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Everything posted by Nyerguds
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RA1 - Running HighRez With Nyerguds The Lost Files movies
Nyerguds replied to DoMiNaNt_HuNtEr's topic in Modding Discussion
umm, it's in the pack. RA95TLF.dat -
Yeah. You could look through your video driver settings or your monitor controls to see if there are any settings related to it.
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Generally, NEVER play on highest game speed in multiplayer. It literally removes all delays, meaning it tries to run as fast as your CPU can push it. Which is not a good idea in multiplay.
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You only got 4 posts here. Woah.
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[C&C1] Setting up XCC Editor (for making maps)
Nyerguds replied to Nyerguds's topic in Mapping Tutorials
It disables stretching videos to fullscreen though, since hifi couldn't be bothered to implement that for the GDI graphics renderer -_- -
If you're on a dual or quad core machine, your issue could be due to core desynchronization. Did you try using CnC-DDraw? If it is core desync, that should fix it. Do read the documentation on the site, though; the standard running behaviour of cnc-ddraw puts the game in windowed mode
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Well, since LCD displays really have one dot per pixel, their maximum display resolution is exactly the amount of physical pixels on the monitor. Now, if you play something in a lower resolution, logically, it'll be upscaled to fill as much as possible. After all, the pixels are actual physical dots. It can't just enlarge those. If it weren't scaled, you'd just see a tiny box in the middle of your big screen, exactly the size you'd get when looking at a screenshot picture of the game in your normal desktop resolution. I've seen laptop monitors on which the choice between centering lower resolutions in black or stretching them to fullscreen is in fact a setting. The difference between the two monitors which makes you see 'uneven pixels' is most likely simply caused by the stretching method; one using smooth stretching, while the other one uses simple pixel duplication. Both have their good and bad sides; as you said, pixel stretching tends to give visible uneven pixels due to blatant duplication of entire lines of pixels. But smooth stretching of low-res things generally doesn't look good either, since it tends to blur it. This is exactly why CnC-DDraw offers a choice in which stretching method to use. As for the aspect ratio, I haven't seen a single LCD/TFT monitor which would ignore the original image's aspect ratio and stretch it to true fullscreen. It'll keep its X and Y correct as if it were square pixels. So if you'd play C&C in 640x400 on a 1024x768 monitor, it'll be stretched to 1024x640 and centered in 1024x768, instead of stretching to the full 1024x768 as it should.
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I think there was some SHP file in TS that fixed it, but at the cost of removing the progress animation altogether. I know Hyper was working on fixing this, since apparently the slowdowns are caused by the fact the game redraws the progress rotation animation over the icon 3 times during every game clock tick, instead of once. This may not seem so bad, until you realize it's also drawn on ALL greyed out icons on the sidebar while building something of that type.
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I don't understand what you mean. I just told you what dll does the sending (thipx32.dll for C&C95, wsock32.dll for RA95 (v3.03) and TS and RA2). What would you want to change? CnCNet acts EXACTLY the same as if the people involved would be on the same LAN, so just like on the LAN, you simply have to make sure you got the same version. But there's no difference between the exe of that full RA and the one from the 3.03 patch; it's all just v3.03.
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RA1 - Running HighRez With Nyerguds The Lost Files movies
Nyerguds replied to DoMiNaNt_HuNtEr's topic in Modding Discussion
Psh. Pixels are NICE. Don't know what you people have against them As for the exe, um, the game executable isn't really RA95.exe, you know. The actual exe is RA95.dat. The launcher is, as it says, just that; a launcher. Since TLF also has a .dat file (if I remember correctly), it probably suffices to rename the original RA95.dat to something else and replace it with the TLF version. Or make a copy of the hires launcher and hex edit it to make it use the other .dat file. -
That's... worrying. I'm looking into RA95 right now to see what that error address is. Was the address value (005d747d) the same after the full reinstall? --- Okay, this is scary. I traced the error back to part of the basic printf_ functions set. This deals with, um, pretty much all basic text formatting operations. I could understand getting that if you used any kind of mod or something which could modify the strings file, but if both are a 100% clean installs with just those patches, I don't see how this could happen. You didn't install RA-Ed into the folder or anything, did you? Because I got an all-files-included version of it that should most definitely NEVER be put into the game folder, since it uses stripped mixfiles that only contain the files RA-Ed uses. You may want to try if CnC-DDraw helps; it has an option to make sure the game runs on a single CPU core.
