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Kilkakon

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Everything posted by Kilkakon

  1. Ah right! I don't actually have a palette editor... I've been doing everything using temperat.pal for C&C, even my new theatre work.
  2. A bit late, but thanks White for the shoutout.
  3. I had a quick look. I can't really appreciate the jungle change without seeing it on a map though, due it being a number in a yaml file.
  4. Exactly, it changes the game to make it accessible to a newer generation of folks.
  5. Yeah seems good. I personally can't play it--not that it's a bad product. Every single possible unit doesn't work the way I'm used to. The best way to say it is that it's great for people who don't already play the game regularly.
  6. This probably sums up my experience in a nutshell.
  7. Ah cheers. I'll take a look when I get home. *facepalms* Sorry I forgot to make that desert silo--err pillbox, haha. Need to get back into modding C&C soon. Tonight sounds good.
  8. An OCRemix of Radio, the RA one apparently. https://www.youtube.com/watch?v=TxySe8Snh80 Thought it was worth sharing.
  9. That's a bit of a shame. Not that I was really using it, but still.
  10. Yeah mine's out for being covered in naked flaccid uncut pokemon haha.
  11. Alas, removing the loop order and changing him to Stop doesn't really make any difference--he goes to the first waypoint and stays there.
  12. I'm trying to get the harvester to go around the road on an infinite loop. Is there something I am doing wrong here? [TEAMTYPES] truc=Neutral,0,0,0,0,0,7,0,0,0,1,HARV:1,5,Move:3,Move:2,Move:5,Move:4,Loop:0,0,0 [TRIGGERS] TRCK=Time,Create Team,0,Neutral,truc,0 [uNITS] 000=Neutral,HARV,256,345,0,Return,NONE I've attached the map for reference.
  13. To be honest, my theatre is pretty awkward. How to say this properly... it's basically 3 separate theatres smushed into one. If it was going to be made for general use it would need to be restructured, I think. What I will probably do is talk with Nyer once my mod is actually out.
  14. Thank you. I might include your jungle into my mod, who knows. Do whatever you think would look awesome! Just don't do Urban as I am already working on that one.
  15. Whoa I never knew that. I was doing them one by one. XD
  16. ...until I realised that the whole point of remaking my website was to promote my C&C mod, and I have buildings missing that I should kinda finish before taking screenshots and doing tech trees. Great work Kilk. So I had another bash. Funnily enough though, this is almost a 2x1 building due to the 34 degree angle that it's got. It's square on a bird's eye view but not so here. Still, comments and criticism welcome. I'm thinking of replacing the brown tower with a player controlled gantry (similar to the communications centre).
  17. I gave the C&C version a go with my mod yesterday. Not perfect, but it was pretty fun to try!
  18. Just saying that I am taking a quick break from C&C while I redo my website. I'll jump back on this soon though.
  19. I think the A frame needs a bit more contrast.
  20. Hi guys! I'm working on a solar power plant idea for the Japanese. This is just a rough mockup at this stage... what do you think? More panels, less panels, difference size maybe? It's going to be a 2x2 building.
  21. I might suggest weathering the church just slightly. Just to soften the edges a bit. Note there's a fluro green pixel on the damaged variant. @White: Not to worry, I have been keeping busy.
  22. Gah you guys! You're making me look normal. Here I am making a huge mod that's meant to blow everybody away with cool terrain and you guys make awesome stuff too! Oh well. I guess we're all awesome here.
  23. I did give the theatre a go last night in RA. It seemed pretty good! Works best on a map with lots of terrain features though, on an open map it doesn't look its best.
  24. What about the name of the icnh mix?
  25. I was going to say, make 'em 100% happy for everybody, then convert for C&C. Nyer might be able to add them to the existing C&C game... I think from memory he said that support was already there.
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