Jump to content

How to actually add new units/structures exclusively to a map


Recommended Posts

How to add new infantry:

To add new infantry to a map, open a text program (Obviously), type in [InfantryTypes] in a map,

293524278_bandicam2019-01-0415-10-45-183.thumb.jpg.7468b1f7dc0a8523b9c4642f8386a623.jpg

now find [InfantryTypes] in rules.ini (Or firestrm.ini)

1196623644_bandicam2019-01-0415-14-42-448.thumb.jpg.0489ace8ac34846cc744301e7dad8cef.jpg

make sure that you're adding new infantry under the last infantry (For example, in Yuri's Revenge, the last infantry to be added is YADOG (Yuri's Soviet attack dog) and it's the 65th infantry.) now let's add the new infantry, make it the 66th infantry, and give it a name.

407840701_bandicam2019-01-0415-25-00-924.thumb.jpg.f1b299cf069db4d1a3bf99c74cce86f3.jpg

Now, all we have to do is give it rules flags to make available (Make sure you give it Sprites or it will be invisible). Before we test if it works, let's give it a new weapon. (Optional) Now that we did that, let's see if it works!

1993089613_bandicam2019-01-0416-42-20-126.thumb.jpg.4469f6ca30c7e0bd455d8ddae07c7e81.jpg

607445241_bandicam2019-01-0416-46-14-966.thumb.jpg.ad575d3909d4e0bccd8aa0af5e62a633.jpg

And look at that! I can hire it, I can move it around, and its weapon works! you can also add new vehicles/aircraft/buildings by doing this but vehicles, aircraft, and buildings have their own lists. such as [VehicleTypes], [AircraftTypes], and [BuildingTypes]. (END OF TUTORIAL)

Edited by GradualyWatermelon
  • Like 1
Link to comment
Share on other sites

  • 1 year later...
  • 11 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...