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- Yesterday
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Have you tried a different tunnel server if you are playing online multiplayer.
- Last week
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If the point of this mod is to ramp up the AI's cheating to a whole new level, then well done, you've nailed it. Seriously, we need a mod that stops the AI from cheating. I can barely build half of my base before an enemy tech or a spy disguised as a solider walks right into my base and steals my construction yard. And I'm playing the game on easy. This is just ridiculous.
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I downloaded the CNCnet/C&C Comm Center version of Red Alert and the track Await was missing from the game. The title was there in the sound menu, but it would just play another song. I looked it up on the CNC wiki, and It said that the song was bugged in the base game but was fixed in the expansions, the version I have has the expansions and it is still missing. Is there a patch or something that adds the song back in?
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Help to Fix "Error Saving Mission!" in CnCnet Client
Sniffeh replied to DeathStriker117's topic in Red Alert 2
Well that sucks. -
So it's your fault I can't build Tanya?
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How to make RA2 & YR maps - Final Alert 2 Tutorial
[CC] RaVaGe replied to [CC] RaVaGe's topic in RA2/YR Maps
Use trigger with the action "do damage at waypoint...". 3 waypoints directly under the bridge are enough, for preview rendering you should set the tiles manually. -
Switching from CnC-DDraw to TS-DDraw in the display settings fixed it for me on Steam Deck.
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You can look into the Blitz.ini file located here: Command and Conquer Red Alert II\INI\Map Code\Blitz.ini It has most of these already done.
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So i finally manager to get cncnet after the many many years of not playing online i started playing online and i got my brother and sister invovled. Unfortunately we keep running into the "reconnection error" we notice this happens when try to play long games. My brother and sister have recently played Yuri revenge we are trying brutal enemy so when the games do get abit long "reconnection error" kicks in. Does anyone have a solution to this. I'm worried my siblings will eventually get fed up and stop playing
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you should be able to just post the file here in the forum. its a good idea to also include a map render when posting
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maybe upload it on file sharing sites then share the link here
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Red Alert 2 Crashes on Windows 11 After Changing Resolution
Hottwire replied to kimkorton998's topic in Red Alert 2
Hi, Once the game is patched you may need to change the renderer CnC-DDraw works best for full screen and TS-DDraw works best for windowed mode, alternatively trial and error to find the best supported one for you may vary. You shouldn't need to modify the compatibility mode (I'd turn this off and try the above first) Alternatively you can review the videos below: Here's an in depth tutorial on how to play RA2YR using CnCNet. https://youtu.be/_EBqST0AZ9k?si=o4iPqQ4ffeXaehJY Here's an updated campaign tutorial, and how to get the game on Steam! https://youtu.be/4MfOurHaQP4?si=zrslaZTqwLIYtExD -
Hi everyone, I’ve been trying to play Red Alert 2 on my Windows 11 PC using CNCNet, but I’m running into an issue when changing the in-game resolution. Here’s what’s happening: The game installs and launches fine, and I can play skirmishes and campaigns at the default resolution. When I try to change the resolution to match my monitor (1920x1080), the game either crashes immediately or displays a black screen with the audio still playing. What I’ve tried so far: Enabled compatibility mode (Windows XP and Windows 7) and checked the "Run as Administrator" option. Edited the ra2.ini file to manually set the resolution, but the game resets it after launching. Installed the CNCNet client, and while the client itself runs fine, the issue persists in-game. Updated my graphics drivers and tried running the game on both my dedicated GPU and integrated graphics. System Details: OS: Windows 11 Pro (64-bit) GPU: NVIDIA GeForce RTX 3060 Resolution: 1920x1080 (native) CNCNet client version: Latest I’d appreciate any advice on: Fixing resolution-related crashes in Red Alert 2. Ensuring the game runs smoothly on Windows 11. Whether there are specific CNCNet settings I should enable or tweak. Thanks in advance for your help!
