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Posts
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Everything posted by pichorra
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about the main menu õ: Yeah, i should posted it, but i forget about the XCC: idk what happened, i reinstalled and that bug still happens, so i've created the mix files with Mix Manager for DOS. about the font top-game-fonts: there's a easy way to edit it? seems too the score screen fonts will need editing too. about the error in the ini files: do you know why in the world those things only happens with me?:
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This topic is for nyerguds, but fell free to reply. Well, how you know, i'm making a portuguese language pack for C&C95, but those things are simple not working 1° look at the first image: Where is the repair, sell, map, the Ready icon (Pronto) why the icons are in english and where is õ???? i only see a ö in Opçöes. 2° XCC Mix editor stopped creating mix! look at the 2° image. The langpack is attached. HELP! THIS STARTED A PISS ME OFF! :ranting: :mad: lang_pbr.zip
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Tiberian Dawn - Hill Defense (Singleplayer)
pichorra replied to Lin Kuei Ominae's topic in C&C Singleplayer Maps
Enable the back buffer on video memory on CCSETUP. Also, see my signature, i've created a Dosmod of C&C95. -
How do I use C&C95's 1.06c winter terrain in ccmap?
pichorra replied to Jeod's topic in Mapping Discussion
you mean snow theater? just make a map in Temperate theater and them, open the INI of the map and change: THEATER=TEMPERATE to THEATER=SNOW it should work... -
the game reads SCXX.MIX, that means, if you rename it for SCORES.OLD.MIX, the game still read it, since it haves SC in front of it.
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i'm thinking to do that... also, i does not see any new multiplayers maps...
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Try to open the Router ports manually, because for me those UPnP tools does not work, you can see how to do that Here: http://www.cnc-comm.com/community/index.php?topic=912.0 if you get problems/difficulties, please post here or go into the IRC Channel.
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Did you downloaded the new CnCNet? the version of it who comes with the v1.06b patch is obsolete (as the patch too). You can download the new version of CnCNet here: http://cncnet.cnc-comm.com/?page=downloads and the v1.06c r1f1 of the C&C95 patch here: http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/ Install the C&C95 V1.06c patch first, then the CnCNet.
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Browser Warz: Splitt from the CnCNet on Linux topic
pichorra replied to Tore's topic in General Discussion
another thing to not use Internet Explorer... -
Browser Warz: Splitt from the CnCNet on Linux topic
pichorra replied to Tore's topic in General Discussion
Reviving the topic... So, months have been passed, and things have been changed... Anyone changed your browsers? Firefox seems to be very heavy! the 4.0 of it gets 120MB of RAM!, i got back for google chrome. i still think the Nindendo DS Browser is the best of all... -
It seems to you be using the CCDraw.dll, just for more information about the initial post.
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Hello SK-8080! Please Read the Rules, and Download & Install CnCNet v2 to Play online with Us!
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Oho! no problem, i was thinking to ask to you to upload it in your website, but, you already did it, so, no problem! I was revising your changes in that, it is ok, i'm editing the first post. [edit] Edited, Updated: 11/21/2010 at 00:31 AM, please download it again. Changelog: -Now it works with all languages -No needs anymore to mess up mix files to install and unnistall it
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sorry reviving this topic but... I Think i'll add optionally those buildings icons in my DOSMod in next version, now is my question: Are you already finished the C&C1 buildings icons? if yes, can you give it to me? will cut some work off.
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I dont know if it is possible, AFIK, sidebars and Radar are not in 8-bits collor in PS1, Saturn, and N64.
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Command & Conquer winDOwS mod! ----------------------------- v1.2 This mod changes the graphical style of C&C95 to that of DOS C&C. It is created by pichorra, and does not have any warranties. Also thanks to Nyerguds for explaining things, and for adding the language compatibility. Version: 1.2 Creator: pichorra Game: Command & Conquer for Windows 95 (gold, Tiberian Dawn) Version of the game needed: v1.06c or higher Installation: -Extract all files to C&C95 folder (default C:\WESTWOOD\C&C95) -Open the file CONQUER.INI, and find the [ModControl] section. -Set the ModName option to 'dosmod': [ModControl] ModName=dosmod -Save and exit. It's not so hard at all, is it? Supported languages: English, French, German, Spanish (addon), British (addon). It is compatible with CnCNet! No "Out of sync" errors will happens! Bugs: 1°- Green fonts in money, "Options" and "Sidebar" of all language (they should be white) - Iran got a way to make it white, see the second page of the topic. I will probably make a patch for it, since there seems to be a lot of C&C95 .exes around due CnCNet 2°- Icons of buildings, units and infantry are always yellow (the remapping logic is totally messed up, I will need to figure out how to fix it) Download: Here Note: You need WinRAR, 7Zip or Winzip (in windows) to extract those files. Images:
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http://www.freewebs.com/erikgg/ D.O.G. For DosBox is a Graphic interface for DOSBOX. See if it helps you.
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CnC-DDraw alpha released! - play C&C95 & RA95 in a window!
pichorra replied to Tore's topic in CnCNet News
I got bugs too, 1° - The units where i'm trying to select, if i hit the mouse in the botton of screen, it looks like i've relased the mouse. 2° - Sometimes i need to restart C&C95 because i can't scroll down. 3° - After 5-8 Minutes of game, i have performance problems (slowdowns) -
Want DOS style in C&C95? so, look at http://forums.cncnz.com/index.php?showtopic=14165
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New Beta version of Project64 Relased! (Only for Members)
pichorra replied to pichorra's topic in General Discussion
It says: Nuclear Weapon Launched Then: Incomming Missile -
The GDI Mission is just a edited version of GDI Mission 13. Also, it haves WIn/lose triggers, and seems to be very organised. The Nod Mission is just a edited version of Nod Mission 8. Also, it haves WIn/lose triggers, and seems to be very organised.
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Anyone saw the Project64 Main page recently? I was thinking Project64 was dead, well, in 11 October 2010 a new beta version of Project64 has been relased! you can see the changelog in the main page: http://www.pj64-emu.com/blog/ Well, Let's see how C&C64 was in Project64 1.6 and in v1.7.0.50 You can see how C&C64 was looking in this video: "Under Siege: C&C" mission on Nintendo64 Now, see how C&C64 looks in the new version of PJ64: GFX Plugin: Glide64 'Napalm WX WIP' Well, The interessant part:
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This is like the N64 edition of C&C, so i think, in Nod Mission 11 Variant A, the continents are connected too, also, i think Nod Mission 13 Variant B have the same thing. I can take the screenshot about i'm talking about later and post here if you guys want it. [edit] Why? there is more-than-one version of N64 C&C?
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