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Nyerguds

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Everything posted by Nyerguds

  1. Odd. That code is in the internal functions used by the printf_ functions... which is just, basic text formatting and handling.
  2. Oh, even in the DOS version they patched that crates crap out in 1.19, because it didn't save reliably in savegames, and apparently prevented nukes from working in the Covert Ops missions
  3. 100% = ending with at least as much as you started with. I get 100% in GDI mission 1 simply by never deploying the MCV. The mission is perfectly doable without building any extra troops.
  4. You know, I'm fairly sure C&C1 doesn't even contain enough bright pastel colours to pull this off. Also, C&C1 doesn't use voxels. It uses SHP.
  5. Uh, it'll obviously look the same on the video as it does on your screen.
  6. Ooh, a skirmish of Tiberium Garden? Sounds nice
  7. Ah yes. He included Snow, and let the editor simply read all tiles inside the mixfile rather than using a hardcoded tiles set per theater
  8. I have no idea what you are all arguing about :3
  9. Nyerguds sneakily abuses mod powers to shut up the smug bastard Hm? Yes. C&C infantry does have more frames than RA1 infantry :3
  10. Yeah, I hate it, ever since N3trunner released that MiniRA with the modified colour values
  11. Eww. Put that contrast / brightness / hue back to default
  12. Hah! That won't work so easily. C&C infantry have a ton more frames than RA1 infantry. You have to make the frame sequences match
  13. Yeeeah... as focus shifted to multiplayer, replayability really suffered. I love the way you can replay C&C a dozen times and still stumble on some mission you never played before. That's mission 6, actually. But yes, indeed, C. http://nyerguds.arsaneus-design.com/cncstuff/mappics/campaign-nod/scb06ec.png
  14. I'm fairly sure XCC Mixer contains that code. It's open source, so you should be able to find it in there somewhere.
  15. ...why would you not use CnC-DDraw? It's standard in all releases... Also, you already said you got some version of Paint Shop Pro, so, uh, just use the solution Allen262 already linked to? http://nyerguds.arsaneus-design.com/cncstuff/cc1_ra1_screenshots.html
  16. Actually, Nod loses Efficiency score for every enemy building they destroy, for some reason. I noticed this when trying to get maximum score on Nod Death Squad. (totally succeeded in that too. Lost no units, only destroyed some GDI units and the Advanced Comm Center)
  17. DarkVen9109: JUST USE CTRL+S. Sheesh.
  18. I do WAY too many conversions on custom palettes I don't have in XCC to WANT to enable that "Use for conversion" option, Allen
  19. I believe that's exactly what PawnSlayer just linked to
  20. That's just because you never changed it from its default location. The fun part is that the copying works BOTH WAYS, meaning you can do your conversion much quicker: -Set the palette to ccprconv.pal -copy the SHP as PCX, into whatever location you got in the second file browser -Check "Use for conversion" -Set the palette to raprconv.pal -Right click on the first PCX of the range (number 0000) in the second file browser, and copy as SHP, and it'll end up back in the location of the first file browser You just have to make sure the side you try to copy TO doesn't have a mixfile open. You can't put conversion results straight into mixfiles using the Copy functions.
  21. yeah, the xwis version is stripped to multiplay only, and multiplay doesn't work without a legal key, so it's basically useless if you don't already got the game.
  22. It's because you have already mastered Tiberian Dawn. But for me, it is =))) Until you realize the enemy doesn't actually do anything at all, except throwing napalm bombs. They don't build anything, and they only attack you when you wipe out all units on one of the three sides. The solution is simply to ignore the base completely, and slowly pick off and kill all but a few units from all three sides. When you finally kill the last unit of one of the three groups, there will just be a few tanks attacking instead of the huge 3-way army As for Solo's suggestion: Best of Covert Operations: Eviction Notice, I think. Really nice mission. Best of GDI campaign: The commando mission (#6). No doubt about it, that mission rocks. Best of Nod campaign: 7C; the Orca steal mission. Horribly hard, but so cool to pull off. Best Fan made: A small mission called "Syndrome: The Medical Facility". No base, relying purely on your own wits and some scarce reinforcements. Facing an Apache with only infantry scared the hell out of me Can't really pick a favourite though. I love missions with base building but with a specific objective, that isn't 'wipe out everything', but there aren't many of those. I guess N64 GDI #2 qualifies, if the objective location didn't force you to wipe out the base anyway
  23. Umm, Alien, you kinda missed the step of actually opening the frames in an image editor and loading the new palette into them. Copying pcx to SHP is completely unaffected by what palette you got selected. You NEED to open the images in an image editor and load the RA purple palette into them, matching nearest colour. Also, the pcx files will NOT end up in your XCC folder, they'll end up in whatever folder you choose as second file browser position.
  24. ...he says, pretending to be a moderator
  25. Under Siege made a nice testing platform, but as mission it wasn't really challenging
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