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Star not appearing after beating skirmish map.
kimkorton998 replied to zerodelta's topic in Red Alert 2
Hi, I’m experiencing the same issue right now. After completing a skirmish map under the required criteria, the star shows up on the "Launch Game" button, but it doesn’t appear on the map list on the left. If anyone knows a fix or workaround, I’d love to hear it! -
!!!SIEGE UPDATE [VERSION 1.3)!!! - Welcome to F[AI]r Mod
BRCKHAN88 replied to BRCKHAN88's topic in RA2/YR Maps
SIEGE UPDATE HAS BEEN RELEASED (F[AI]R LITE V1.3) Thanks @YosefAnanto his contributions, I discovered some serious bugs in my mod pack that must be urgently fixed. Now I release my "Siege Update" which includes serious enhancements on Siege Choppers and Siege logic on Naval invasions. As I said before, The F[AI]r Mod pack does not have these changes yet, so I recommend downloading this pack for an up-to-date experience. changes yet, so I recommend downloading this pack for an up-to-date. What's New Compared To V1.2: 1. Fixes & Additions & Changes I applied in Vanilla Red Alert 2 + YR * Move Command Issue on Mixed Flying&Deployed Chopper Selection. * Wrong FLH values of some weapons. + Intelligence Naval Bombard & Trasport Scripts. (Get ready for real Siege) + AI Chopper Deployed Attack & Elite Deployed Siege Choppers & Elite Magnetron Weapon Range: 12-->14. & Sights of Ranged Units (SREF, TELE, V3, SCHD) are equalized in 12. 2. Additions with Ares Extension *Prerequisite inequality on Allied factions. (In the Vanilla version, Allied factions have two different Air Force types using the same assets and logic, so it was necessary to use overarching prerequisites for Allied radar tech. This naturally meant that any Soviet or Yuri faction opponent who captured an Allied barracks could easily produce rocketeers with their radar. This injustice has now been completely fixed.) YOU CAN REACH THE UPDATE DETAILS AND LATEST VERSION FROM HERE!!! INFO: Legend of items= *: Fixes +: Additions &: Changes -: Subtractions -
Matt! No way, bruh. Small world. No clue why or how I ended up back here but it's absolutely wild to think it's been 20 years or more since -Union- was a thing.
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Hello everyone, I'm new here and have started creating maps. I want to share the maps so everyone can download and play the ones I've made. How do I upload them, and where? Thanks in advance for your help!
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!!!SIEGE UPDATE [VERSION 1.3)!!! - Welcome to F[AI]r Mod
YosefAnan replied to BRCKHAN88's topic in RA2/YR Maps
Yes, I will do it soon; I’m just busy working on my campaign maps. 😄 -
How to make RA2 & YR maps - Final Alert 2 Tutorial
chrono_legionaire replied to [CC] RaVaGe's topic in RA2/YR Maps
Thank you for the guide. Are there any specific rules for adding a low bridge and its repair hut? I attempted to create a destroyed bridge, but it cannot be repaired. What I did was create a functional bridge, then destroy it in-game and repair it. It worked, but I want to start the game with a destroyed bridge instead of a functional one. Do you have any advice? Thank you! -
hi brother can you explain to me what I have to change in the battle.ini file, you don't say it in detail and I'm stuck at this step to be able to play the solo card on TS I can't find any forum on this subject. I know it's been a very long time but do you remember the procedure in detail. Thank you
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Hi CNCNet Community, I’m having trouble connecting to tunnel servers when trying to play online matches. The game either fails to connect or disconnects shortly after joining. I’ve checked my firewall settings and ensured the required ports are open, but the issue persists. Has anyone else experienced this? Any suggestions on troubleshooting or specific settings I should check? Thanks in advance!
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Nobody can help ? At least if someone can writte me all what I need for a Single unit, I will check and do the same myself for all others, for point #1 and #4 😕
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how to save in FA2 for CNCNet version of Red Alert 2? I can only use my map on RA2 not CNCnet version
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Hi all ! It my first post here sorry if it not at the good place. I need help because I know nothing really in modding. If someone can uploade me the file I need to add to a map that make happen all that change, it would be greatly appreciate 😁. 1) I want that what ever the Allie country chosen in the lobby, that they have acces to build/buy any Allie Specific Country unit, excepted Grand Canon. It for a NF map. + The same for any soviet country, given them possibility to have access to every special country unit what ever country they select. 2) Be able to build the Building "Bunker" that many version of "Tour of Egypte" offer 3) Possibility to build a Derrick Oil building, but only ONE, very important. 4) Give the possibility to build the First Tier 2500$ SW, what ever option have been selected at the lobby. Like overwritten the SW box checked or not. BUT only the 2500$ one and of course 1 per player. I hope my request are not to complicated or to much asking, would really love having that, I think about it since + 1 month lol Edit: If for RA2 only, not for YR game
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Hello all, I installed RA2 on my steam deck and Proton GE installs CNCnet automatically. but RA does still have audio issues (very crackeling) and the gameplay speeds up and slows down randomly. can someone help me please?