Badgebomb Posted March 25, 2011 Share Posted March 25, 2011 Version 4 Map Pack! Version 4 of my map pack is now completed with 4 brand new maps! . You are free to try my map pack all you need to do is extract the zip file into your C&C95 directory and your set for playing this map pack If anything is wrong, feel free to tell me and I'll try to fix any problems. Thank you for your kind patience and have fun Maps list: Cold Fight(6P) (New) [scm152ea] Close Encounter in the Snow{6P} [scm153ea] Mountains of Tiberium{4P} [scm154ea] Final Fronteir{2P}(Modified) [scm155ea] Tournament Map{2P} [scm156ea] Desert Control{4P} [scm157ea] Imitator{4P}(New) [scm158ea] One Last Chance(4P) (New) [scm159ea] Team Work(6P) (New) [scm160ea] Fix: === I had edited some of the maps making them slightly different , but they look the same only that some have more Terrian objects and eliminated the GDI buildings in one of the maps sc-mapakv4.zip Link to comment Share on other sites More sharing options...
Tore Posted March 25, 2011 Share Posted March 25, 2011 Ok a new map i made, can be played with 8 players (i hope) You can't play with 8 players at once in C&C95. Other than that i think your maps look increasingly better and better. Link to comment Share on other sites More sharing options...
Iran Posted March 25, 2011 Share Posted March 25, 2011 Most of the maps needs a lot more detail and the Tiberium needs to be less rectangular and more organic, but the layout is really great. Link to comment Share on other sites More sharing options...
Nyerguds Posted March 25, 2011 Share Posted March 25, 2011 Tore: that doesn't matter, does it? The positions are chosen at random from all available waypoints anyway. Link to comment Share on other sites More sharing options...
Ferret Posted March 25, 2011 Share Posted March 25, 2011 Yes, I have to agree with Tore there. Your maps are getting better as they go on. One thing I must note is you should put more detail in your maps, such as dirt, trees, and other things such as roads. It would give the map a whole finished feel to it. Link to comment Share on other sites More sharing options...
Tore Posted March 25, 2011 Share Posted March 25, 2011 Tore: that doesn't matter, does it? The positions are chosen at random from all available waypoints anyway. I meant the player limit of 6 players/colors. Link to comment Share on other sites More sharing options...
Badgebomb Posted March 26, 2011 Author Share Posted March 26, 2011 lol thnx for heads up everyone and yea maybe i should have put more details to it well just take time u know lol probably when i make the V4 for it , it will have everything everyone wanted to expect thnx again for commenting Link to comment Share on other sites More sharing options...
Nyerguds Posted April 2, 2011 Share Posted April 2, 2011 I just realized scm155ea uses Multi1. You kinda can't do that... it means a player gets those buildings at the start. Not to mention, these Nod units in the base will immediately pulverize the most northern player. All armed units put on a multiplayer map, including civilians, will immediately attack the most northern enemy. Also, I'm fairly sure the civilians count as enemies, meaning they have to be killed before the game finishes. And they're kinda sealed off. Link to comment Share on other sites More sharing options...
Badgebomb Posted April 5, 2011 Author Share Posted April 5, 2011 dang... Link to comment Share on other sites More sharing options...
Nyerguds Posted April 6, 2011 Share Posted April 6, 2011 I'm not entirely sure on the civilians thing though. But I think I remember someone mentioning that. Link to comment Share on other sites More sharing options...
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