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GradualyWatermelon

How to actually add new units/structures exclusively to a map

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How to add new infantry:

To add new infantry to a map, open a text program (Obviously), type in [InfantryTypes] in a map,

293524278_bandicam2019-01-0415-10-45-183.thumb.jpg.7468b1f7dc0a8523b9c4642f8386a623.jpg

now find [InfantryTypes] in rules.ini (Or firestrm.ini)

1196623644_bandicam2019-01-0415-14-42-448.thumb.jpg.0489ace8ac34846cc744301e7dad8cef.jpg

make sure that you're adding new infantry under the last infantry (For example, in Yuri's Revenge, the last infantry to be added is YADOG (Yuri's Soviet attack dog) and it's the 65th infantry.) now let's add the new infantry, make it the 66th infantry, and give it a name.

407840701_bandicam2019-01-0415-25-00-924.thumb.jpg.f1b299cf069db4d1a3bf99c74cce86f3.jpg

Now, all we have to do is give it rules flags to make available (Make sure you give it Sprites or it will be invisible). Before we test if it works, let's give it a new weapon. (Optional) Now that we did that, let's see if it works!

1993089613_bandicam2019-01-0416-42-20-126.thumb.jpg.4469f6ca30c7e0bd455d8ddae07c7e81.jpg

607445241_bandicam2019-01-0416-46-14-966.thumb.jpg.ad575d3909d4e0bccd8aa0af5e62a633.jpg

And look at that! I can hire it, I can move it around, and its weapon works! you can also add new vehicles/aircraft/buildings by doing this but vehicles, aircraft, and buildings have their own lists. such as [VehicleTypes], [AircraftTypes], and [BuildingTypes]. (END OF TUTORIAL)

Edited by GradualyWatermelon
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