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Grant

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Everything posted by Grant

  1. Hello - sorry for the very late reply. There was a patch Funkyfr3sh did that allowed this, though I'm not sure it was tested with hotspots (only router connections).
  2. Your query will be addressed in due time. In the meantime, wait until someone responds to your original question please.
  3. This topic has been moved to Technical Help. [iurl]http://forums.cncnet.org/index.php?topic=5539.0[/iurl]
  4. Strange, do you know what version you're running on? Can you check the bottom left to see what number is specified? E.g v2.16? Sir Its v2.16 Could you try again, but download the 2.17 update? Sir it worked after updating to v2.18. Thanks for your help Glad to assist! Please open a new topic if you have any other issues.
  5. Hi - could you try downloading the file directly? http://downloads.cncnet.org/updates/yr/CnCNetClientYR.exe hi, yes, i tried, but it's no help, all times that error,even i deleted my antivirus - no help, updater can't update file CnCNetClientYR.exe Could you try again, v2.8 is available which hopefully should fix this problem.
  6. Strange, do you know what version you're running on? Can you check the bottom left to see what number is specified? E.g v2.16? Sir Its v2.16 Could you try again, but download the 2.17 update?
  7. OK well this is strange. I'll investigate and get back to you.
  8. Hi - could you try downloading the file directly? http://downloads.cncnet.org/updates/yr/CnCNetClientYR.exe
  9. Strange, do you know what version you're running on? Can you check the bottom left to see what number is specified? E.g v2.16?
  10. So since Gamespeed 6 is based on clock speed, done a new test (2 results each) based on Game speed 5: Results: Red Alert 2: Power = 8 seconds / 8 seconds Barracks = 4 seconds / 4 seconds Tanks: Griz = 7 seconds / 7 seconds IFV = 5 seconds / 5 seconds Inf: GI = 1 second / 1 second -- Yuri's Revenge Power = 8 seconds / 8 seconds Barracks = 4 seconds / 4 seconds Tanks: Griz = 10 seconds / 10 seconds IFV = 5 seconds / 5 seconds Inf: GI = 1 second / 1 second -- Red Alert 2 Mode: Tanks: Griz = 6 seconds / 7 seconds / 7 seconds / 7 seconds / 7 seconds IFV = 5
  11. Hello - are you still having this problem?
  12. Hello - sorry to hear this. Can you try a different port? Could you also upload your cncnetclient.log file found in your game directory?
  13. Hello - sorry to hear this. Is ts-ddraw enabled in the client settings?
  14. Strange, thought that was an option. Will take a look
  15. Hello, Sorry to see this. Could you try downloading the exe file directly http://downloads.cncnet.org/updates/yr/CnCNetClientYR.exe and placing it into your game directory?
  16. Are Red Alert 2 tanks faster in native than RA2 Mode? To solve this once and for all, lets do the following: As far as the RA2 rules go for the RA2mode they are the same, so could it be an illusion or is there some hard code in there detailing the speed change?
  17. Hello - welcome! There is a Red Alert 2 mode on CnCNet which you can enable, but it still requires you to have Yuri's Revenge installed. If your friend installs Yuri's Revenge you will both be able to play online via - http://cncnet.org/yuris-revenge Alternatively, if you are just after playing Red Alert 2, you can do so on a different server - http://xwis.net
  18. Could you try again with the 2.16 update just uploaded? If you still have a problem connecting could you also upload your cncnetclient.log file in your game directory.
  19. Have you tried a different port?
  20. Hello - to those who were having the issue before, this should be fixed for you. Could you confirm?
  21. Hello - what fireworks said - https://cncnet.org/tiberian-sun
  22. Hello - we're working to fix ASAP.
  23. http://forums.cncnet.org/index.php?topic=5516.0
  24. http://forums.cncnet.org/index.php?topic=5516.0
  25. Hello, We are aware some players are experiencing a connection problem specifically with Yuri's Revenge online, this is down to a non responding server but also partly down to the way the client handles connecting to GameSurge. We're hoping to have an update released by the end of the day to stop further disruption. Apologies to those that this has affected.
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