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Kilkakon

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Everything posted by Kilkakon

  1. Big mods come out every 6-12 months or so which is always fun.
  2. 6 months late I know, sorry, but yes, people can use this in their projects, just give credit to me!
  3. Fortunately the mission lose trigger can still fire if/when they do that. :laugh:
  4. As Nyer says, it shouldn't be too hard, but I'm happy to do it if you can't, Chad.
  5. Haha everybody is welcome to, I said so in the readme file of the zip haha. Glad you all love it.
  6. Haha thank you everyone! :laugh: And yes White, you are welcome to use it in your work! Please credit me and my site.
  7. Greetings gentlemen, and ladies, if there are any about. I suppose there's no better way to say this: I've got a present for ya. http://kilkakon.com/projects.php?category=0&base=Command+and+Conquer God Bless and enjoy.
  8. I know a ton about RA2 having made like a total conversation 4 times over that nobody liked for 3 years. Lessons learnt though.
  9. Other than flamethrower or tesla?
  10. Sounds great. Between us we have two epic new classic C&Cs haha @Allen I love your Allies logo. Simple but works
  11. Ah sure... what I was referring to is that the barrel of it has a few frames where it jumps up a bit, when facing in some of the SW directions. Still love it though.
  12. Quick, make them napalm rockets instead!
  13. I think that the rotation of the oil tanker has one or two frames that seems lightly off...? I love everything else though. :| So they run up to those little patches and suck the oil out? Heh could be even usable on C&C if tiberium was buildable, did no damage, and the regeneration rate was knocked up huge.
  14. What makes him different from the normal bazooka dude? Other than the belt that is
  15. C&C Green was always a bit much in my opinion.
  16. Perhaps convert it to 3DS and then do it in 3D Studio?
  17. Haha well I don't have anything super flash, it was more of one of those ideas that got a week's work and didn't go further. I can't promise anything soon (The Forces of Tomorrow/Company of Answers has waaaaay more work and priority) but hey I'd like to make as many people happy as much as I can.
  18. I hear you White--I feel the same way about a lot of the stuff I make, and don't get the encouragement. Still this is about you: you are doing a great job, the only other refinery I know about is Nyer's one for his C&CSW one and the harvester was a little weird on that (yes I know this is RA).
  19. Oh thank you. Happy to see some people looking forward to things! As for Kingdom Hearts, I'll see what I can do! I would like to do a vehicle as well and they say make a map for them. Might be cool! Haha yes! Isn't it great to be drunk with power (well a kid in a candy store would be more like drunk on sugar, but it's about the same thing really!)? And thanks for the support! It helps a lot to hear that people are interested. I do have one project I'd like to finish first (the crazy pokemon one) but then it's full steam ahead on this. Oh wow. :O I must have got my wires crossed somehow. I'll fix that up tomorrow. Thanks as always MM!
  20. I can't believe that I haven't posted my shps here! http://kilkakon.com/projects.php?category=0&base=Command+and+Conquer is where they all are. What's there includes: Tiberium Stalk - a mutation infantry RA Barracks, Power Plants and Radar in various colours Remappable Techies and Visceriods Dune 2's Buggy, but this time with a cameo Lightning Technology Centre buildup animation I've done some more stuff if people want me to polish it all off and release it (things like a few infested buildings, a mini tech centre, some Kingdom Hearts infantry). Hope it's useful for somebody.
  21. I shall provide you with more generic encouragement! :beer:
  22. Lovely work there White. Good to see you working on cool sprites!
  23. I had a play with this map set this morning. It's pretty insanely hard... the GDI one has so many minigunners everywhere that I probably need at least 200 to get through the Nod defences. I've managed to beat Nod Mission 1 though, although I literally had to put each commando on a different ctrl+number to keep the micromanagement fast enough to kill all the enemies. Lost all of the commandos in the end, but managed to finsh it. So they are possible, but pretty darn hard. At first, after playing the rather bland looking GDI Mission 1 thought that they would be plain maps, but all the others are pretty nice. Personal gripe: Commandos on guard don't do anything.
  24. You can replace the radar logo in older versions, just by replacing one of the existing ones. I am not sure if you would need to replace the one in updatec or not (you don't in 1.06c) but that should be enough of a point in the right direction for you to figure things out. The filenames are hradar.gdi, hradar.nod and hradar.jp.
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