000 Strength=500 ;> Set Boomer Submarine Missile health back to default. (v1.22) ;> Boomer fires 2 missiles again instead of 1. v1.31 ;> Yuri Boomer Submarine now requires a Yuri Battle Lab to be built. (v1.22) ;> Reduced Boomer Submarine cost by $250 due to being available later in the game. (v1.23) [BSUB] Prerequisite=YAYARD,RADAR,YATECH Cost=1750 Soylent=1750 SpawnsNumber=2 ;> Increased Psychic Tower's power requirement from 100 to 150. [YAPSYT] Power=-150 ;> Reduced Tank Bunker's health from 1000 to 600. [NATBNK] Strength=600 ;> Reduced Terror Drone sell value to 1 as they stack with the value of a unit they infest when grinded. [DRON] Soylent=1 ;> Reduced charge time of Genetic Muatator superweapon by 1 minute. (v1.09) [GeneticConverterSpecial] RechargeTime=4 ;> Reduced Brute's cost by $100 to keep it useful through out all stages of the game. ;> Reduced Brute's sell value to $100 to fix the mutator grinding exploit. (v1.09) [BRUTE] Cost=400 Soylent=100 ;> Increased Virus' weapon range by 2 to make it a viable counter to Desolators. [Virusgun] Range=12
  3. RaVaGe

    Chinese pushers

    Should really have a ladder staff user title.
  4. @YosefAnan Just post a feature request on the github of the cncnet client.
  5. Pretty much, for example there hasn't been a proper map pool update since I released one for ranked and there hasn't been casual map pool update for a year or so since me and a buddy released one big one. I told you to volunteer and work on your ideas yourself, the current staff only works on critical bugs and features. You'll be waiting a long time otherwise, as alot of what you mentioned takes a lot of work from multiple developers.
  6. @iMNaSTy Don't respond to him, he always comes to ruin every thread about YR suggestions on CnCNet, just do a quick forum search.
  7. @iMNaSTy You can always volunteer and help make your suggestions a reality.
  8. Aaaand port it to YR too please ❤️
  9. @X3M https://discord.gg/ZQn8QNd
  10. The YR Icon before player names shows that they are in YR, as you can change channel to CnCNet General and see icons from other games and mods in-front of player names, so we can't just go and remove it as it's useful. You'd end up with game specific icon, ladder badge, friend/blocked icon in-front of a name.
  11. @Win4ester Find me on Discord if you want to help out, I've been doing a lot of games on the new patch.
  12. I can try... thanks for not helping out though when you need something.
  13. I have a new version of the patch in the works, but it needs testers.
  14. I don't recommend using the Yuri Balance patch for competitive games such as tournaments, because that patch is aimed at casual players. Some further imbalances were revealed during recent testing of the Yuri faction, which I won't mention here right now to prevent abuse of the patch. Regarding the damage of the Boomer and Dreadnought missiles, according to @Lud0wig it's a side-affect of the bunker penetrating feature that was added to these weapons, to allow them to destroy the units inside tank bunkers. @Win4ester
  15. If you're disabling them on a per map basis you can add the ini to the map from rulesmd.ini [unitname] CreateSound= Leaving it just blank removes the sound.
  16. The Unofficial CnCNet Yuri's Revenge Client - Allied Theme Version: 1.0 Download the Unofficial CnCNet YR Allied Theme Installation instructions are included in the download archive ( not in the theme files folder ). CnCNet_YR _Allied_Theme_v1.0.7z Check Out My Other UI Themes! Yuri's Revenge Soviet Theme
  17. The Unofficial CnCNet Yuri's Revenge Client - Soviet Theme Version: 1.0 Download the Unofficial CnCNet YR Soviet Theme Installation instructions are included in the download archive ( not in the theme files folder ). CnCNet_YR _Soviet_Theme_v1.0.7z Check Out My Other UI Themes! Yuri's Revenge Allied Theme
  18. There's a pinned thread in this forum section about learning how to create maps, perhaps, you'd like to read it so you won't make these mistakes.
  19. I agree that the map pool should include only limited number of specialised scenarios such as naval based maps.
  20. If different games on CnCNet benefit from different limits then they should be set in a way that benefits them all in their unique way. Unfortunately with TS you only have yourselves to blame.
  21. You're contradicting yourself here, seems it's specific to the TS community rather than the RTS genre or competitive gaming.
  22. The YR community come together and agreed that we needed this rule, the RA1 community has been playing on 1 nickname voluntarily for a long time so maybe solve your differences and start acting like a community.
  23. I can't remember but should be around 300-400px on the long edge.
  24. That's not a 'rule', that would mean that you would have to register on the cncnet website before you can log-in and play. Which a lot of people are not willing to do due to laziness... Hence why it works the way it does.
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