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[C&C1] Setting up XCC Editor (for making maps)
Nyerguds replied to Nyerguds's topic in Mapping Tutorials
Hmm, might be related to CnC-DDraw, then. Try seting the stretch filter to Center in CCConfig, see if that helps; it switches it to a different graphics system. -
Hm, the basics, then. -Is your DVD player recent? Some old ones might not be able to read dual-layered DVDs. -Are you installing as administrator? That means, right click on the installer, selecting Run As Administrator.
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As I said, it's related to the monitor type. If you run a game on 640x400 on a flatscreen, the monitor just pads it since it doesn't even understand the concept of non-square pixels. A CRT monitor, on the other hand, will just show you whatever resolution you request, as fullscreen, thereby achieving the vertical pixel deformation needed to correct the aspect ratio. That deformation is peanuts to a tube monitor; it just projects the image, after all.
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...I'm assuming you're talking about Red Alert 1? Because, you kinda didn't mention it, at all. Also, there's no reason why it shouldn't work from TFD, as long as you apply a few patches, and both install and run the games as administrator, and make sure your user is the actual owner of the TFD files.
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[C&C1] Setting up XCC Editor (for making maps)
Nyerguds replied to Nyerguds's topic in Mapping Tutorials
Eww, XP Home Edition. I didn't know anyone still used that cripped mess. Is the user you're using an administrator on the system? -
RA1 - Running HighRez With Nyerguds The Lost Files movies
Nyerguds replied to DoMiNaNt_HuNtEr's topic in Modding Discussion
Huh, I thought the hi-res thing was a separate tool? Anyway, if I were to patch RA95 at this point, I'd just make sure the game saves videos as filenames rather than IDs when writing savegames, and remove the whole internal index mess, so it works like C&C1. That'd make the separate exe for TLF completely unnecessary. btw, don't see why you'd want to play on such a ridiculous resolution. Have fun staring at your screen from 2 cm away to distinguish riflemen from grenadiers. Not to mention the massive slowdowns the C&C engine seems to have when showing large amounts of trees (unless they fixed that in RA) -
You're looking at it all wrong. CnCNet.exe does contain a list of common executables (I assume C&C95.exe, ra95.dat, sun.exe), but it only uses that to see whether it has to replace thipx32.dll or wsock32.dll, and to auto-detect which exe to start from that game folder. When the game is launched by cncnet.exe, it gives an extra command line parameter to the game. The dll, being part of the game, can see these command line parameters, and switches the game to cncnet mode when it sees the one it needs (I think the parameter is the server's url). As for whether the game is C&C95, RA95 or TS, that is of no importance at all. The dll is what the game uses to send all network traffic. Once set to cncnet mode (through the command line parameter), the dll simply sends all traffic from the game to the cncnet server instead of on the local LAN. If instead you start the game normally, it won't be set to cncnet mode, and will simply send the traffic over the LAN.
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You're right about the radar logos; they're indeed not adjusted to DOS C&C's 8:5 aspect ratio. The videos are, though, besides some logos they seemingly forgot to adjust. Not that the videos matter much, since hifi's system stretches the 640x400 area to fullscreen, ignoring the aspect ratio. So as long as a 4:3 resolution is used, they're always stretched correctly. The only old aspect ratio fix was running 640x400 on a CRT monitor, though. The 1.06c r2 installer enables the Aspect Ratio option by default, giving 1024x640 stretched to 1024x768. Not entirely sure what to do with that for r3, though. I've considered simply making it unchecked by default, but at this moment, the option is unchanged from r2.
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Sorry to say, but uh, there's nothing new in there. That's just the scene at frame #320 in visor.vqa, followed by the pilot boosting the jet engines from the RA Mig video. btw, these trailers can be found in vqa format on both the CS and AM CDs.
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Tiberian Dawn - The Arctic Missions Conversion (single player)
Nyerguds replied to Chimas's topic in C&C Singleplayer Maps
This means you can launch the nuke... after you build your own temple to launch it from -
Myg, kindly read before replying. I only said "As far as I'm concerned, hi-res is finished." That doesn't in any way mean I stop making more patches. Just that the hi-res part is done.
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Yow noorderbuur :3 Woah. I got version numbers now? O_o
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Not only that, it means hifi would have to update cncnet whenever I release a new patch.
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Psh, I can always update the dos mod myself if I change the game too much