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Nyerguds

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Everything posted by Nyerguds

  1. Chickendippers has some more info on the whole deal.
  2. Looks like you need to re-play it, to remember
  3. that website is GONE. This is what it originally looked like: http://web.archive.org/web/20070125224120/http://www.ra95.net/ Don't bump 2-year old threads, please.
  4. the videos and music are in that folder too, actually... under 'media'
  5. Heh. I'll be lucky if he announces 1.06c, AND pronounces my name correctly
  6. so... what's different, exactly?
  7. Nyerguds

    wtf, a cheater?

    not to mention... 1. there's no such functionality in C&C. All buildings are 100% equal when it comes to building from them. 2. If you can't build from sandbags, that would prevent you from using them what they were made for, namely build a fence around your base. C&C doesn't have RA's code to put more space between buildings, remember?
  8. Eh, TW modding is quite different from Generals modding. TW is the first engine where you got the whole scripts and compilation mess. As for me, I mod with my trusty old hex editor
  9. heh, thanks, but actually, Hyper found the cause of the missing team #0 bug
  10. 1.06c coming soon(ish)... but now at least I feel less stressed about the fact there was a major problem in the released version
  11. Nyerguds Industries Proudly Presents: Nyerguds Industries Slightly Less Proudly admits that the main fix in this patch is for a crash caused by his own modifications to add the new Snow theater. A hotfix was already released to deal with this problem, but with this new release the actual 1.06 patch is stable without needing any additional updates Full changes list: Fixed a crash that occured on temperate/winter/snow maps when showing the tree type 'T13' on the minimap after saving the game Assigning unit teams to numbers (with [CTRL]+[number]) now works for the number 0 too, like in the DOS version The box that appears in network games when the game tries to (re)connect to players is now centered in high resolution Fixed the fact that the "Start New Game" function crashed the game if either of the campaign starting missions had no starting videos configured in the mission file The Funpark launcher program no longer triggers virus scanners (it was never actually a virus though)
  12. I just released... so, yeah, too late...and for 1.06c I'm planning to pretty much remove funpark mode completely, so it won't be necessary anymore at all.
  13. Eh, better too early than too late When you're too late people get angry. when you're too early, you just feel stupid XD
  14. Well, I'm planning to release the patch, um, now, so if you still want to give me that, you better hurry, or it won't be necessary anymore...
  15. The actual tool doesn't have a link to that. It links to the forum
  16. That's good news... now I just gotta try to finish 1.06b rev2 in time
  17. Ah, at the moment, I'm afraid the kind of connection doesn't matter at all; CnCNet is offline until Irony can find some time to spend on it. I don't know the exact circumstances, but I think that cncNetServer (the guy who originally made the tool) used one of his own PCs as server, and couldn't continue doing that for some reason. We all really, really want it back
  18. So, why hasn't anybody POSTED A STICKY TOPIC ABOUT THIS IN THE C&CNET SECTION? X_x
  19. The original batch file calls an external message box exe The icon I use is here: http://nyerguds.arsaneus-design.com/cncimg/funpark.ico @echo off set __COMPAT_LAYER=Win95 if not exist "C&C95.exe" goto nogame start /I /b "" "C&C95.exe" funpark goto end :nogame funparkmsgbox.exe "Error: Game not found!" :end The "start /i /b" command causes it to run without wait, so the program finishes just after the game is started. The empty quotes are needed bc the first argument between quotes is seen as the window title of the started command (which only affects command line apps anyway), and "C&C95.exe" needs to be in quotes to prevent the cmd interpreter from seeing the & char as separator.
  20. tbh, I got nothing decent to make C programs. Wouldn't know how to even start on making a C app which doesn't show a console but can spawn a message box when it doesn't find the game exe.
  21. I already have a new one, that's not the problem. Still fails on some of that site's more paranoid antivirs though. Comodo 2670: TrojWare.Win32.Qhost.SJ eSafe 7.0.17.0: Suspicious File McAfee-GW-Edition 6.8.5: Heuristic.BehavesLike.Win32.ModifiedUPX.H!87 TrendMicro 8.950.0.1094: PAK_Generic.001 If I knew how to change DOS environment variables from Pascal or C programs, I would've written all of this myself without relying no these stupid bat2exec tools.
  22. yeah, and a lot of virus scanners have trouble with generated code...
  23. That's right... developement on 1.06c is going kinda slowly, and a couple of serious bugs have been found in 1.06b r1, so I'm going to release a more stable 1.06b so I can work on 1.06c without having that extra pressure. Things 1.06b r2 will fix: -the tree/radar crash (because too many people don't find their way to the hotfix) -the fact that replacing either of the first campaign missions with a mission that has no videos set crashes the Select Transmission (Start New Game) screen -some problems related to the Funpark launcher program It'll also have some other minor updates, like correct hi-res centering for the "Connecting to player..." box that sometimes pops up in multiplayer games. You can expect this patch before the week's end. If there are any additional urgent fixes needed, please let me know.
  24. What? I've played games with redeployable CY in C&C1
  25. eh, the engine's name is SAGE.
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